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Nord Mace


Nord Mace
Nord Mace
Hit hard and fast, and leave your foe no time to recover.
Type Club
Damage

170 Blunt

Stamina 16 primary, 28 secondary
Block
  • 66 block armour
  • 30 block force
  • 2x parry bonus
Weight 2
Durability 400
Crafting Station Frost Foundry
Station Level 4 (Black Forge)
Crafting Materials
Biome Deep North
Spawn ID spawn MaceGold

Nord Mace is the one-handed club of the Deep North. It deals 170 blunt and leaves your other hand free for a shield. Instead of crafting it outright at a forge, you pour a cast around a mould found in the biome and then harden it in a Frost Foundry.

How to Craft


You make it in a Frost Foundry from:

Name Image Biome Crafting Station Spawn ID
Cast: Nord Mace Cast: Nord Mace Deep North Black Forge spawn MaceGoldUncooked
Liquid Frost Liquid Frost Deep North Frigid Kiln spawn FrozenFuel

Mould


You find the Mould: Nord Mace in the Deep North:

When to Use It


This is end-game gear: you can only progress through the Deep North once Fader is dead.

Upgrades


You can upgrade it twice at the Black Forge. Each step needs the station one level higher than the last: the first costs the per-level amount and the second costs twice that. Quality 4 would cost four times the per-level amount, but it needs a level 7 Black Forge, above the forge's current maximum of 6, so that row is not yet available.

Quality Crafting Station Blunt Durability Resources
1 Frost Foundry 170 400
2 Black Forge (Level 5) 180 450
3 Black Forge (Level 6) 190 500
4 Black Forge (Level 7, not yet available) 200 550

Variants


Weapon Image Damage Elemental Damage Essence Spawn ID
Nord Mace Nord Mace 170 Blunt - Base weapon spawn MaceGold
Frostfire Mace Frostfire Mace 142 Blunt 12 Fire, 88 Frost Frostfire Essence spawn MaceGold_FrostFire
Thunderblood Mace Thunderblood Mace 180 Blunt 45 Lightning Thunderblood Essence spawn MaceGold_BloodLightning

Properties


The primary attack is a three-hit combo, with the last hit dealing double damage. The slower secondary deals two and a half times the damage and twice the stagger.

It blocks with 66 armour and parries at 2x.

It gives -5% movement speed while it is in your hands.

At quality 1 it deals 170 blunt damage, 170 in all. Klossen and Storm Star, jointly the hardest-hitting weapons of their kind before the Deep North, deal 145 at quality 1, so the Nord Mace hits 17% harder. Each upgrade adds 10 blunt, which takes it to 190 blunt, 190 in all, at quality 3.

A primary attack costs 16 stamina and the secondary costs 28. Its hits knock enemies back with a force of 90.

It weighs 2 and has 400 durability, rising to 500 at quality 3.

It blocks with 66 armour, or 132 on a well-timed parry at 2x. Blocking a melee attack knocks the attacker back with a block force of up to 30.

Against the creatures of the Deep North, blunt deals extra damage to Skeletons and Shapeless and Tiny Pulps. It deals full damage to Elakings, the Eyeless One, Deep North Greydwarves and their Shamans, Hexen, Krigen, Captive Fulings, Imprisoned Dvergr and Kall Fimbulbringer. It deals reduced damage to Barka, Fallen Warriors, Gammeltrolls and Moose.

Because quality 4 needs a level 7 Black Forge, above the forge's current maximum of 6, it stops at quality 3 in practice.

Crafting it from scratch and taking it to quality 3 costs 50 Bloodgold and 25 Timberwood, plus a mould and 5 Liquid Frost.

Notes



All Weapon Categories



All Clubs



*stats displayed are item's base values. See upgrades under each item for item stats per level.