Island Farmhouse
| Island Farmhouse | |
|---|---|
| Type | Location |
The Island Farmhouse is the farmer's second home, standing on the Ginger Island farm out in Island West. It begins as a derelict shack with nothing inside and nothing to click on, and twenty Golden Walnuts paid to the parrot beside it put the roof back on at once. Repairing it changes how the whole island plays. A farmer can sleep on Ginger Island instead of being carried home at two in the morning, and a Shipping Bin appears outside to turn island produce into gold without a boat trip. Two further walnut payments add a mailbox and a Farm Obelisk, and at that point the island stops being a day trip and becomes a working second farm.
Area
The farmhouse sits on the island's western plot, which is itself locked behind the sleeping turtle on the beach until ten Golden Walnuts move it along. Before the repair there is no door and no interior, just a ruin at the edge of a patch of ground that crops will happily take.
After the repair the inside arrives already furnished, with a kitchen along one wall and a Tropical Bed set out for each farmer in the save. From there it behaves like the mainland farmhouse or a cabin: furniture can be moved in, and the wallpaper and flooring can be changed to taste. The building and its Shipping Bin are both fixed in place, so the plot has to be planned around them rather than the other way round.
The mailbox is the cheaper of the two extras, at five Golden Walnuts, and it earns its cost quickly. Letters, recipes and the free gifts that arrive through the post all pile up while a farmer is away, and the island mailbox means none of that waits until the next trip back. Mail left undelivered can be picked up from whichever box is nearer, so neither home ever becomes the only place to collect it.
The Farm Obelisk costs another twenty walnuts and only becomes available once the farmhouse is finished. It drops a warp pillar beside the front door that sends the farmer straight to the mainland farm. Paired with an Island Obelisk built back home, it removes Willy's boat from the routine entirely, and the two ends of the save become a single commute of two clicks.
Notes
With the house repaired there is no limit on how long a farmer can stay. Days can run one into another on Ginger Island without a single night on the mainland, which suits a long stretch of volcano diving or a season of island crops. The island plot grows anything in any season and keeps it alive through the turn of the year, so a farmer who moves in loses nothing to the calendar.
What cannot come along is the household. A spouse stays in the mainland farmhouse, children stay with them, and farm animals cannot be shipped over, because none of the usual barns, coops or sheds can be built on the island at all. A farmer who settles on Ginger Island is living alone, which is worth weighing against the convenience.
Repairing the house opens a cave in the north-east corner of the island plot, and the Gourmand Frog inside it is one of the better walnut deals on the island. He remembers crops that once grew here and asks for three in turn: a melon first, then wheat, then garlic. Each one has to be grown on the island plot and shown to him while still standing in the ground, because harvesting it ends the request. He pays five Golden Walnuts a time and never takes the crop, so the whole chain is worth more than the repair that unlocked it.
The three payments on this one building, twenty walnuts for the repair, five for the mailbox and twenty for the obelisk, are among the largest the parrots ask for anywhere on the island. Finding walnuts is slow work early on, so the usual order is to take the farmhouse first for the bed and the bin, add the mailbox next because it is cheap, and leave the obelisk until the ferry has become genuinely tiresome.
All Locations
Every entry in this group, with its key details.