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Skeleton


Skeleton
Skeleton
Type Monster
Location The Mines
Floors 71-79
HP 140
Damage 10
Defence 1
Speed 2
XP 8

The Skeleton guards the icy castle at the bottom of the frozen Mines, the short stretch of corridors and stonework that leads into the lava floors. It comes at the farmer to hit by collision like most monsters, but it also throws bones from a distance, and those bones pass straight through the rock that would stop anything else. That gives it reach no other monster at that depth has. Fifty skeletons of any kind complete the Adventurer's Guild bounty and Gil pays it with the Skeleton Mask. The bones they leave behind feed a Bone Mill, which turns them into fertiliser, and one in twenty five drops the Bone Sword outright.


Behaviour


A Skeleton has two attacks and the fight is about denying the second one. Up close it does damage by walking into the farmer, which is ordinary enough. At range it throws a bone, and the throw ignores walls and ore, so standing behind cover does nothing.

The counter is pressure. Hitting a Skeleton as soon as it is in reach interrupts the throw, because taking damage cancels the animation, so a farmer who keeps closing never faces the ranged attack at all. A Skeleton that is given room will use it.

Thrown bones can be dealt with two ways. Stepping out of the line works, and so does swinging at the bone itself: any weapon that deals damage destroys one in the air. That second option is the useful one in a corridor where there is nowhere to step.

The castle floors are narrow, which cuts both ways. There is less space to dodge in, but a corridor also means fewer angles for bones to arrive from, and a Skeleton pinned in a doorway cannot back off to throw.

Location


Skeletons hold the last stretch of the frozen Mines, the castle floors in the seventies that sit between the ice and the lava. The look of that section is deliberate: stone walls and corridors instead of open cave, with Dust Sprites, Frost Bats, Frost Jellies and Ghosts still around from the floors above.

Those floors are also where the Adventurer's Guild opens up its better stock. Reaching the middle of the seventies is what puts the Bone Sword on Marlon's shelf, so a farmer who has met Skeletons at all can buy the weapon they drop.

Riding the elevator to a floor in the seventies, clearing it and travelling back to the mine entrance resets the layout, which makes the bounty a matter of repeated short trips rather than one long descent. Skeletons die quickly for monsters at that depth, so fifty is among the gentler bounties on Gil's list.

Drops


Bone Fragments come off half of all Skeletons and often several at once, which makes a castle floor the cheapest bone supply in the game. Five fragments in a Bone Mill come out as Quality Fertiliser, Speed-Gro, Deluxe Speed-Gro or Tree Fertiliser, so a mine run turns straight into a season of soil work. Ten fragments satisfy one option of the Adventurer's Bundle in the Boiler Room, and fragments craft the Skull Brazier and the Dark Sign. The Island Trader on Ginger Island takes two for a Taro Tuber and thirty for the Banana Pudding recipe.

The Bone Sword drops on about one kill in twenty five. It is a reasonable blade for a farmer still working through the frozen floors, and finding one saves the several thousand gold Marlon charges for the same weapon. The chest on floor ninety can hold one as well, if remixed mine rewards were chosen when the save was started.

The Prehistoric Scapula is the rare prize. It is a Museum artefact, and donating it together with the Prehistoric Skull and the Skeletal Hand earns a piece of the Sloth Skeleton display for the farmhouse. It can also go into a Bone Mill like any other bone, so a farmer who already owns the Museum copy need not keep it.

A Diamond or a Prismatic Shard appears on the longest odds.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bone Fragment Bone Fragment 50%
Bone Fragment Bone Fragment 40%
Bone Fragment Bone Fragment 20%
Bone Sword Bone Sword 4%
Prehistoric Scapula Prehistoric Scapula 0.5%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The Skeleton Mask that Gil hands over has no combat bonus; the description simply notes that its red eyes glow. Marlon sells a second once the first has been claimed.

Skeleton Mages and the dangerous sort of Skeleton count towards the same fifty, which matters for anyone who switched the Shrine of Challenge on and would rather not switch it off again.

Monster Musk doubles how many monsters wait on a floor, and Skeletons are a good target for it: they are quick to kill, their bones stack, and the castle floors are small enough that a doubled population still fits in a corridor.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5