Firecracker
| Firecracker | |
|---|---|
| Class | Weapon Mod |
Firecracker is an Iconic weapon mod that makes a Power weapon shoot explosive rounds. It is one of the Iconic mods that V can craft from the Active Chimera Core in Phantom Liberty. The core works only once, so Firecracker is a choice that shuts out the other Chimera Core mods. It suits a build that already relies on Power weapons and wants every bullet to explode on impact. Firecracker is a Phantom Liberty mod, crafted after the main job Spider and the Fly from the core of the Militech Chimera.
Effect
Firecracker changes a Power weapon's ammunition. Once it is installed, the gun fires explosive rounds.
The mod is a Tier 5 Iconic item. It takes the weapon mod slot of the Power weapon it goes into. Ordinary mods stay in a weapon once installed. Firecracker is different, and V can unequip it and move it to another Power weapon later.
How to Get Firecracker Guide
- Play the Phantom Liberty main job Spider and the Fly.
- Defeat the Militech Chimera and take the Active Chimera Core from the wreck.
- Open the crafting menu and find the Iconic weapon mods.
- Craft Firecracker with the Active Chimera Core.
- Install it on a Power weapon.
Firecracker Map Location and Quest Guide
- Start the Phantom Liberty main job Spider and the Fly.
- Fight off the Barghest forces while Songbird controls the Chimera.
- Fight the Chimera alongside Myers once Songbird loses control of it.
- Climb onto the Chimera when Myers calls for it, to finish the fight.
- Pick up the Active Chimera Core beside the wreck before leaving, since it has no marker.
- Open the crafting menu and go to the Iconic weapon mods.
- Craft Firecracker with the Active Chimera Core.
- Install Firecracker on a Power weapon.
The map shows where the main job Spider and the Fly starts in Dogtown, the job that yields the Active Chimera Core.
Firecracker map location:
Map credit by Map Genie.
Compatible Weapons
Firecracker is compatible with 7 pistols, 3 revolvers, 5 SMGs, 8 assault rifles, 7 shotguns, 2 precision rifles, 1 sniper rifle and 3 machine guns.
| Name | Image | Type |
|---|---|---|
| Lexington x-MOD2 | Power | |
| Liberty | Power | |
| M-10AF Lexington | Power | |
| Nue | Power | |
| Slaught-O-Matic | Power | |
| Tamayura | Power | |
| Unity | Power |
| Name | Image | Type |
|---|---|---|
| DR-5 Nova | Power | |
| Metel | Power | |
| Overture | Power |
| Name | Image | Type |
|---|---|---|
| DS1 Pulsar | Power | |
| Guillotine | Power | |
| Guillotine x-MOD2 | Power | |
| M221 Saratoga | Power | |
| Shigure | Power |
| Name | Image | Type |
|---|---|---|
| D5 Copperhead | Power | |
| DA8 Umbra | Power | |
| HJSH-18 Masamune | Power | |
| Kyubi | Power | |
| Kyubi x-MOD2 | Power | |
| M251s Ajax | Power | |
| Nowaki | Power | |
| Umbra x-MOD2 | Power |
| Name | Image | Type |
|---|---|---|
| Carnage | Power | |
| Crusher | Power | |
| DB-2 Testera | Power | |
| DB-4 Igla | Power | |
| M2038 Tactician | Power | |
| Pozhar x-MOD2 | Power | |
| VST-37 Pozhar | Power |
| Name | Image | Type |
|---|---|---|
| Kolac | Power | |
| SOR-22 | Power |
| Name | Image | Type |
|---|---|---|
| SPT32 Grad | Power |
| Name | Image | Type |
|---|---|---|
| M2067 Defender | Power | |
| MA70 HB | Power | |
| MA70 HB x-MOD2 | Power |
Upgrades
Firecracker comes only at Tier 5, the tier at which V crafts it from the Active Chimera Core.
Character Builds
Firecracker belongs on a Power weapon. The core can be used only once, so it belongs on a strong Power weapon. The mod can still be moved if a better Power weapon turns up.
The other Chimera Core mods each serve a different weapon type. Wallpuncher is the choice for Tech weapons. Hackatomy is the choice for Smart weapons. Severance is the choice for blades.
Lore
Firecracker comes from the Chimera, a combat tank that Militech built as a prototype. The tank never entered mass production. During Spider and the Fly, V and President Rosalind Myers find a Chimera in a Barghest storage area under Dogtown.
Barghest forces attack, and Songbird takes control of the Chimera to fight them off. She then loses control, and the machine turns on V and Myers. After the fight, its still active power core can be taken from the wreck. The core is the only crafting material that Firecracker needs.
Notes
- The Active Chimera Core can be used once. Crafting Firecracker rules out Wallpuncher, Hackatomy and Severance on the same playthrough.
- Firecracker can be unequipped and moved to another Power weapon.
Mod Categories
All Weapon Mods
Every weapon mods mod is listed below.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Barbarian | More damage against stunned, staggered and knocked down enemies | |
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Bleedout | Bleeding damage can crit | |
| Bloodbruiser | Makes a blunt weapon lethal and able to cause Bleeding | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| C-Thru | Charged shots pierce cover sooner and lose less damage | |
| Condenser | Tighter pellet spread, less damage per pellet | |
| Critochet | Raises crit chance with ricochets | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Fleetshot | Lower Stamina cost and no heavy weapon slowdown, less armor penetration | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Gambiteer | Faster bullets and more armor penetration, less homing | |
| Hackatomy | Hits can apply a quickhack effect based on the body part hit | |
| Haemocide | Longer Bleeding and more crit chance, lower base damage | |
| Headhopper | More lock-on targets, faster lock-on and more headshot damage | |
| Headtoll | A headshot kill streak grants stacking combat bonuses | |
| Javelin | More armor penetration with melee, doubled on throws | |
| K.O. | More damage and knockdowns on stunned enemies, slower attacks | |
| Kneel! | Leg shots can dismember and kill instantly | |
| Panorama | Larger smart reticle that holds a lock longer, slower lock-on | |
| Parallax | Longer range and less sway when aiming, Stamina stops regenerating | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pinpoint | Tighter bullet spread after each headshot, stacking | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Slice 'Em Up | A kill leaves enemies more open to Finishers for a short time | |
| Spinetickler | Fully charged hits can cause an EMP blast | |
| Stabilizer | Better weapon handling when crouching or crouch-sprinting | |
| Supercharger | Faster charge and lower Stamina cost, less armor penetration | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet | |
| Vivisector | More dismemberment, then more torso damage for a short time | |
| Wallpuncher | Charges to 200%, full armor penetration, no cover penalty | |
| Zenith | More crit chance, tighter spread and faster swap after drawing | |
| Zero-G | More effective range, thrown weapons fly straight |