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Nord Sledge


Nord Sledge
Nord Sledge
With this weapon, your blows will be heavy as that of a troll.
Type Club
Damage

225 Blunt

Stamina 28 primary
Block
  • 52 block armour
  • 50 block force
  • 2x parry bonus
Weight 4
Durability 400
Crafting Station Frost Foundry
Station Level 4 (Black Forge)
Crafting Materials
Biome Deep North
Spawn ID spawn SledgeGold

Nord Sledge is the two-handed hammer of the Deep North. A single slam deals 225 blunt to everything within four metres. Instead of crafting it outright at a forge, you pour a cast around a mould found in the biome and then harden it in a Frost Foundry.

How to Craft


You make it in a Frost Foundry from:

Name Image Biome Crafting Station Spawn ID
Cast: Nord Sledge Cast: Nord Sledge Deep North Black Forge spawn SledgeGoldUncooked
Liquid Frost Liquid Frost Deep North Frigid Kiln spawn FrozenFuel

Mould


You find the Mould: Nord Sledge in the Deep North:

When to Use It


This is end-game gear: you can only progress through the Deep North once Fader is dead.

Upgrades


You can upgrade it twice at the Black Forge. Each step needs the station one level higher than the last: the first costs the per-level amount and the second costs twice that. Quality 4 would cost four times the per-level amount, but it needs a level 7 Black Forge, above the forge's current maximum of 6, so that row is not yet available.

Quality Crafting Station Blunt Durability Resources
1 Frost Foundry 225 400
2 Black Forge (Level 5) 235 450
3 Black Forge (Level 6) 245 500
4 Black Forge (Level 7, not yet available) 255 550

Variants


Weapon Image Damage Elemental Damage Essence Spawn ID
Nord Sledge Nord Sledge 225 Blunt - Base weapon spawn SledgeGold
Frostfire Sledge Frostfire Sledge 200 Blunt 12 Fire, 88 Frost Frostfire Essence spawn SledgeGold_FrostFire
Thunderblood Sledge Thunderblood Sledge 235 Blunt 45 Lightning Thunderblood Essence spawn SledgeGold_BloodLightning

Properties


Each attack is one slam after a long wind-up. It hits everything within four metres of where it lands, staggers for twice the damage and knocks every target back.

It blocks with 52 armour and parries at 2x.

It gives -20% movement speed while it is in your hands.

At quality 1 it deals 225 blunt damage, 225 in all. Demolisher, the hardest-hitting weapon of its kind before the Deep North, deals 145 at quality 1, so the Nord Sledge hits 55% harder. Each upgrade adds 10 blunt, which takes it to 245 blunt, 245 in all, at quality 3.

An attack costs 28 stamina, and its hits knock enemies back with a force of 210.

It weighs 4 and has 400 durability, rising to 500 at quality 3.

It blocks with 52 armour, or 104 on a well-timed parry at 2x. Blocking a melee attack knocks the attacker back with a block force of up to 50.

Against the creatures of the Deep North, blunt deals extra damage to Skeletons and Shapeless and Tiny Pulps. It deals full damage to Elakings, the Eyeless One, Deep North Greydwarves and their Shamans, Hexen, Krigen, Captive Fulings, Imprisoned Dvergr and Kall Fimbulbringer. It deals reduced damage to Barka, Fallen Warriors, Gammeltrolls and Moose.

Because quality 4 needs a level 7 Black Forge, above the forge's current maximum of 6, it stops at quality 3 in practice.

Crafting it from scratch and taking it to quality 3 costs 50 Bloodgold and 25 Timberwood, plus a mould and 5 Liquid Frost.

Notes



All Weapon Categories



All Clubs



*stats displayed are item's base values. See upgrades under each item for item stats per level.