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Dark Shrine of Night Terrors


Dark Shrine of Night Terrors
Dark Shrine of Night Terrors
Type Location

The Dark Shrine of Night Terrors is the switch that decides whether monsters walk the farm after dark. It sits in the Witch's Hut, it takes a single Strange Bun, and each offering flips the setting the other way. Every farm layout obeys it, the Wilderness Farm included, so a farmer who turned monster spawning on at character creation has exactly one way to turn it back off, and this altar is it. A farmer who wants the fight can switch it on just as easily, which turns any quiet farm into a place that grows combat experience alongside crops.


Area


The altar is one of three in the Witch's Hut, out in the Witch's Swamp beyond the valley proper. Getting there runs through the Wizard's hunt for his Magic Ink: the Dark Talisman comes out of a chest in the Mutant Bug Lair, the lair needs Krobus to wave the farmer through, and the sewers below Pelican Town need the Rusty Key that the Museum hands over for a serious run of donations.

A Goblin Henchman guards the hut itself and will only stand aside for Void Mayonnaise. Casting a rod into the swamp water next to him is the easiest way to come up with a jar.

After the first visit the hut is open for good, and a red rune on its floor drops the farmer into the Wizard's Tower basement, so later trips to the altar are quick.

Notes


The offering is the awkward part. A Strange Bun is a cooked dish, and the recipe comes by post from Shane once friendship with him reaches seven hearts. Cooking one needs Wheat Flour, a Periwinkle and a jar of Void Mayonnaise, so the same mayonnaise that bought passage past the goblin is also an ingredient for the thing the altar wants. Buns also turn up from a Shadow Brute, in the Traveling Cart's random stock and in the valley's rubbish bins, and Krobus sometimes has one on his Saturday shelf, so a farmer short of Shane's friendship has other routes.

The shrine changes how the farm plays rather than how it looks. With monsters on, Wilderness Golems and the rest spawn at night and scale with the farmer's Combat level, which is free experience for anyone who wants it and a nuisance for anyone who does not. The Wilderness Farm leans into this hardest, since it spawns more golems than other layouts and, at high Combat level, Iridium Golems that drop Iridium Ore and the seeds otherwise dug out of seed spots.

Turning the spawns off is the more common use. Monsters wander, and a farm covered in kegs, sheds and animals plays badly with something chasing the farmer across it at six in the morning. A save started with the setting ticked can only be settled down again at this altar, which is worth knowing before ticking the box.

Buns being hated by nearly every villager makes the choice easy: one of the few sensible things to do with a Strange Bun is to leave it on an altar.

All Locations


Every entry in this group, with its key details.

Name Image Open Hours
1 River Road 1 River Road 8am to 8pm
1 Willow Lane 1 Willow Lane 9:00am - 8:00pm
2 Willow Lane 2 Willow Lane 9:00am - 8:00pm
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Backwoods - -
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Bus Stop Bus Stop 10am to 5pm
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Cindersap Forest - -
Community Center Community Center Always
Dark Shrine of Memory Dark Shrine of Memory -
Dark Shrine of Night Terrors Dark Shrine of Night Terrors -
Dark Shrine of Selfishness Dark Shrine of Selfishness -
Desert Trader Desert Trader Always
Dog Pen Dog Pen Always
Elliott's Cabin Elliott's Cabin 10am to 6pm
Farm Pond - -
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Ginger Island Ginger Island -
Graveyard Graveyard Always
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Farmhouse Island Farmhouse -
Island Field Office Island Field Office Always
Island Trader Island Trader Always
Joja Warehouse Joja Warehouse Always
JojaMart JojaMart 9:00am to 11:00pm
Leah's Cottage Leah's Cottage 10am to 6pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Mastery Cave Mastery Cave -
Mayor's Manor Mayor's Manor 8:30am - 10pm
Minecart - -
Movie Theater Movie Theater 9:00am to 9:00pm
Museum Museum 8:00am to 6:00pm
Mutant Bug Lair Mutant Bug Lair -
Oasis Oasis 9:00am to 11:50pm
Pelican Town Pelican Town -
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
Quarry Quarry -
Quarry Mine - -
Railroad - -
Secret Woods Secret Woods -
Skull Cavern - -
Spa Spa All Day
Tent Tent 6am to 2am
The Beach - -
The Cave - -
The Desert - -
The Farm The Farm -
The Mines The Mines -
The Mountain The Mountain -
The Sewers The Sewers Always
The Shrine of Illusions - -
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
The Summit The Summit -
The Tunnel - -
Trailer Trailer 9:00am - 8:00pm
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Treehouse Treehouse -
Volcano Dungeon - -
Witch's Swamp - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm