MA70 HB
| MA70 HB | |
|---|---|
| Class | Machine Gun |
| Type | Power |
| Ammo | Heavy Ammo |
| Headshot | +85% |
| Armor Pen | 25% |
The MA70 HB is a Midnight Arms light machine gun that fires explosive rounds. It shoots slower than most machine guns. Every bullet explodes on impact and damages the area around it. The MA70 HB works best in a Body build that fights groups of enemies. Its in-game line says it is time to bring out the big guns. It is also the base gun for the Iconic MA70 HB x-MOD2 from the Phantom Liberty expansion. Weapon shops stock the MA70 HB, and enemies drop it. With Phantom Liberty, it is also sold at the EBM Petrochem Stadium in Dogtown.
Combat
The MA70 HB is a heavy weapon with a sixty-round magazine. While it is drawn, V moves a little slower and jumps a little lower. Its explosive rounds hit in a small blast, which helps against enemies standing close together or close to cover.
It is a Power weapon, so ricochets are possible as well. The Firecracker mod normally gives a Power weapon explosive rounds. The MA70 HB already fires explosive rounds, so Firecracker raises the damage of each round instead. Body perks that remove the heavy weapon movement penalty make the MA70 HB much easier to carry into a fight.
How to Get MA70 HB Guide
- Buy the MA70 HB from a weapon shop in Night City.
- With Phantom Liberty, buy it at the EBM Petrochem Stadium in Dogtown.
- Loot it from enemies who carry one.
- Craft it at the crafting bench with its crafting spec.
MA70 HB Map Location
The map shows the EBM Petrochem Stadium in Dogtown, where the weapon shop sells it.
MA70 HB map location:
Map credit by Map Genie.
Compatible Mods
11 weapon mods are compatible with MA70 HB.
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Critochet | Raises crit chance with ricochets | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet |
Crafting Spec
The spec lets V craft MA70 HB in the crafting menu. Every spec in the game is listed on the Crafting Specs page.
The table shows what crafting MA70 HB costs at each tier.
| Tier | Components |
|---|---|
| Tier 3 | 30 Tier 3 components |
| Tier 4 | 30 Tier 4 components |
| Tier 5 | 30 Tier 5 components |
Upgrades
A stronger MA70 HB comes from a higher tier. Shop stock and loot scale with V's level. A crafted gun matches a bought one of the same tier. Its crafting spec turns crafting components into a new MA70 HB at V's current tier.
Character Builds
The MA70 HB works best with the Body machine gun perks. Like A Feather removes the movement penalty of heavy weapons. Bullet Ballet reduces spread while moving. Die! Die! Die! adds crit chance and fire rate as Stamina falls. Spontaneous Obliteration adds damage against nearby enemies and can instantly kill targets with low Health. Dread lowers enemy armor on hit. Dismembering an affected enemy spreads the effect to others. Onslaught refills part of the magazine after each kill.
For cyberware, Shock Absorber cuts recoil, and Clutch Padding lowers the Stamina cost of shooting. The Microgenerator adds an electroshock to the first shot after reloading an empty weapon. Its mod slots take machine gun and Power weapon mods. Firecracker adds damage to each explosive round. Ready Steady reduces recoil, with a larger bonus from cover. Big Mag makes the magazine larger, but reloads get slower.
Select a Build
Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Dorph-Head | Body 4 | Brief full Mitigation after using a Health item | |
| Speed Junkie | Body 4 | Faster Health regeneration while sprinting | |
| Die! Die! Die! | Body 9 | Higher crit chance and fire rate at low Stamina | |
| Bullet Ballet | Body 9 | Less bullet spread while moving | |
| Like A Feather | Body 9 | No speed penalty with Shotguns and machine guns | |
| Don't Stop Me Now | Body 9 | Mitigation at low Stamina | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and other status effects during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Spontaneous Obliteration | Body 15 | Chance to instantly kill enemies at low Health | |
| Close-Quarters Carnage | Body 15 | Higher Obliterate chance at close range | |
| Skullcracker | Body 15 | Quick melee hits harder at low Stamina | |
| Dread | Body 15 | Ranged attacks strip enemy armor | |
| Rush Of Blood | Body 15 | Faster reload after a dismemberment | |
| Bloodlust | Body 15 | Dismemberments refill Adrenaline | |
| Rip And Tear | Body 20 | Shotgun shots and quick melee attacks boost each other | |
| Onslaught | Body 20 | Light Machine Gun kills refill ammo | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot |
| Name | Image | Slot | Effect |
|---|---|---|---|
| ThreatEvac | Circulatory System | Faster movement at low Health | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and mechs | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Microgenerator | Hands | Reloading an empty gun charges an electroshock shot | |
| Painducer | Integumentary System | Turns part of damage taken into damage over time | |
| Reinforced Tendons | Legs | Double jump | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Epimorphic Skeleton | Skeleton | More max Health | |
| Spring Joints | Skeleton | Stronger Mitigation |
Notes
- MA70 HB x-MOD2 is the Iconic variant of the MA70 HB.
Weapon Categories
All Machine Guns
Every machine gun is listed below. The Iconic weapons come first, then the standard ones.
Iconic Machine Guns
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| MA70 HB x-MOD2 | Dogtown |
Standard Machine Guns
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| M2067 Defender | +85% | 25% | ||
| MA70 HB | +85% | 25% | ||
| Mk. 31 HMG |