Dullahan
| Dullahan | |
|---|---|
| Type | Boss |
| Weak To | Holy |
| Resists | - |
| Drops | Cursed Dullahan Bone |
| Quests | Till Death Do Us Part |
The Dullahan is a headless knight wreathed in ghostly flame that carries its own head in one arm. It appears only in the last hours of the night, haunting bridges and lonely roads, and it flees as soon as the sun comes up, so it must be beaten before dawn. It is also met during the side quest Till Death Do Us Part.
Dullahan Lore
The Dullahan is described as a knight shrouded in spectral flame who holds his severed head in the crook of his arm. He fights with a deadly blade from a steady stance, and under cover of darkness he dissolves into black mist to stalk the living.
How to Beat the Dullahan
The Dullahan is a skilled swordsman that teleports around the battlefield, appearing suddenly beside its target. Its most dangerous move is a howl that knocks out everyone close by, so keeping distance when it begins to charge is vital, and it can also drain the life from those it catches. Ranged attacks and spells let the party wear it down from safety, and the glowing head is its weak spot. Holy damage is its weakness. Because it flees at daybreak, the fight is a race against the dawn, and beating it in time earns the achievement Before Dawn Breaks.
Where to Find the Dullahan
Dullahans appear only at night, shortly before dawn, and a thick fog creeping over the area is the sign that one is near. They favour roads and bridges: one haunts the path west of Waterfall Cave towards the Borderwatch Outpost, and another roams the ground just north of the Mountain Base Cave on Agamen Volcanic Island. During Till Death Do Us Part one waits at the Illdoers' Resting Place in the Misty Marshes. In the Unmoored World they appear in many more places, often among other Undead.
Dullahan map location:
Map credit by Map Genie.
Dullahan Locations
| Name | Type | Region |
|---|---|---|
| Mountain Base Cave | Dungeons | Agamen Volcanic Island |
| Waterfall Cave | Dungeons | Vermund |
Dullahan Quests
Till Death Do Us Part begins in Vernworth with Margit, whose husband Gregor has been sent by Ser Ludolph to slay a Dullahan. The Arisen heads for the Illdoers' Resting Place, finds Gregor already locked in battle with the Dullahan and must keep him alive through the fight so that he can return home.
Dullahan Drops
| Name | Image | Type |
|---|---|---|
| Cursed Dullahan Bone | Materials |
All Monsters
Bosses
| Name | Image | Weak To |
|---|---|---|
| Armored Cyclops | - | - |
| Chimera | - | |
| Cyclops | Lightning | |
| Dragon | - | - |
| Drake | Ice | |
| Dullahan | Holy | |
| Golem | - | |
| Gorechimera | - | Holy |
| Goreminotaur | - | Fire |
| Griffin | Fire | |
| Grim Ogre | - | Fire |
| Lesser Dragon | - | Ice |
| Lich | - | Holy |
| Medusa | - | Lightning |
| Minotaur | - | |
| Ogre | - | |
| Sphinx | - | - |
| Talos | - | |
| Wight | Holy |
Monsters
| Name | Image | Weak To |
|---|---|---|
| Asp | - | - |
| Bandit | - | - |
| Bat | - | - |
| Chopper | - | |
| Coral Snake | - | - |
| Crow | - | - |
| Garm | - | - |
| Goblin | - | |
| Gore Harpy | - | Fire |
| Harpy | - | |
| Hobgoblin | - | |
| Knacker | - | |
| Leapworm | - | - |
| Lost Mercenary | - | - |
| Magma Scale | - | - |
| Ooze | - | Fire |
| Phantasm | - | - |
| Phantom | - | - |
| Purgener | - | - |
| Rattler | - | |
| Redwolf | - | - |
| Saurian | - | |
| Serpent | - | - |
| Skeleton | - | |
| Skeleton Lord | - | - |
| Slime | Ice | |
| Sludge | - | Ice |
| Spider | - | - |
| Stout Undead | - | - |
| Succubus | - | - |
| Undead | Fire, Holy | |
| Venin Harpy | - | - |
| Warg | - | - |
| Wolf | - |