Nord Dagger
| Nord Dagger | |
|---|---|
| A flash of gold is the last thing your foes will ever see. | |
| Type | Knife |
| Damage | |
| Stamina | 14 primary |
| Block |
2 block armour |
| Weight | 0.3 |
| Durability | 400 |
| Crafting Station | Frost Foundry |
| Station Level | - |
| Crafting Materials | |
| Biome | Deep North |
| Spawn ID | spawn KnifeGold
|
Nord Dagger is the knife of the Deep North. It deals 75 slash and 75 pierce at a weight of 0.3, and six times that against an enemy that has not seen you. Instead of crafting it outright at a forge, you pour a cast around a mould found in the biome and then harden it in a Frost Foundry.
How to Craft
You make it in a Frost Foundry from:
- 1x Cast: Nord Dagger: poured at a level 4 Black Forge from Bloodgold, Timberwood and its mould.
- 5x Liquid Frost: frozen down from Ice in a Frigid Kiln.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Cast: Nord Dagger | Deep North | Black Forge | spawn KnifeGoldUncooked
| |
| Liquid Frost | Deep North | Frigid Kiln | spawn FrozenFuel
|
Mould
You find the Mould: Nord Dagger in the Deep North:
- It drops from the trash piles you smash in the Winding Tunnels.
- It lies in the buried chests at Memorial Sites.
- It sits on the weapon stands on the last floor of Mörkhalla.
When to Use It
This is end-game gear: you can only progress through the Deep North once Fader is dead.
Upgrades
You can upgrade it twice at the Black Forge. Each step needs the station one level higher than the last: the first costs the per-level amount and the second costs twice that. Quality 4 would cost four times the per-level amount, but it needs a level 7 Black Forge, above the forge's current maximum of 6, so that row is not yet available.
| Quality | Crafting Station | Slash | Pierce | Durability | Resources |
|---|---|---|---|---|---|
| 1 | Frost Foundry | 75 | 75 | 400 | |
| 2 | Black Forge (Level 5) | 80 | 80 | 450 |
|
| 3 | Black Forge (Level 6) | 85 | 85 | 500 |
|
| 4 | Black Forge (Level 7, not yet available) | 90 | 90 | 550 |
|
Variants
| Weapon | Image | Damage | Elemental Damage | Essence | Spawn ID |
|---|---|---|---|---|---|
| Nord Dagger | 75 Slash, 75 Pierce | - | Base weapon | spawn KnifeGold
| |
| Frostfire Dagger | 62 Slash, 62 Pierce | 10 Fire, 88 Frost | Frostfire Essence | spawn KnifeGold_FrostFire
| |
| Thunderblood Dagger | 80 Slash, 80 Pierce | 45 Lightning | Thunderblood Essence | spawn KnifeGold_BloodLightning
|
Properties
The primary attack is a three-hit combo, with the last hit dealing double damage. The secondary is a leap for three times the damage.
It blocks with 2 armour and parries at 4x.
At quality 1 it deals 75 slash and 75 pierce, 150 in all. Skoll and Hati, the hardest-hitting weapon of its kind before the Deep North, deals 90 at quality 1, so the Nord Dagger hits 67% harder. Each upgrade adds 5 slash and 5 pierce, which takes it to 85 slash and 85 pierce, 170 in all, at quality 3.
A primary attack costs 14 stamina and the secondary costs 42. Its hits knock enemies back with a force of 10. An unaware target takes 6x damage instead of the usual 3x.
It weighs 0.3 and has 400 durability, rising to 500 at quality 3.
It blocks with 2 armour, or 8 on a well-timed parry at 4x. Blocking a melee attack knocks the attacker back with a block force of up to 10.
Against the creatures of the Deep North, slash deals full damage to Elakings, the Eyeless One, Deep North Greydwarves and their Shamans, Skeletons, Hexen, Krigen, Captive Fulings, Imprisoned Dvergr and Kall Fimbulbringer. It deals reduced damage to Barka, Fallen Warriors, Gammeltrolls, Shapeless and Tiny Pulps and Moose. Pierce deals full damage to Elakings, the Eyeless One, Deep North Greydwarves and their Shamans, Hexen, Captive Fulings, Imprisoned Dvergr and Moose. It deals reduced damage to Barka, Fallen Warriors, Gammeltrolls, Skeletons, Krigen, Shapeless and Tiny Pulps and Kall Fimbulbringer.
Because quality 4 needs a level 7 Black Forge, above the forge's current maximum of 6, it stops at quality 3 in practice.
Crafting it from scratch and taking it to quality 3 costs 50 Bloodgold and 25 Timberwood, plus a mould and 5 Liquid Frost.
Notes
- Reforging it into its Frostfire or Thunderblood version resets the new weapon to quality 1, so add the essence before you pay for upgrades.
- Once it reaches its last quality level, the Forge of Potential can push it further with a Bloodgold Battle Idol.
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*stats displayed are item's base values. See upgrades under each item for item stats per level.