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Farm Pond


Farm Pond
Type Location

Farm Pond is the name for any body of water sitting on the farm itself, and what it is worth depends entirely on which farm layout the save started with. Every pond refills a Watering Can, every pond irrigates Rice Shoots and Taro Tubers, and every pond takes Crab Pots exactly as a river or a lake would. Fishing with a rod is the part that varies: the Standard Farm's water yields only rubbish, while the Riverland Farm pulls up the same fish as the Pelican Town river. For a farmer who wants to fish without leaving home, the pond is either the best feature on the map or a decorative puddle, and that is decided at character creation.


Area


Ponds sit differently on every layout. The Riverland Farm is cut through by so much water that the farmable ground shrinks noticeably, and the Forest Farm and Wilderness Farm both lose space to extra ponds and cliffs. The Four Corners Farm has one large pond in its southwest quadrant and a small one in each of the others. The Meadowlands Farm has three separate ponds in a row, and the Beach Farm has two.

Whatever the shape, the water is useful ground rather than wasted ground, because it is the only place on the farm where Crab Pots work and the only way to refill a can without walking to a Well.

Fishing


Rod fishing is where the layouts separate.

The Standard Farm's pond only gives rubbish, which is why farmers on that map fish in town instead. The Riverland Farm is the opposite extreme and the reason the layout exists: most casts bring up town river fish, and the rest bring up the fish found in the Cindersap Forest pond. That makes a Riverland pond a complete fishing spot without a single step off the property.

The Forest Farm sits in the middle. A small share of casts hook a Woodskip, and daily Luck moves that share up and down, which makes a lucky day on a Forest Farm the easiest Woodskip in the game. Most of the rest are forest pond fish, and the remainder is rubbish.

The Hill-top Farm pulls forest river fish about half the time. The Wilderness Farm reaches the mountain lake list instead, which is the only way to fish lake species at home. On the Four Corners Farm the large southwest pond behaves like the Forest Farm's water, while the three small ponds give rubbish. The Meadowlands Farm splits its three ponds between rubbish, Crayfish and Periwinkle, and the Beach Farm's two ponds give rubbish, which is beside the point on a map that borders the ocean.

Notes


Crab Pots are the equaliser. A pot dropped into any Farm Pond counts as fresh water, so it produces the freshwater catches: Crayfish, Periwinkle and Snail, along with the usual rubbish. Each pot needs baiting every day unless the farmer has taken the Luremaster profession, which removes bait entirely, and the Mariner profession stops the pots catching rubbish at all. A row of pots in a Farm Pond is the cheapest passive income in the game, because the catch can be walked to the shipping bin in seconds rather than hiked up from the beach.

Taro Tubers and Rice Shoots are the other reason to keep water on the farm. Both need tilled soil next to water to grow, which makes pond edges the only spots on a mainland farm where they can be planted.

A Fish Pond bought from Robin is a different thing from the water the map starts with, despite the similar name. That building breeds a single species for produce, while the natural pond is simply water the farmer fishes in, dips a can into and drops pots into.

All Locations


Every entry in this group, with its key details.

Name Image Open Hours
1 River Road 1 River Road 8am to 8pm
1 Willow Lane 1 Willow Lane 9:00am - 8:00pm
2 Willow Lane 2 Willow Lane 9:00am - 8:00pm
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Backwoods - -
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Bus Stop Bus Stop 10am to 5pm
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Cindersap Forest - -
Community Center Community Center Always
Dark Shrine of Memory Dark Shrine of Memory -
Dark Shrine of Night Terrors Dark Shrine of Night Terrors -
Dark Shrine of Selfishness Dark Shrine of Selfishness -
Desert Trader Desert Trader Always
Dog Pen Dog Pen Always
Elliott's Cabin Elliott's Cabin 10am to 6pm
Farm Pond - -
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Ginger Island Ginger Island -
Graveyard Graveyard Always
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Farmhouse Island Farmhouse -
Island Field Office Island Field Office Always
Island Trader Island Trader Always
Joja Warehouse Joja Warehouse Always
JojaMart JojaMart 9:00am to 11:00pm
Leah's Cottage Leah's Cottage 10am to 6pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Mastery Cave Mastery Cave -
Mayor's Manor Mayor's Manor 8:30am - 10pm
Minecart - -
Movie Theater Movie Theater 9:00am to 9:00pm
Museum Museum 8:00am to 6:00pm
Mutant Bug Lair Mutant Bug Lair -
Oasis Oasis 9:00am to 11:50pm
Pelican Town Pelican Town -
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
Quarry Quarry -
Quarry Mine - -
Railroad - -
Secret Woods Secret Woods -
Skull Cavern - -
Spa Spa All Day
Tent Tent 6am to 2am
The Beach - -
The Cave - -
The Desert - -
The Farm The Farm -
The Mines The Mines -
The Mountain The Mountain -
The Sewers The Sewers Always
The Shrine of Illusions - -
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
The Summit The Summit -
The Tunnel - -
Trailer Trailer 9:00am - 8:00pm
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Treehouse Treehouse -
Volcano Dungeon - -
Witch's Swamp - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm