Warp Totem: Island
| Warp Totem: Island | |
|---|---|
| Type | Crafted Item |
| Recipe | Volcano Dwarf for 10,000g |
| Sell Price | 20g |
The Warp Totem: Island is the hardest warp charm to unlock and the one that saves the most trouble once it is running. Ginger Island sits behind Willy's boat, and every crossing costs a thousand gold and a walk down to the Beach first. This totem removes both steps and puts the farmer on the island dock straight away. The recipe is sold by the Dwarf living in the volcano, which means learning Dwarvish before the shop will even talk. Anyone running an island farm, chasing Golden Walnuts or diving the Volcano Dungeon day after day feels the difference immediately.
Recipe
The Volcano Dwarf sells the recipe for 10,000g, deep inside the Volcano Dungeon on Ginger Island. Reading what he says takes Dwarvish, and that comes from donating all four Dwarf Scrolls to the Museum, so the recipe is firmly a late purchase. One free totem is also handed over for repairing the Farm Obelisk on the island farm, which gives a taste of what it does before the recipe is bought.
Each totem needs five Hardwood, one Dragon Tooth and one Ginger. The Ginger is the easy part, dug out of the island's soil with a hoe almost anywhere. Dragon Teeth are the bottleneck. They sit inside the dragon remains scattered through the Volcano Dungeon, and Lava Lurks drop them at about one kill in seven. A deep volcano run that clears the dragon bones usually brings home enough teeth for several totems at once.
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Hardwood | 5 | |
| Dragon Tooth | 1 | |
| Ginger | 1 |
Use
Right-clicking the totem in the inventory warps the farmer to Ginger Island, and the totem is spent doing it. It works from the farm, from town, from the desert or from the bottom of the Mines.
The saving is both money and daylight. Willy's boat charges for the crossing and will not sail until the Beach has been reached on foot, so a totem effectively pays for itself on the fare alone. Starting the island day at six in the morning also matters, because the island has its own long list of chores: watering the island farm, clearing Golden Walnut puzzles, fishing the pirate cove, harvesting the Keg sheds and climbing the volcano. Pairing it with a Warp Totem: Farm gives a complete round trip for two cheap items.
Variants
The other warp totems in the game, with what each one takes and where the recipe comes from.
| Name | Image | Ingredients | Recipe |
|---|---|---|---|
| Warp Totem: Beach | Hardwood (1), Coral (2), Fiber (10) | Foraging Level 6 | |
| Warp Totem: Desert | Hardwood (2), Coconut (1), Iridium Ore (4) | Desert Trader for Iridium Bar (10) | |
| Warp Totem: Farm | Hardwood (1), Honey (1), Fiber (20) | Foraging Level 8 | |
| Warp Totem: Mountains | Hardwood (1), Iron Bar (1), Stone (25) | Foraging Level 7 |
Notes
The Island Obelisk makes the journey permanent, but it is one of the two obelisks the Wizard prices at a million gold, and it can only be bought after the island has already been visited. Until then the totem is the sensible route, and even afterwards a few in the bag cover the trip out when the obelisk sits at the wrong end of a sprawling farm.
The Beach totem makes a useful stand-in early on. It lands the farmer beside Willy's boat, so the crossing still costs gold but the walk disappears. That combination carries a farm through the first island trips long before the Dwarf's price is affordable.
All Crafting
Every entry in this group, with its key details.