HJSH-18 Masamune
| HJSH-18 Masamune | |
|---|---|
| Class | Assault Rifle |
| Type | Power |
| Ammo | Heavy Ammo |
| Headshot | +125% |
| Armor Pen | 25% |
The HJSH-18 Masamune is Arasaka's premium assault rifle, sold on the promise of power reimagined. Every pull of the trigger fires a short three-round burst. A careful shooter can put most of each burst into one target. The Masamune works well as the main gun of a Reflexes build that prefers aiming to spraying. It is a common rifle, sold at weapon shops across Night City and dropped by enemies. It is also the base gun of the Iconic rifle Prejudice. Weapon shops and enemies supply the Masamune throughout the main story. It fits a loadout at almost any stage.
Combat
The Masamune fires only in three-round bursts. Each burst is tight and accurate, so the rifle rewards a player who aims at the head before pulling the trigger. Its magazine holds eight full bursts, which leaves room for a few misses before a reload.
As a Power weapon, its bullets can bounce off walls and floors. A ricochet can hit an enemy who is half hidden behind a crate or a corner. The rifle takes both a scope and a muzzle attachment. A suppressor turns it into a quiet marksman gun for stealth. A stronger scope helps with long shots across streets and rooftops.
How to Get HJSH-18 Masamune Guide
- Buy the HJSH-18 Masamune from a weapon shop in Night City.
- Loot it from enemies who carry one.
- Buy the crafting spec from a weapon shop and craft the rifle at the crafting bench.
HJSH-18 Masamune Map Location
The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.
HJSH-18 Masamune map location:
Map credit by Map Genie.
Compatible Mods
13 scopes, 9 muzzles and 11 weapon mods are compatible with HJSH-18 Masamune.
| Name | Image | Effect |
|---|---|---|
| Add-Vantage | Adds zoom and effective range | |
| CQO Kanone MINI Mk.72 | Adds zoom and effective range | |
| ClearVue Mk.8 | Adds zoom and effective range | |
| E255 Percipient | Adds zoom and effective range | |
| Handyman | Adds zoom and effective range, more headshot crit chance at top tier | |
| Hyakume | Adds zoom and effective range | |
| Jue | Adds zoom and effective range | |
| Kairo SA-1 | Adds zoom and effective range | |
| Kanetsugu | Adds zoom, effective range and crit chance | |
| Mk.2x Grandstand | Adds zoom and effective range | |
| OS-1 GimletEye | Adds zoom and effective range | |
| SO-21 Saika | Adds zoom, effective range and crit chance | |
| Type 2067 | Adds zoom and effective range, lowers bullet spread |
| Name | Image | Effect |
|---|---|---|
| CS-1 Taipan | Silences shots and raises stealth damage, lowers base damage | |
| RC-7 Aswang | Lowers recoil angle and direction, slightly lowers crit chance | |
| RC-7 Ifrit | Lowers recoil, slightly lowers crit chance | |
| RC-7 Strigoi | Lowers recoil | |
| RC-7 Varkolak | Raises ricochet chance and ricochet angle | |
| RC-7 Zaar | Lowers recoil angle, slightly lowers crit chance | |
| TSX Tocororo | Raises stealth damage, lowers base damage | |
| XC-10 Cetus | Raises stealth damage, lowers base damage | |
| XC-10 Strix | Raises stealth damage, lowers base damage |
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Critochet | Raises crit chance with ricochets | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet |
Crafting Spec
Weapon vendors sell the HJSH-18 Masamune spec. The spec lets V craft HJSH-18 Masamune in the crafting menu. Every spec in the game is listed on the Crafting Specs page.
The table shows what crafting HJSH-18 Masamune costs at each tier.
| Tier | Components |
|---|---|
| Tier 3 | 30 Tier 3 components |
| Tier 4 | 30 Tier 4 components |
| Tier 5 | 30 Tier 5 components |
Upgrades
A stronger Masamune comes from a higher tier. Loot and shop stock scale with V's level. A looted, bought or crafted rifle of the same tier has the same stats. With the crafting spec, V can spend crafting components to craft the rifle at the tier that matches V's level.
