Shigure
| Shigure | |
|---|---|
| Class | Smg |
| Type | Power |
| Ammo | Handgun Ammo |
| Headshot | +100% |
The Shigure is an old Arasaka submachine gun, a simple and reliable Power weapon with a very high rate of fire. It shares its in-game line with the Militech M221 Saratoga: both purr like a kitten. For a Reflexes build, the Shigure is a simple close-range gun that fires very fast. Arasaka security and gangers across Night City both carry it. Weapon shops across Night City sell the Shigure, and Arasaka guards drop it from the early main jobs onward.
Combat
The Shigure fires on full auto, and its high rate of fire empties the magazine quickly. It works best at short range, where most of the bullets hit the target. As a Power weapon, its bullets can ricochet off walls and floors. Ricochets help hit enemies hiding behind low cover. It takes a short scope and a muzzle attachment, so a suppressor can make it quiet for stealth.
SMGs work best for a V who moves while shooting. With Multitasker, V can fire while sprinting, sliding and vaulting. Gundancer removes the slowdown while aiming. Submachine Fun, the top SMG perk, reloads the gun automatically on a swap and adds a burst of fire rate. V can then swap between two SMGs instead of reloading.
How to Get Shigure Guide
- Buy the Shigure from a weapon shop in Night City.
- Loot it from enemies who carry one.
Shigure Map Location
The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.
Shigure map location:
Map credit by Map Genie.
Compatible Mods
7 scopes, 9 muzzles and 11 weapon mods are compatible with Shigure.
| Name | Image | Effect |
|---|---|---|
| Add-Vantage | Adds zoom and effective range | |
| CQO Kanone MINI Mk.72 | Adds zoom and effective range | |
| Handyman | Adds zoom and effective range, more headshot crit chance at top tier | |
| Hyakume | Adds zoom and effective range | |
| Kanetsugu | Adds zoom, effective range and crit chance | |
| OS-1 GimletEye | Adds zoom and effective range | |
| Type 2067 | Adds zoom and effective range, lowers bullet spread |
| Name | Image | Effect |
|---|---|---|
| CS-1 Taipan | Silences shots and raises stealth damage, lowers base damage | |
| RC-7 Aswang | Lowers recoil angle and direction, slightly lowers crit chance | |
| RC-7 Ifrit | Lowers recoil, slightly lowers crit chance | |
| RC-7 Strigoi | Lowers recoil | |
| RC-7 Varkolak | Raises ricochet chance and ricochet angle | |
| RC-7 Zaar | Lowers recoil angle, slightly lowers crit chance | |
| TSX Tocororo | Raises stealth damage, lowers base damage | |
| XC-10 Cetus | Raises stealth damage, lowers base damage | |
| XC-10 Strix | Raises stealth damage, lowers base damage |
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Critochet | Raises crit chance with ricochets | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet |
Upgrades
Only Iconic weapons can be upgraded, so the Shigure improves by tier. Shops and loot rise with V's level. Two Shigures of the same tier have the same stats, however they were found.
Character Builds
The Shigure uses the Reflexes tree. Ready, Rested, Reloaded cuts the Stamina cost of shooting and speeds up reloads at high Stamina. Spray And Pray lowers the Stamina cost of hip-fire. Tunnel Vision adds range and accuracy, which helps a short-range gun reach a little further. Sharpshooter gains a stack with every hit. Shoot To Chill gives armor penetration for each stack. Submachine Fun is the top SMG perk.
For cyberware, Clutch Padding lowers the Stamina cost of shooting, which matters with a gun this fast. Shock Absorber reduces recoil. Kerenzikov slows time when V aims during a slide or dodge, which helps an SMG user who shoots on the move. Its mod slots take SMG and Power weapon mods. Focus Fire reduces spread when firing from the hip, but lowers range. Big Mag adds magazine capacity, but reloads get slower. Critochet raises crit chance on ricochets.
Select a Build
The build plays as run and gun, shooting while sprinting, sliding and dashing. Air Dashes and Tailwind keep the character moving through a fight. Kerenzikov slows time when aiming during a Dash, so the shots stay precise on the move.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Muscle Memory | Reflexes 4 | Reload while sprinting, sliding and vaulting | |
| Multitasker | Reflexes 4 | Shoot while sprinting, sliding and vaulting | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Steady Grip | Reflexes 9 | Shoot while Dashing | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| Gundancer | Reflexes 15 | No slowdown while aiming | |
| Air Kerenzikov | Reflexes 15 | Kerenzikov in midair holds the character in the air | |
| Submachine Fun | Reflexes 20 | SMG swaps reload and raise fire rate | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Immovable Force | Hands | Less recoil and tighter spread | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge |
Weapon Categories
All SMGs
Every SMG is listed below. The Iconic weapons come first, then the standard ones.
Iconic SMGs
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Buzzsaw | +100% | 25% | Northside | |
| Chesapeake | ||||
| Erebus | ||||
| Fenrir | +100% | Northside | ||
| Guillotine x-MOD2 | Dogtown | |||
| Pizdets | +85% | |||
| Problem Solver | +100% | Badlands East | ||
| Prototype: Shingen Mark V | +50% | Arroyo | ||
| Raiju | West Wind Estate | |||
| Yinglong | +50% | Wellsprings |
Standard SMGs
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| DS1 Pulsar | +100% | |||
| G-58 Dian | +50% | |||
| Guillotine | +100% | |||
| HA-7 Warden | +50% | |||
| M221 Saratoga | +100% | |||
| Senkoh LX | +100% | Arroyo | ||
| Shigure | +100% | |||
| TKI-20 Shingen | +50% |