Dragon
| Dragon | |
|---|---|
| - | |
| Type | Boss |
| Weak To | - |
| Resists | - |
| Drops | Wyrmslife Crystal |
| Quests | In Dragon's Wake, Legacy, When Wills Collide |
The Dragon is the great winged beast at the heart of the Arisen's fate and the final foe of the main story. It soars on vast wings and breathes fire that scorches all in its path, it razed the village of Melve before the Arisen arrived there, and it is finally confronted atop Moonglint Tower in Legacy.
Dragon Lore
The Dragon is the reason the Arisen exists at all, and the duty to slay it is bound up with a cycle that has turned many times before. Before the final battle it speaks with the Arisen about the endless cycle that binds them.
How to Beat the Dragon
At Moonglint Tower the Dragon carries the Arisen off to the place of their final battle, and the full conversation must play out before the fight begins. In battle it breathes fire, takes to the air to circle the arena and casts strings of spells. Its head, and especially the area between its horns, is the main target: melee fighters should climb up its forelegs onto its back and work their way to the head, and the long fire breath is a good moment to mount its neck. Once enough damage stuns it, the Dragon topples and exposes its glowing heart, the place to strike with everything the party has.
Where to Find the Dragon
The Dragon razed Melve before the Arisen first reached the village. It is fought for the last time atop Moonglint Tower on Agamen Volcanic Island at the climax of Legacy.
Dragon map location:
Map credit by Map Genie.
Dragon Locations
| Name | Type | Region |
|---|---|---|
| Melve | Settlements | Vermund |
| Moonglint Tower | Dungeons | Agamen Volcanic Island |
| Excavation Site | Settlements | Agamen Volcanic Island |
Dragon Quests
In Dragon's Wake brings the Arisen to Melve, a village left in ruins by the Dragon's attack. In the ruined square a flashback takes hold, and the Arisen relives that assault, fighting the Dragon beside the villagers until the beast prevails and the Arisen's tale begins.
Legacy is the confrontation atop Moonglint Tower on Agamen Volcanic Island. Once Phaesus's guards have fallen, the Dragon appears and offers a choice between walking away and facing it. Choosing to fight sees the Dragon carry the Arisen on its back towards the place of their final battle, and turning the Godsbane blade on the Arisen's own chest during that flight breaks the cycle and opens the Unmoored World.
When Wills Collide is the last quest of the Unmoored World. A final pillar of light rises at the Seafloor Shrine, and answering it brings the Dragon back once more. The Arisen then walks the Dragon's back as the credits roll, weathering the attacks it unleashes along the way.
Dragon Drops
| Name | Image | Type |
|---|---|---|
| Wyrmslife Crystal | Materials |
All Monsters
Bosses
| Name | Image | Weak To |
|---|---|---|
| Armored Cyclops | - | - |
| Chimera | - | |
| Cyclops | Lightning | |
| Dragon | - | - |
| Drake | Ice | |
| Dullahan | Holy | |
| Golem | - | |
| Gorechimera | - | Holy |
| Goreminotaur | - | Fire |
| Griffin | Fire | |
| Grim Ogre | - | Fire |
| Lesser Dragon | - | Ice |
| Lich | - | Holy |
| Medusa | - | Lightning |
| Minotaur | - | |
| Ogre | - | |
| Sphinx | - | - |
| Talos | - | |
| Wight | Holy |
Monsters
| Name | Image | Weak To |
|---|---|---|
| Asp | - | - |
| Bandit | - | - |
| Bat | - | - |
| Chopper | - | |
| Coral Snake | - | - |
| Crow | - | - |
| Garm | - | - |
| Goblin | - | |
| Gore Harpy | - | Fire |
| Harpy | - | |
| Hobgoblin | - | |
| Knacker | - | |
| Leapworm | - | - |
| Lost Mercenary | - | - |
| Magma Scale | - | - |
| Ooze | - | Fire |
| Phantasm | - | - |
| Phantom | - | - |
| Purgener | - | - |
| Rattler | - | |
| Redwolf | - | - |
| Saurian | - | |
| Serpent | - | - |
| Skeleton | - | |
| Skeleton Lord | - | - |
| Slime | Ice | |
| Sludge | - | Ice |
| Spider | - | - |
| Stout Undead | - | - |
| Succubus | - | - |
| Undead | Fire, Holy | |
| Venin Harpy | - | - |
| Warg | - | - |
| Wolf | - |