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Thunderblood Sledge


Thunderblood Sledge
Thunderblood Sledge
As this weapon strikes true, the blow shall echo throughout the world...
Type Club
Damage
Stamina 28 primary
Block
  • 52 block armour
  • 50 block force
  • 2x parry bonus
Weight 4
Durability 400
Crafting Station Black Forge
Station Level 4
Crafting Materials
Biome Deep North
Spawn ID spawn SledgeGold_BloodLightning

Thunderblood Sledge is a Nord Sledge reforged with a Thunderblood Essence. It deals 235 blunt and 45 lightning, 280 damage in all, against the Nord Sledge's 225. Every hit has a 25% chance to set off chain lightning, and it hits 0.2% harder for every point of health you are missing.

How to Craft


You craft it at a level 4 Black Forge from:

Name Image Biome Crafting Station Spawn ID
Nord Sledge Nord Sledge Deep North Frost Foundry spawn SledgeGold
Bloodgold Bloodgold Deep North Blast Furnace spawn Gold
Thunderblood Essence Thunderblood Essence Deep North - spawn OrbThunderBlood

When to Use It


This is an end game weapon. You can only progress through the Deep North once Fader is dead.

Upgrades


You can upgrade it twice at the Black Forge, and each step needs the station one level higher than the last. The first upgrade costs the per-level amount and the second costs twice that. Quality 4 would cost four times the per-level amount, but it needs a level 7 Black Forge and the forge currently tops out at level 6, so that row is not yet available.

Quality Crafting Station Blunt Lightning Durability Resources
1 Black Forge (Level 4) 235 45 400
2 Black Forge (Level 5) 245 50 450
3 Black Forge (Level 6) 255 55 500
4 Black Forge (Level 7, not yet available) 265 60 550

Variants


Weapon Image Damage Elemental Damage Essence Spawn ID
Nord Sledge Nord Sledge 225 Blunt - Base weapon spawn SledgeGold
Frostfire Sledge Frostfire Sledge 200 Blunt 12 Fire, 88 Frost Frostfire Essence spawn SledgeGold_FrostFire
Thunderblood Sledge Thunderblood Sledge 235 Blunt 45 Lightning Thunderblood Essence spawn SledgeGold_BloodLightning

Properties


Its attack is a single slam after a long wind-up. The slam hits everything within four metres of where it lands, staggers for twice the damage and knocks every target back.

It blocks with 52 armour and parries at 2x.

Holding it lowers your movement speed by 20%.

At quality 1 it deals 235 blunt and 45 lightning, 280 damage in all. That is 93% more than Demolisher at quality 1, which deals 145 and is the hardest-hitting weapon of its kind before the Deep North. Each upgrade adds 10 blunt and 5 lightning, so by quality 3 it reaches 255 blunt and 55 lightning, 310 in all.

Each attack costs 28 stamina. Its hits have a knockback force of 210.

It weighs 4 and has 400 durability, rising to 500 at quality 3.

It blocks with 52 armour, or 104 on a well-timed parry at 2x. Blocking a melee attack knocks the attacker back with a block force of up to 50.

Against Deep North creatures, blunt deals extra damage to Skeletons and to the Shapeless and Tiny Pulps. It deals full damage to Elakings, the Eyeless One, Deep North Greydwarves and their Shamans, Hexen, Krigen, Captive Fulings, Imprisoned Dvergr and Kall Fimbulbringer, and reduced damage to Barka, Fallen Warriors, Gammeltrolls and Moose. Lightning deals extra damage to the Shapeless and Tiny Pulps and reduced damage to Barka and Kall Fimbulbringer. It deals full damage to the rest: Elakings, the Eyeless One, Fallen Warriors, Gammeltrolls, Deep North Greydwarves and their Shamans, Skeletons, Hexen, Krigen, Captive Fulings, Imprisoned Dvergr and Moose.

Quality 4 needs a level 7 Black Forge, one level above the current maximum of 6, so in practice it stops at quality 3.

Crafting it from scratch and taking it to quality 3 costs 70 Bloodgold, 10 Timberwood and 4 Thunderblood Essence, plus a mould and 5 Liquid Frost.

Notes



All Weapon Categories



All Clubs



*stats displayed are item's base values. See upgrades under each item for item stats per level.