Desert Obelisk
| Desert Obelisk | |
|---|---|
| Type | Crafted Item |
The Desert Obelisk is a permanent warp from the farm to the Calico Desert. It replaces the bus ride, so the desert is open at any hour instead of only while Pam is driving. That makes early starts in the Skull Cavern and quick visits to the Oasis and the Desert Trader much easier. The Wizard sells it after the Goblin Problem, and it ranks among his most expensive buildings. It is also one of the obelisks needed for Perfection.
Recipe
Like the other Wizard buildings, the Desert Obelisk is bought rather than crafted. The magic book in the Wizard's Tower opens a building menu once the Goblin Problem is done. In that quest, a jar of Void Mayonnaise bribes the goblin Henchman away from the Witch's Hut. The farmer then carries the Wizard's Magic Ink back to the tower.
The bill is a million gold, a stack of Iridium Bars, ten Coconuts and ten Cactus Fruit. The fruit is the easy part. Both grow wild across the desert sand, and Sandy at the Oasis also sells Coconuts. The Iridium Bars cost more effort, since the ore comes mostly from the Skull Cavern. The building appears as soon as it is paid for.
Use
Walking up to the obelisk and interacting with it teleports the farmer to the desert warp shrine, just south of the Desert Trader's camel. It works at any time of day, in every season, and costs nothing per trip. It cannot be used from the saddle, so the horse stays at home.
The bus is the slow alternative. Pam only drives between 10am and 5pm, and each ticket costs 500g. With the obelisk, a Skull Cavern run can begin first thing in the morning. Those extra hours underground leave more time to dig for Iridium Ore before the night ends. Returning is just as easy with a Warp Totem: Farm or the Return Scepter.
The obelisk can sit anywhere on the farm with room for it. It can be moved later from the Wizard's building menu.
Variants
The other warp totems in the game, with what each one takes and where the recipe comes from.
| Name | Image | Ingredients | Recipe |
|---|---|---|---|
| Warp Totem: Beach | Hardwood (1), Coral (2), Fiber (10) | Foraging Level 6 | |
| Warp Totem: Desert | Hardwood (2), Coconut (1), Iridium Ore (4) | Desert Trader for Iridium Bar (10) | |
| Warp Totem: Farm | Hardwood (1), Honey (1), Fiber (20) | Foraging Level 8 | |
| Warp Totem: Island | Hardwood (5), Dragon Tooth (1), Ginger (1) | Volcano Dwarf for 10,000g | |
| Warp Totem: Mountains | Hardwood (1), Iron Bar (1), Stone (25) | Foraging Level 7 |
Notes
Before the obelisk, the Warp Totem: Desert covers the same trip. Each totem is used up on arrival, so frequent travellers burn through them fast.
Many farmers rate the Desert and Island Obelisks as the two Wizard teleporters most worth their price. Both cut out long journeys, while the Mountain and the Beach are already a short walk away.
Perfection needs the Desert Obelisk on the farm together with the Earth, Water and Island Obelisks.
All Crafting
Every entry in this group, with its key details.