Water Obelisk
| Water Obelisk | |
|---|---|
| Type | Crafted Item |
The Water Obelisk is a stone pillar on the farm that warps the farmer to the Beach and never wears out. The Wizard sells it once the Goblin Problem has been settled, and it is the cheaper half of his pair of half-million-gold obelisks. One step into it replaces the whole walk down through Pelican Town, which pays off on fishing days, during the Night Market and on every trip to Willy's boat. It stands on a small footprint, it can be moved later, and it costs nothing to use at any hour or in any season. It is also one of the obelisks the Perfection Tracker insists on, so a completionist farm ends up with it whether or not the warp gets used.
Recipe
Finishing the Goblin Problem quest opens the Wizard's building list at the Wizard's Tower in Cindersap Forest. The Water Obelisk then costs 500,000g along with five Iridium Bars, ten Clams and ten Coral.
The gathering is gentler than the price suggests. Clams are picked up along the sand south of Pelican Town and come up in ocean crab pots as well. Coral sits on the eastern half of the Beach, beyond the bridge that needs 300 Wood to mend, and midsummer is the best window for collecting it. Iridium Bars are the real wall, since each one is five Iridium Ore and a lump of Coal, and the ore comes mostly from Skull Cavern.
The obelisk takes up three tiles across and two deep, so it slots into a gap between buildings rather than eating a crop plot. Like anything Robin builds, it can be picked up and shifted later, and the move is arranged back at the Wizard's Tower rather than at the Carpenter's Shop.
Use
Walking into the obelisk sends the farmer to the warp shrine on the Beach, exactly where a Warp Totem: Beach lands. Nothing is consumed and there is no waiting period, so it can be used over and over in a single day.
The Beach end of the trip is busier than it first looks. Willy's Fish Shop sits on the pier with rods, bait and tackle. The boat to Ginger Island leaves from the back of the same building, which makes this obelisk a reasonable stand-in before the Island Obelisk is affordable. The shore itself is a foraging route all year, and the whole stretch is the only place to fish for ocean species. In Winter the Night Market sets up on the same sand, bringing a submarine ride for deep-sea fish, a decoration boat and a visiting painter.
The Wizard sells three companions to this one. The Earth Obelisk warps to the mountain for the same price. The Desert Obelisk and the Island Obelisk each cost a million gold and shorten much longer journeys, so most farms build those first and leave the Beach and mountain routes to cheap totems for a while. The Farm Obelisk is bought separately from the parrots on Ginger Island and points the other way, back to the farm.
Variants
The other warp totems in the game, with what each one takes and where the recipe comes from.
| Name | Image | Ingredients | Recipe |
|---|---|---|---|
| Warp Totem: Beach | Hardwood (1), Coral (2), Fiber (10) | Foraging Level 6 | |
| Warp Totem: Desert | Hardwood (2), Coconut (1), Iridium Ore (4) | Desert Trader for Iridium Bar (10) | |
| Warp Totem: Farm | Hardwood (1), Honey (1), Fiber (20) | Foraging Level 8 | |
| Warp Totem: Island | Hardwood (5), Dragon Tooth (1), Ginger (1) | Volcano Dwarf for 10,000g | |
| Warp Totem: Mountains | Hardwood (1), Iron Bar (1), Stone (25) | Foraging Level 7 |
Notes
Building every obelisk the Wizard sells is one line on the Perfection Tracker in Qi's Walnut Room, and the Gold Clock is another. The clock is a far heavier bill at ten million gold, though it also stops fences decaying and debris reappearing, so farmers chasing the tracker usually clear the obelisks first and save for the clock afterwards.
Opinion on its everyday worth is mixed. The Beach is one of the closer corners of the map, so the time saved per trip is small next to the desert or the island. The argument the other way is the materials: clams, coral, seaweed, crab pots and ocean fish all live at the same end of that warp, and a farm that fishes seriously walks the route most days anyway.
All Crafting
Every entry in this group, with its key details.