Help us keep improving this website

The Cave


The Cave
Type Location

The Cave is the dark opening in the rock near the northern edge of The Farm, and for the first stretch of a save it is an empty room with nothing in it. Once total earnings pass twenty-five thousand gold, Demetrius walks up to the farmhouse one morning and asks to use the space for research, offering a choice between fruit bats and mushrooms. That answer is permanent, and it quietly shapes the next two years: bats drip out berries and tree fruit that help fill the Artisan Bundle long before fruit trees are affordable, while mushrooms hand over the ingredients for Life Elixir again and again. Either way the cave becomes a small harvest that arrives without any work, right beside the farmhouse. Most players treat it as the first farm feature that pays rent.


Area


The cave sits in the cliff at the top of the map on every farm layout, reached by a short path from the farmyard, and stepping inside loads a small room of its own.

The empty version has nothing in it but floor. After Demetrius sets up, the mushroom version fills the back of the room with six wooden boxes, and the bat version hangs bats from the ceiling and leaves fruit lying loose on the ground overnight.

Floor space is the hidden mechanic in the bat cave. Fruit only appears on bare tiles, so anything left standing in the room competes with it. Uncollected fruit piling up over a week, or a line of chests and machines along the wall, both cut the number of tiles the bats can use and make empty mornings more common. Clearing the floor every day or two keeps the supply flowing.

Foraging


Everything the cave produces counts as foraging, so the farm gains a trickle of foraging experience from a walk that takes seconds.

The bats average roughly one fruit a night, and most of what turns up is wild: Spice Berry, Wild Plum, Blackberry and Salmonberry come up far more often than the tree fruit. That is the real appeal, because those berries have narrow seasons in the wild and the cave ignores the calendar entirely. Cherry, Apricot, Orange, Peach, Apple and Pomegranate all appear as well, which covers the fruit side of the Artisan Bundle in the Pantry without planting a single sapling. Cave fruit arrives at any quality, the Botanist profession turns all of it iridium, and the Gatherer profession can double a pick.

The mushroom boxes refill every other day and always give normal quality, whatever professions have been chosen. Common Mushroom is by far the most frequent, with Chanterelle, Morel and Red Mushroom filling in and the valuable Purple Mushroom turning up rarely. Between them the boxes cover every mushroom Life Elixir asks for, which turns the cave into a steady supply of full health in a jar for anyone diving in the mines. Mushrooms also answer the Fall Foraging, Dye, Exotic Foraging and Field Research bundles.

Notes


The two options suit different play styles rather than being better and worse. Bats favour an early Community Center run and a shelf of villager gifts, since fruit is liked by nearly everyone and needs no kitchen. Mushrooms favour a combat save, because the elixir ingredients are hard to gather in any quantity otherwise, and a Seed Maker turns spare Common Mushrooms into Fall Seeds, which in turn craft into Tea Saplings worth planting or selling.

The mushroom cave arrives with a free Dehydrator, which is the fastest way to turn a backlog of boxes into Dried Mushrooms worth far more than the raw crop.

Demetrius will not come up to the farmhouse on a Green Rain day, so the invitation simply waits for the next clear morning. Once the cave is running, a Farm Computer reports whether anything inside is ready to collect, which saves the daily walk up the path.

All Locations


Every entry in this group, with its key details.

Name Image Open Hours
1 River Road 1 River Road 8am to 8pm
1 Willow Lane 1 Willow Lane 9:00am - 8:00pm
2 Willow Lane 2 Willow Lane 9:00am - 8:00pm
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Backwoods - -
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Bus Stop Bus Stop 10am to 5pm
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Cindersap Forest - -
Community Center Community Center Always
Dark Shrine of Memory Dark Shrine of Memory -
Dark Shrine of Night Terrors Dark Shrine of Night Terrors -
Dark Shrine of Selfishness Dark Shrine of Selfishness -
Desert Trader Desert Trader Always
Dog Pen Dog Pen Always
Elliott's Cabin Elliott's Cabin 10am to 6pm
Farm Pond - -
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Ginger Island Ginger Island -
Graveyard Graveyard Always
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Farmhouse Island Farmhouse -
Island Field Office Island Field Office Always
Island Trader Island Trader Always
Joja Warehouse Joja Warehouse Always
JojaMart JojaMart 9:00am to 11:00pm
Leah's Cottage Leah's Cottage 10am to 6pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Mastery Cave Mastery Cave -
Mayor's Manor Mayor's Manor 8:30am - 10pm
Minecart - -
Movie Theater Movie Theater 9:00am to 9:00pm
Museum Museum 8:00am to 6:00pm
Mutant Bug Lair Mutant Bug Lair -
Oasis Oasis 9:00am to 11:50pm
Pelican Town Pelican Town -
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
Quarry Quarry -
Quarry Mine - -
Railroad - -
Secret Woods Secret Woods -
Skull Cavern - -
Spa Spa All Day
Tent Tent 6am to 2am
The Beach - -
The Cave - -
The Desert - -
The Farm The Farm -
The Mines The Mines -
The Mountain The Mountain -
The Sewers The Sewers Always
The Shrine of Illusions - -
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
The Summit The Summit -
The Tunnel - -
Trailer Trailer 9:00am - 8:00pm
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Treehouse Treehouse -
Volcano Dungeon - -
Witch's Swamp - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm