Night Sanctum
Night Sanctums are Ancient buildings that hold human knowledge, filled with traps that must be passed to reach the end.
Where to Find Night Sanctum - Map Location
Night Sanctums are in every biome: Springlands, Revelwood (including the Blackmire), Nomad Highlands, Kindlewastes, Albaneve Summits and Veilwater Basin.
| Place | Region |
|---|---|
| Elder's Night Sanctum | Revelwood |
What's Inside
- Traps, puzzles, loot, lore and rare chests.
- One Night Sanctum in each biome holds the strongest Gem Forge of that biome.
- Elder's Night Sanctum in Revelwood holds the Barber survivor.
- Nomad Highlands sanctums hold the Scholar Of The Empyrean pieces; Kindlewastes sanctums hold the Scholar Of The Young Flame pieces.
- Albaneve Summits sanctums hold Darya's Wand and Darya's Staff; a Veilwater Basin sanctum holds the Gem of Lycanthropy.
How to Unlock
- The night door opens only at night; during the day it stays shut.
- Opening the door costs one Spark.
- The Flame's quest Illuminate The Night leads to Elder's Night Sanctum.
Rewards
The Flame's quest Illuminate The Night leads to Elder's Night Sanctum in Revelwood, where the Barber sleeps. Rescuing her brings a new craftsperson to the base. Each biome also has one Night Sanctum with the strongest Gem Forge of that biome, which raises gems to a higher level than other forges nearby. Other sanctums hold rare chests and unique gear. The Scholar Of The Empyrean pieces wait in the Nomad Highlands sanctums and the Scholar Of The Young Flame pieces in the Kindlewastes. Darya's Wand and Darya's Staff lie in the Albaneve Summits, and a Veilwater Basin sanctum holds the Gem of Lycanthropy.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Revelwood | ||
| Barber | ||
| Nomad Highlands | ||
| Kindlewastes | ||
| Darya's Wand | Wand | |
| Darya's Staff | Staff | |
| Albaneve Summits | ||
| Veilwater Basin | ||
| Gem of Lycanthropy | Gem |
Tips
Night Sanctum doors open only at night and stay shut during the day. Opening one costs a Spark, so a few spare Sparks are worth carrying. The inside is full of traps and puzzles that must be passed to reach the end. Some sanctums are missing from the map at first. Question marks on the map are worth exploring, since they often turn out to be hidden sanctums.
Notes
Night Sanctums are Ancient buildings that hold human knowledge. The barrier around Elder's Night Sanctum was built by the elder Ancients, and it hides whatever lies behind it from the Flame. Its door is decorated with stars and a moon, and only a Spark opens it. The sanctum lore says that knowledge left inside vanishes by the next day. Each biome has its own sanctums, from the Springlands to the Veilwater Basin.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Spark | Tools | |
| Springlands | ||
| Veilwater Basin |
Location Categories