Life Elixir
| Life Elixir | |
|---|---|
| Type | Crafted Item |
| Recipe | Combat Level 2 |
| Sell Price | 250g |
Life Elixir is an emergency potion that refills the farmer's health completely in one gulp. Crafting four different wild mushrooms together makes it, with no kitchen needed. The recipe comes very early in the Combat skill, so it is ready long before the deep floors of the Mines. Its real worth is as a safety net in the Skull Cavern and other dangerous places, where a full heal at the right moment saves a run. Selling it is a poor deal, since the four mushrooms are worth more on their own.
The in-game description reads: Restores health to full.
Recipe
Reaching Combat level 2 teaches the recipe. Each elixir takes one Red Mushroom, one Purple Mushroom, one Morel and one Chanterelle.
The mushrooms grow in different places and seasons. Morels appear in the Secret Woods in Spring, and Chanterelles appear there in Fall. Red Mushrooms grow in the Secret Woods in Summer and turn up in the Mines all year. Purple Mushrooms are the rarest of the four, found on the deeper floors of the Mines and in the Skull Cavern. Collecting a full set by foraging alone can take most of a year, since Morels and Chanterelles grow in opposite seasons.
Two farm features make the set much easier. Choosing the mushroom option for the farm cave brings every one of these mushrooms in any season. Mushroom Logs placed among the right trees also help: oaks bring Morels and pines bring Chanterelles, while the basic odds still bring the odd Red and Purple Mushroom.
Ready-made elixirs turn up as well. The treasure rooms of the Skull Cavern sometimes hold a few. The Dwarf in the Mines also sells them once the Dwarvish Translation Guide makes his speech readable, though his price is steep compared with crafting.
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Red Mushroom | 1 | |
| Purple Mushroom | 1 | |
| Morel | 1 | |
| Chanterelle | 1 |
Use
Drinking a Life Elixir fills the health bar to the top, however low it has fallen. A cooked dish restores only a fixed amount, so the elixir is worth the most when health is nearly gone. On a high-level farmer with a large health bar, that full refill outdoes almost any meal.
Notes
The elixir is best kept for real emergencies. Ordinary healing food covers most fights, and the elixir is better saved for the moment a swarm or a fall into a monster-filled floor goes badly. Making them to sell does not pay. The four mushrooms together sell for more than one finished elixir, so every bottle crafted is a small loss at the shipping bin. The value lies only in drinking it.
All Crafting
Every entry in this group, with its key details.