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Chimera


Chimera
Chimera
Type Boss
Weak To -
Resists -
Drops Freakish Mane, Monster Fang, Tiger Eye, Beast-Steak, Aged Beast-Steak, Wakestone Shard
Quests A Poisonous Proposal

The Chimera is a four-legged beast with the heads of a lion, a goat and a serpent, each fighting in its own way. It lairs in caves and ruins across Vermund and Battahl, and the one deep in Waterfall Cave is later replaced by the far deadlier Gorechimera.

Chimera Lore

Chimeras are described as four-legged monsters bearing the faces of a lion, a goat and a serpent. Each head has its own way of attacking: one bites, one casts magick and one poisons.

How to Beat the Chimera

Each of the Chimera's heads is a target of its own. The serpent that serves as its tail spreads poison and can be cut away with slashing blows, so removing it first is the usual opening. The goat head casts magick, including a spell that puts those caught in it to sleep, which makes it the next priority. The lion head is most vulnerable to magick, while the goat head gives way more readily to physical attacks. Its fur burns well once coated in oil or struck with a Tarring Arrow.

Where to Find the Chimera

In Vermund, a Chimera keeps its lair in a pool deep inside Waterfall Cave, where it can sometimes be found asleep until Feast of Deception is complete and a Gorechimera takes its place. Another guards the central chamber of Riverside Cavern, where the Darkmetal Greaves are kept, and others roam the mountain ruins near the Sacred Arbor and the approach to the Frontier Shrine. After Gift of the Bow, a Chimera can appear at the ruins where Glyndwr stays. In Battahl, Chimeras prowl the Enoa'Battahl Forest and the western approach to the Coral Snakes' Hideout, and a Chimera's lair is the meeting place with Jarle in A Poisonous Proposal. In the Unmoored World they appear in many more places.

Chimera map location:

Map credit by Map Genie.

Chimera Locations

Name Type Region
Coral Snakes' Hideout Dungeons Battahl
Riverside Cavern Dungeons Vermund
Waterfall Cave Dungeons Vermund

Chimera Quests

A Poisonous Proposal ends at a Chimera's lair outside Bakbattahl. Jarle now wants to feel a far stronger venom for himself, so the Arisen escorts him to the beast and lets the Chimera poison him. It has to be kept alive until it strikes Jarle, because felling it too soon puts an end to his research and spoils the outcome.

Chimera Drops

Name Image Type
Freakish Mane Freakish Mane Materials
Monster Fang Monster Fang Materials
Tiger Eye Tiger Eye Valuables
Beast-Steak Beast-Steak Curatives
Aged Beast-Steak Aged Beast-Steak Curatives
Wakestone Shard Wakestone Shard Implements

All Monsters



Bosses

Name Image Weak To
Armored Cyclops - -
Chimera Chimera -
Cyclops Cyclops Lightning
Dragon - -
Drake Drake Ice
Dullahan Dullahan Holy
Golem Golem -
Gorechimera - Holy
Goreminotaur - Fire
Griffin Griffin Fire
Grim Ogre - Fire
Lesser Dragon - Ice
Lich - Holy
Medusa - Lightning
Minotaur Minotaur -
Ogre Ogre -
Sphinx - -
Talos Talos -
Wight Wight Holy

Monsters

Name Image Weak To
Asp - -
Bandit - -
Bat - -
Chopper Chopper -
Coral Snake - -
Crow - -
Garm - -
Goblin Goblin -
Gore Harpy - Fire
Harpy Harpy -
Hobgoblin Hobgoblin -
Knacker Knacker -
Leapworm - -
Lost Mercenary - -
Magma Scale - -
Ooze - Fire
Phantasm - -
Phantom - -
Purgener - -
Rattler Rattler -
Redwolf - -
Saurian Saurian -
Serpent - -
Skeleton Skeleton -
Skeleton Lord - -
Slime Slime Ice
Sludge - Ice
Spider - -
Stout Undead - -
Succubus - -
Undead Undead Fire, Holy
Venin Harpy - -
Warg - -
Wolf Wolf -



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