Character Builds
The Masamune works best in the Reflexes tree, which holds the assault rifle perks. Ready, Rested, Reloaded cuts the Stamina cost of shooting and speeds up reloads while Stamina stays high. Mind Over Matter reduces recoil, and Tunnel Vision adds effective range. Sharpshooter gains a stack with every hit. Shoot To Chill and Practice Makes Perfect give armor penetration, crit chance and crit damage for each stack. Salt In The Wound rewards seven hits in a row on the same target with a burst of bonus damage. A burst rifle lands hits in a row easily.
For cyberware, the Ballistic Coprocessor raises the ricochet chance of Power weapons and adds ricochet damage. Kerenzikov slows time when V aims during a slide or dodge. Air Kerenzikov keeps V hanging in the air while it is active. Its mod slots take assault rifle and Power weapon mods. Critochet adds crit chance to ricochets, and Swiss Cheese adds armor penetration. Ready Steady cuts recoil, with a bigger bonus when V aims from cover.
Select a Build
A Blood Pump at the start of a fight triggers Adrenaline Rush for extra Health. An air Dash while aiming triggers Kerenzikov, and the Sandevistan follows once Kerenzikov ends. Headshots deal the bulk of the damage, and cover is the place to recover Health.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and other status effects during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Parkour! | Reflexes 4 | Faster climbing and vaulting | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Steady Grip | Reflexes 9 | Shoot while Dashing | |
| Can't Touch This | Reflexes 9 | Full Mitigation Chance while Dashing | |
| Mean Streak | Reflexes 9 | Stamina back after a kill while Dashing | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Spice Of Life | Reflexes 9 | Faster swaps and less spread after a swap | |
| Tunnel Vision | Reflexes 9 | More range and accuracy | |
| Mind Over Matter | Reflexes 9 | Less recoil when aiming | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Aerodynamic | Reflexes 15 | Stronger Mitigation in midair | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| Sharpshooter | Reflexes 15 | Faster aim and stacks that ease Stamina use | |
| Shoot To Chill | Reflexes 15 | Armor penetration per Sharpshooter stack | |
| Practice Makes Perfect | Reflexes 15 | Crit Chance and Crit Damage per Sharpshooter stack | |
| Gundancer | Reflexes 15 | No slowdown while aiming | |
| Air Kerenzikov | Reflexes 15 | Kerenzikov in midair holds the character in the air | |
| Salt In The Wound | Reflexes 20 | Seven hits on one target deal a bonus burst | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Shock Absorber | Hands | Less recoil | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Reinforced Tendons | Legs | Double jump | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Spring Joints | Skeleton | Stronger Mitigation |
| Name | Image | Effect |
|---|---|---|
| Better Half | More crit chance in the second half of the magazine | |
| Equalizer | More damage against elite enemies | |
| Swiss Cheese | More armor penetration for more Stamina per shot | |
| Ready Steady | Less recoil |
Notes
- Prejudice is the Iconic variant of the HJSH-18 Masamune.
Weapon Categories
All Assault Rifles
Every assault rifle is listed below. The Iconic weapons come first, then the standard ones.
Iconic Assault Rifles
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Carmen | +100% | 50% | Dogtown | |
| Chinook | ||||
| Divided We Stand | +50% | Rancho Coronado | ||
| Hawk | +175% | 25% | Dogtown | |
| Hercules 3AX | +50% | 25% | Dogtown | |
| Kyubi x-MOD2 | +150% | 25% | Dogtown | |
| Moron Labe | +85% | 25% | Badlands South | |
| Pit Bull | ||||
| Prejudice | +100% | 25% | Little China | |
| Psalm 11:6 | +100% | 25% | Northside | |
| Umbra x-MOD2 | +100% | 25% | Dogtown |
Standard Assault Rifles
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| D5 Copperhead | +100% | 25% | ||
| D5 Sidewinder | +50% | |||
| DA8 Umbra | +100% | 25% | ||
| HJSH-18 Masamune | +125% | 25% | ||
| Kyubi | ||||
| M251s Ajax | +100% | 25% | ||
| Nowaki | +150% |