Frostfire Sledge
| Frostfire Sledge | |
|---|---|
| Is it so cold that it's burning, or so hot that it's freezing? | |
| Type | Club |
| Damage | |
| Stamina | 28 primary |
| Block |
52 block armour |
| Weight | 4 |
| Durability | 400 |
| Crafting Station | Black Forge |
| Station Level | 4 |
| Crafting Materials |
|
| Biome | Deep North |
| Spawn ID | spawn SledgeGold_FrostFire
|
Frostfire Sledge is a Nord Sledge reforged with a Frostfire Essence. It gives up 25 blunt in exchange for 88 frost and 12 fire, so it deals 300 damage in total against the Nord Sledge's 225.
How to Craft
You craft it at a level 4 Black Forge from these materials:
- 1x Nord Sledge: made by hardening a Cast: Nord Sledge with Liquid Frost in a Frost Foundry.
- 20x Bloodgold: smelted from Petrified Tissue in a Blast Furnace.
- 1x Frostfire Essence: dropped by Fallen Warriors, which you call up at a Memorial Site with three Memorial Coal.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Nord Sledge | Deep North | Frost Foundry | spawn SledgeGold
| |
| Bloodgold | Deep North | Blast Furnace | spawn Gold
| |
| Frostfire Essence | Deep North | - | spawn OrbFrostFire
|
When to Use It
This is an end-game weapon. You need Fader dead before you can progress through the Deep North.
Upgrades
You can upgrade it twice at the Black Forge. Each step needs the station one level higher than the last: the first costs the per-level amount and the second costs twice that. Quality 4 would cost four times the per-level amount and needs a level 7 Black Forge, which is above the current maximum of 6, so that row is not yet available.
| Quality | Crafting Station | Blunt | Fire | Frost | Durability | Resources |
|---|---|---|---|---|---|---|
| 1 | Black Forge (Level 4) | 200 | 12 | 88 | 400 |
|
| 2 | Black Forge (Level 5) | 210 | 15 | 91 | 450 |
|
| 3 | Black Forge (Level 6) | 220 | 18 | 94 | 500 |
|
| 4 | Black Forge (Level 7, not yet available) | 230 | 21 | 97 | 550 |
|
Variants
| Weapon | Image | Damage | Elemental Damage | Essence | Spawn ID |
|---|---|---|---|---|---|
| Nord Sledge | 225 Blunt | - | Base weapon | spawn SledgeGold
| |
| Frostfire Sledge | 200 Blunt | 12 Fire, 88 Frost | Frostfire Essence | spawn SledgeGold_FrostFire
| |
| Thunderblood Sledge | 235 Blunt | 45 Lightning | Thunderblood Essence | spawn SledgeGold_BloodLightning
|
Properties
Its attack is a single slam after a long wind-up. The slam hits everything within four metres of where it lands, staggers for twice the damage and knocks everything back.
It blocks with 52 armour and has a 2x parry bonus.
Holding it lowers your movement speed by 20%.
At quality 1 it deals 200 blunt, 12 fire and 88 frost, for 300 damage in total. That is 107% more than Demolisher, which deals 145 at quality 1 and is the hardest-hitting weapon of its kind before the Deep North. Each upgrade adds 10 blunt, 3 fire and 3 frost. At quality 3 it reaches 220 blunt, 18 fire and 94 frost, or 332 in total.
Each attack costs 28 stamina, and its hits have a knockback force of 210.
It weighs 4 and has 400 durability, rising to 500 at quality 3.
Blocking gives you 52 armour, or 104 on a well-timed parry at 2x. Blocking a melee attack also knocks the attacker back with a block force of up to 50.
Against Deep North creatures, its three damage types land differently. Blunt deals extra damage to Skeletons and to Shapeless and Tiny Pulps. It deals full damage to Elakings, the Eyeless One, Deep North Greydwarves and their Shamans, Hexen, Krigen, Captive Fulings, Imprisoned Dvergr and Kall Fimbulbringer, and reduced damage to Barka, Fallen Warriors, Gammeltrolls and Moose. Fire deals extra damage to Deep North Greydwarves and their Shamans, Barka, Elakings, Skeletons, Hexen and Moose. It deals full damage to the Eyeless One, Krigen, Captive Fulings and Imprisoned Dvergr, reduced damage to Fallen Warriors, Shapeless and Tiny Pulps and Kall Fimbulbringer, and none at all to Gammeltrolls. Frost deals extra damage to Shapeless and Tiny Pulps. It deals full damage to Fallen Warriors, Deep North Greydwarves and their Shamans, Captive Fulings and Imprisoned Dvergr, and reduced damage to Barka, Elakings, the Eyeless One, Gammeltrolls, Skeletons, Moose, Kall Fimbulbringer, Hexen and Krigen.
Quality 4 needs a level 7 Black Forge, which is above the current maximum of 6, so in practice the sledge stops at quality 3.
Crafting it from scratch and taking it to quality 3 costs 70 Bloodgold, 10 Timberwood and 4 Frostfire Essence in total, plus a mould and 5 Liquid Frost.
Notes
- The essence drops from Fallen Warriors, which you call up at a Memorial Site with three Memorial Coal.
- Once it reaches its last quality level, the Forge of Potential can push it further with a Bloodgold Battle Idol.
All Weapon Categories
All Clubs
*stats displayed are item's base values. See upgrades under each item for item stats per level.