Dark Shrine of Night Terrors
| Dark Shrine of Night Terrors | |
|---|---|
| Type | Location |
The Dark Shrine of Night Terrors is the switch that decides whether monsters walk the farm after dark. It sits in the Witch's Hut, it takes a single Strange Bun, and each offering flips the setting the other way. Every farm layout obeys it, the Wilderness Farm included, so a farmer who turned monster spawning on at character creation has exactly one way to turn it back off, and this altar is it. A farmer who wants the fight can switch it on just as easily, which turns any quiet farm into a place that grows combat experience alongside crops.
Area
The altar is one of three in the Witch's Hut, out in the Witch's Swamp beyond the valley proper. Getting there runs through the Wizard's hunt for his Magic Ink: the Dark Talisman comes out of a chest in the Mutant Bug Lair, the lair needs Krobus to wave the farmer through, and the sewers below Pelican Town need the Rusty Key that the Museum hands over for a serious run of donations.
A Goblin Henchman guards the hut itself and will only stand aside for Void Mayonnaise. Casting a rod into the swamp water next to him is the easiest way to come up with a jar.
After the first visit the hut is open for good, and a red rune on its floor drops the farmer into the Wizard's Tower basement, so later trips to the altar are quick.
Notes
The offering is the awkward part. A Strange Bun is a cooked dish, and the recipe comes by post from Shane once friendship with him reaches seven hearts. Cooking one needs Wheat Flour, a Periwinkle and a jar of Void Mayonnaise, so the same mayonnaise that bought passage past the goblin is also an ingredient for the thing the altar wants. Buns also turn up from a Shadow Brute, in the Traveling Cart's random stock and in the valley's rubbish bins, and Krobus sometimes has one on his Saturday shelf, so a farmer short of Shane's friendship has other routes.
The shrine changes how the farm plays rather than how it looks. With monsters on, Wilderness Golems and the rest spawn at night and scale with the farmer's Combat level, which is free experience for anyone who wants it and a nuisance for anyone who does not. The Wilderness Farm leans into this hardest, since it spawns more golems than other layouts and, at high Combat level, Iridium Golems that drop Iridium Ore and the seeds otherwise dug out of seed spots.
Turning the spawns off is the more common use. Monsters wander, and a farm covered in kegs, sheds and animals plays badly with something chasing the farmer across it at six in the morning. A save started with the setting ticked can only be settled down again at this altar, which is worth knowing before ticking the box.
Buns being hated by nearly every villager makes the choice easy: one of the few sensible things to do with a Strange Bun is to leave it on an altar.
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