Goblin
| Goblin | |
|---|---|
| Type | Monster |
| Weak To | - |
| Resists | - |
| Drops | Goblin Horn, Beast-Skin, Apple |
| Quests | Tale's Beginning, In Dragon's Wake, Brothers Brave and Timid, Claw Them Into Shape, Monster Culling, Vocation Frustration, The Phantom Oxcart |
The Goblin is a small, armed demon and one of the most common monsters in the land. Packs of them lurk beside the roads, out in the wilds and inside many caves, and they rush anyone who strays onto their ground.
Goblin Lore
Goblins are described as demons that stand shorter than most humans and carry weapons. Their wits are limited, yet they are ferocious and act on instinct, and they turn on intruders as a pack the moment their territory is entered.
How to Beat the Goblin
Goblins rarely come alone, so the danger lies in their numbers rather than in any single blow. The safest way through a band is to treat it like a pack of Wolves: keep from being surrounded and cut the group down one Goblin at a time.
Where to Find the Goblin
Goblins roam the roads around Melve and Vernworth, and a band can be found by the Ultramarine Waterfall. Whole caves belong to them: Trevo Mine is overrun from top to bottom and must be cleared alongside the soldiers during Monster Culling, a large band holds the Collapsed Mine, and others have made camps in the Backwoods Nest, where they bar the trail in Brothers Brave and Timid, the Indigent Bedlands, Riverside Cavern, Digger's Ruins and the caves behind the Mountain Shrine. In Guerco Cavern they share the tunnels with Hobgoblins.
Goblin Locations
| Name | Type | Region |
|---|---|---|
| Backwoods Nest | Dungeons | Vermund |
| Collapsed Mine | Dungeons | Vermund |
| Digger's Ruins | Dungeons | Battahl |
| Guerco Cavern | Dungeons | Vermund |
| Indigent Bedlands | Dungeons | Vermund |
| Mountain Shrine | Dungeons | Vermund |
| Riverside Cavern | Dungeons | Vermund |
| Trevo Mine | Dungeons | Vermund |
Goblin Quests
Tale's Beginning has the Arisen follow Justinn and his soldiers towards the Borderwatch Outpost, and Goblins attack along the forest path. Defeating them is one of the quest's objectives.
In Dragon's Wake sends the Arisen south from the Borderwatch Outpost to Melve, and small bands of Goblins roam the road along the way.
Brothers Brave and Timid starts in Melve with Ian, whose brother Norbert went into the woods and never came back. Goblins lurk along the trail as Ian leads the search.
Claw Them Into Shape is set at Beren's camp in northern Vermund. After a sparring bout, a soldier runs in with news that Goblins are attacking, and the Arisen follows Beren out to fight the Goblin pack and reach the wounded soldiers.
Monster Culling is one of Captain Brant's commissions, and its first task is to clear the Goblins out of Trevo Mine, northwest of Vernworth, where they have overrun the entrance and the tunnels beyond.
Vocation Frustration opens at the Vocation Guild in Vernworth, which has lost a shipment of greatswords and archistaves to raiding Goblins. Roderick points the Arisen to their lair along the western road, which turns out to be Trevo Mine, and the stolen weapons wait in chests among the Goblins inside.
The Phantom Oxcart can be investigated by riding inside the cart disguised as a Pawn. Partway along the road, Goblins block the way and Mansenn orders the Pawns out to deal with them, and keeping the disguise means fighting them with bare fists, with no weapons, armour or skills.
Goblin Drops
| Name | Image | Type |
|---|---|---|
| Goblin Horn | Materials | |
| Beast-Skin | Materials | |
| Apple | Curatives |
All Monsters
Bosses
| Name | Image | Weak To |
|---|---|---|
| Armored Cyclops | - | - |
| Chimera | - | |
| Cyclops | Lightning | |
| Dragon | - | - |
| Drake | Ice | |
| Dullahan | Holy | |
| Golem | - | |
| Gorechimera | - | Holy |
| Goreminotaur | - | Fire |
| Griffin | Fire | |
| Grim Ogre | - | Fire |
| Lesser Dragon | - | Ice |
| Lich | - | Holy |
| Medusa | - | Lightning |
| Minotaur | - | |
| Ogre | - | |
| Sphinx | - | - |
| Talos | - | |
| Wight | Holy |
Monsters
| Name | Image | Weak To |
|---|---|---|
| Asp | - | - |
| Bandit | - | - |
| Bat | - | - |
| Chopper | - | |
| Coral Snake | - | - |
| Crow | - | - |
| Garm | - | - |
| Goblin | - | |
| Gore Harpy | - | Fire |
| Harpy | - | |
| Hobgoblin | - | |
| Knacker | - | |
| Leapworm | - | - |
| Lost Mercenary | - | - |
| Magma Scale | - | - |
| Ooze | - | Fire |
| Phantasm | - | - |
| Phantom | - | - |
| Purgener | - | - |
| Rattler | - | |
| Redwolf | - | - |
| Saurian | - | |
| Serpent | - | - |
| Skeleton | - | |
| Skeleton Lord | - | - |
| Slime | Ice | |
| Sludge | - | Ice |
| Spider | - | - |
| Stout Undead | - | - |
| Succubus | - | - |
| Undead | Fire, Holy | |
| Venin Harpy | - | - |
| Warg | - | - |
| Wolf | - |