Wedding Ring
| Wedding Ring | |
|---|---|
| Type | Crafted Item |
| Recipe | Traveling Cart for 500g |
| Sell Price | 1000g |
The Wedding Ring is how one farmer proposes to another in a shared game. Villager courtship runs on a Mermaid's Pendant, but a second player cannot be given one, so the ring exists to fill that gap. The recipe is a Traveling Cart curiosity that only turns up in multiplayer, and the ring itself asks for five Iridium Bars and a Prismatic Shard, which puts it firmly in late-game territory. Handing it over opens a prompt that the other farmer can accept or turn down, and an acceptance leads to the same wedding ceremony the valley throws for a villager marriage. Once the vows are done the ring has no further job, so most farmers simply sell it.
Recipe
The Traveling Cart carries the recipe for 500g. The cart parks in Cindersap Forest near the Wizard's Tower, and the merchant keeps the recipe in stock on every visit in a multiplayer save. Single-player farms never see it offered.
Crafting the ring takes five Iridium Bars and one Prismatic Shard. Each bar is five Iridium Ore smelted with Coal in a Furnace, and the ore comes from iridium nodes in Skull Cavern, from geodes and from the occasional monster drop. A Statue of Perfection, earned by lighting all four candles at Grandpa's Shrine, trickles out a few pieces of ore every morning. The Prismatic Shard is the harder half. The best odds by far come from Mystic Nodes, the dark blue rocks found in the Quarry, the deeper Mines and Skull Cavern, which give up a shard about one break in four. Omni Geodes contain one very rarely, serpents and mummies drop them, and a chest at the top of the Volcano Dungeon holds a guaranteed one the first time it is reached.
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Iridium Bar | 5 | |
| Prismatic Shard | 1 |
Use
Holding the ring and interacting with the other farmer makes the proposal. A confirmation appears first, then the other player gets their own prompt and chooses. A refusal costs nothing but the moment, and the ring can be offered again later. An acceptance makes the pair engaged, and that particular ring is finished: it cannot be used to propose a second time.
The wedding follows three days later, and it plays out exactly as a villager wedding does, with the same ceremony and the same dialogue. The morning after, a purple gift box appears beside each bed holding a Stardrop, which is a permanent lift to maximum energy and a genuine reason to go through with it.
Children are possible afterwards. One of the pair is asked at night whether they want one, and the question only comes up if both farmers sleep in the same bed. The child then appears in that house.
Divorce is handled the way it is with a villager. The books on the left side of Mayor Lewis's house include one that files the paperwork for a fee, and the decision can be cancelled before the day ends. Because farmers have no friendship hearts with each other, there is no sulking afterwards.
Notes
The ring can be slipped into a ring slot like any other. It changes nothing while worn, so it is jewellery in the plainest sense. Selling it is the usual choice: the Adventurer's Guild buys rings, and the shipping bin takes it for the same sum, which recovers a slice of the iridium.
Marrying a player is a quieter affair than marrying a villager. Villager marriage adds a spouse room to the farmhouse, a steady run of heart scenes and daily help with the chores, and a player wedding keeps to the ceremony and the Stardrop. Each farmer can still court a villager alongside this, and plenty of co-op farms do both.
All Crafting
Every entry in this group, with its key details.