Return Scepter
| Return Scepter | |
|---|---|
| Type | Crafted Item |
The Return Scepter is a golden sceptre that carries the farmer home in an instant. Holding it up sends the farmer straight to the farmhouse door, from anywhere and at any time of day. Unlike a Warp Totem, it is never used up, so one sceptre serves for the rest of the game. Krobus sells it in the Sewers, and only the Gold Clock costs more among everything sold for gold. It is a late purchase for a farm with a fortune to spare, and its whole value lies in saved walking time.
Recipe
The sceptre has no crafting recipe. Krobus keeps it in his shop in the Sewers below Pelican Town. The Sewers stay locked until Gunther at the Museum has received enough donations. He then hands over the Rusty Key, and the way down opens. Krobus never closes his shop, even on festival days, so the purchase can happen as soon as the gold is ready.
Use
Using the sceptre takes a single action from the toolbar. The farmer raises it to the sky and appears outside the front door of the farmhouse a moment later.
It does the same job as the Warp Totem: Farm, with two differences. The totem crumbles after one trip, while the sceptre stays in the inventory. The totem also lands by the warp statue on the farm, while the sceptre drops the farmer right at the door. Someone who warps home by totem every evening needs a steady supply of new ones. The sceptre ends that chore for good.
Variants
The other warp totems in the game, with what each one takes and where the recipe comes from.
| Name | Image | Ingredients | Recipe |
|---|---|---|---|
| Warp Totem: Beach | Hardwood (1), Coral (2), Fiber (10) | Foraging Level 6 | |
| Warp Totem: Desert | Hardwood (2), Coconut (1), Iridium Ore (4) | Desert Trader for Iridium Bar (10) | |
| Warp Totem: Farm | Hardwood (1), Honey (1), Fiber (20) | Foraging Level 8 | |
| Warp Totem: Island | Hardwood (5), Dragon Tooth (1), Ginger (1) | Volcano Dwarf for 10,000g | |
| Warp Totem: Mountains | Hardwood (1), Iron Bar (1), Stone (25) | Foraging Level 7 |
Notes
The sceptre pays off most on long days far from home. A deep dive into the Mines or the Skull Cavern can end with one click instead of a long climb and a walk across the valley. Late fishing trips on the far side of the map work the same way.
The sceptre fits into a wider travel network. The Obelisks from the Wizard's Tower give the same kind of free, unlimited warp to the Mountain, the Beach, the Calico Desert and Ginger Island. Paired with them, the sceptre makes almost every trip across the valley a matter of moments, out and back.
Getting into bed earlier also matters. The later the farmer stays up past midnight, the less energy comes back by morning, so a quick trip home leaves more energy for the next day.
All Crafting
Every entry in this group, with its key details.