The Tunnel
| The Tunnel | |
|---|---|
| Type | Location |
The Tunnel is the long concrete underpass that carries the road through the hill west of the Bus Stop, and almost nobody finds it on purpose. It holds one thing worth having: a panel set into the wall halfway along, which opens with a Battery Pack and starts the chain of errands that ends with a Club Card for the Casino. Secret Note twenty-two and a Lost Book both point at it, which is how most players learn the panel is there at all. Beyond that errand the tunnel is useful for a quieter reason, because the game treats it as an indoor room that no villager ever walks through. That makes it the safest free storage space on the map for kegs, casks and jars.
Area
The road west out of the Bus Stop runs into the Backwoods, and the lower stretch of that road ends at the tunnel mouth. Linus loses his blackberry basket on the grass right beside the entrance, which is the one errand that sends a new farmer here in the first year.
Inside it is a plain strip of road in near darkness, wide enough for a few rows of machines and long enough to feel much emptier than it is. The panel sits in the wall near the middle and is the only thing in the whole corridor that can be interacted with, so sweeping along the wall finds it quickly even with the lights so low.
Notes
Opening the panel needs a Battery Pack, which arrives on its own once a Lightning Rod has caught a storm, or from a Solar Panel in clear weather, or from the Traveling Cart on a lucky Friday. Putting the battery in the panel starts The Mysterious Qi.
The errands that follow spread right across the map. A Rainbow Shell goes in the box on the train platform at the Railroad, which means either foraging the Beach in Summer or buying a shell from the cart and saving it. Ten Beets go into Mayor Lewis's fridge, and Beet seeds come from Sandy at the Oasis, so the Desert has to be open already. A Solar Essence goes into the sand dragon's skull in the Desert, bought from Krobus or taken from monsters in the mines. The last note sends the farmer back to the woodpile beside the farmhouse porch, where the Club Card is waiting. With the card in the wallet, the bouncer at the back of the Oasis stands aside and the Casino opens.
The tunnel's second use is purely practical. Villagers destroy equipment left in their paths around town, and the tunnel is off every schedule, so a row of kegs or preserves jars can sit here untouched. The game also counts it as an interior, which means Garden Pots work on the floor and crops grown in them ignore the season outside.
All Locations
Every entry in this group, with its key details.