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MA70 HB



MA70 HB
MA70 HB
Class Machine Gun
Type Power
Ammo Heavy Ammo
Headshot +85%
Armor Pen 25%

The MA70 HB is a Midnight Arms light machine gun that fires explosive rounds. It shoots slower than most machine guns. Every bullet explodes on impact and damages the area around it. The MA70 HB works best in a Body build that fights groups of enemies. Its in-game line says it is time to bring out the big guns. It is also the base gun for the Iconic MA70 HB x-MOD2 from the Phantom Liberty expansion. Weapon shops stock the MA70 HB, and enemies drop it. With Phantom Liberty, it is also sold at the EBM Petrochem Stadium in Dogtown.

Combat


The MA70 HB is a heavy weapon with a sixty-round magazine. While it is drawn, V moves a little slower and jumps a little lower. Its explosive rounds hit in a small blast, which helps against enemies standing close together or close to cover.

It is a Power weapon, so ricochets are possible as well. The Firecracker mod normally gives a Power weapon explosive rounds. The MA70 HB already fires explosive rounds, so Firecracker raises the damage of each round instead. Body perks that remove the heavy weapon movement penalty make the MA70 HB much easier to carry into a fight.

How to Get MA70 HB Guide


  • Buy the MA70 HB from a weapon shop in Night City.
  • With Phantom Liberty, buy it at the EBM Petrochem Stadium in Dogtown.
  • Loot it from enemies who carry one.
  • Craft it at the crafting bench with its crafting spec.

MA70 HB Map Location


The map shows the EBM Petrochem Stadium in Dogtown, where the weapon shop sells it.

MA70 HB map location:

Map credit by Map Genie.

Compatible Mods


11 weapon mods are compatible with MA70 HB.

Name Image Effect
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Critochet Critochet Raises crit chance with ricochets
Equalizer Equalizer More damage against Elite enemies
Firecracker Firecracker Shoots explosive rounds
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Pax Pax Makes the weapon non-lethal, more damage outside combat
Pyro Pyro Turns part of the damage into Thermal damage with a chance to Burn
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Shuffler Shuffler Drawing the weapon refills part of the magazine
Swiss Cheese Swiss Cheese More armor penetration, higher Stamina cost per bullet

Crafting Spec


The spec lets V craft MA70 HB in the crafting menu. Every spec in the game is listed on the Crafting Specs page.

The table shows what crafting MA70 HB costs at each tier.

Tier Components
Tier 3 30 Tier 3 components
Tier 4 30 Tier 4 components
Tier 5 30 Tier 5 components

Upgrades


A stronger MA70 HB comes from a higher tier. Shop stock and loot scale with V's level. A crafted gun matches a bought one of the same tier. Its crafting spec turns crafting components into a new MA70 HB at V's current tier.

Character Builds


The MA70 HB works best with the Body machine gun perks. Like A Feather removes the movement penalty of heavy weapons. Bullet Ballet reduces spread while moving. Die! Die! Die! adds crit chance and fire rate as Stamina falls. Spontaneous Obliteration adds damage against nearby enemies and can instantly kill targets with low Health. Dread lowers enemy armor on hit. Dismembering an affected enemy spreads the effect to others. Onslaught refills part of the magazine after each kill.

For cyberware, Shock Absorber cuts recoil, and Clutch Padding lowers the Stamina cost of shooting. The Microgenerator adds an electroshock to the first shot after reloading an empty weapon. Its mod slots take machine gun and Power weapon mods. Firecracker adds damage to each explosive round. Ready Steady reduces recoil, with a larger bonus from cover. Big Mag makes the magazine larger, but reloads get slower.

Select a Build

Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Bullet Ballet Bullet Ballet Body 9 Less bullet spread while moving
Like A Feather Like A Feather Body 9 No speed penalty with Shotguns and machine guns
Don't Stop Me Now Don't Stop Me Now Body 9 Mitigation at low Stamina
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Dread Dread Body 15 Ranged attacks strip enemy armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Painducer Painducer Integumentary System Turns part of damage taken into damage over time
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Spring Joints Spring Joints Skeleton Stronger Mitigation

Notes


  • MA70 HB x-MOD2 is the Iconic variant of the MA70 HB.

Weapon Categories




All Machine Guns



Every machine gun is listed below. The Iconic weapons come first, then the standard ones.

Iconic Machine Guns

Name Image Headshot Armor Pen Location
MA70 HB x-MOD2 MA70 HB x-MOD2 Dogtown

Standard Machine Guns

Name Image Headshot Armor Pen Location
M2067 Defender M2067 Defender +85% 25%
MA70 HB MA70 HB +85% 25%
Mk. 31 HMG Mk. 31 HMG