Kyubi x-MOD2
| Kyubi x-MOD2 | |
|---|---|
| Class | Assault Rifle |
| Type | Power |
| Ammo | Heavy Ammo |
| Tier | Iconic |
| Headshot | +150% |
| Armor Pen | 25% |
| Attack Speed | 5 |
| Range | 63 m |
| Weight | 7.2 |
| Location | Dogtown |
The Kyubi x-MOD2 is the Iconic variant of the Tsunami Kyubi, a semi-automatic assault rifle built for marksmen. The x-MOD2 adds two guaranteed mod slots and better handling. It also raises the rifle's already strong headshot damage even more. It works like a light battle rifle. It fires one accurate round per pull, deals hard-hitting headshots and has enough range for mid-distance fights. It works best in a Reflexes build that likes to aim rather than spray. The rifle lies at the bottom of a flooded pit in Dogtown, reached with a quick dive. The Kyubi x-MOD2 is a Phantom Liberty find in Golden Pacific, Dogtown. V can get it as soon as Dogtown opens.
Combat
The Kyubi x-MOD2 fires one round per trigger pull. It rewards steady aim at the head, where the Iconic bonus to headshot damage counts most. In open combat, a quick series of aimed shots works at ranges where SMGs and shotguns lose damage.
The rifle takes both a scope and a muzzle attachment, as well as its two mod slots. It can be customised more than most Iconic weapons. A long-range scope and a suppressor turn it into a quiet marksman's rifle. A short sight keeps it quick for fights at mid range.
How to Get Kyubi x-MOD2 Guide
- Reach Dogtown during Phantom Liberty.
- Go to the Golden Pacific fast travel terminal.
- Cross to the water-filled pit opposite the terminal.
- Dive to the bottom of the pit and take the rifle from beside the body.
Kyubi x-MOD2 Map Location
Kyubi x-MOD2 map location:
Map credit by Map Genie.
Compatible Mods
13 scopes, 9 muzzles and 11 weapon mods are compatible with Kyubi x-MOD2.
| Name | Image | Effect |
|---|---|---|
| Add-Vantage | Adds zoom and effective range | |
| CQO Kanone MINI Mk.72 | Adds zoom and effective range | |
| ClearVue Mk.8 | Adds zoom and effective range | |
| E255 Percipient | Adds zoom and effective range | |
| Handyman | Adds zoom and effective range, more headshot crit chance at top tier | |
| Hyakume | Adds zoom and effective range | |
| Jue | Adds zoom and effective range | |
| Kairo SA-1 | Adds zoom and effective range | |
| Kanetsugu | Adds zoom, effective range and crit chance | |
| Mk.2x Grandstand | Adds zoom and effective range | |
| OS-1 GimletEye | Adds zoom and effective range | |
| SO-21 Saika | Adds zoom, effective range and crit chance | |
| Type 2067 | Adds zoom and effective range, lowers bullet spread |
| Name | Image | Effect |
|---|---|---|
| CS-1 Taipan | Silences shots and raises stealth damage, lowers base damage | |
| RC-7 Aswang | Lowers recoil angle and direction, slightly lowers crit chance | |
| RC-7 Ifrit | Lowers recoil, slightly lowers crit chance | |
| RC-7 Strigoi | Lowers recoil | |
| RC-7 Varkolak | Raises ricochet chance and ricochet angle | |
| RC-7 Zaar | Lowers recoil angle, slightly lowers crit chance | |
| TSX Tocororo | Raises stealth damage, lowers base damage | |
| XC-10 Cetus | Raises stealth damage, lowers base damage | |
| XC-10 Strix | Raises stealth damage, lowers base damage |
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Critochet | Raises crit chance with ricochets | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet |
Upgrades
The Kyubi x-MOD2 can be upgraded in the Upgrades tab of the crafting menu. Each new tier costs crafting components from looting, crafting and dismantling unwanted gear. Its scope, muzzle and mod slots stay in place as it is upgraded. The rifle has to be carried for the tab to show it.
The table shows what each tier step of Kyubi x-MOD2 costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
The Kyubi's perks come from Reflexes, the assault rifle tree. Sharpshooter adds aim speed and weapon control, and each successful shot adds a Sharpshooter stack. Practice Makes Perfect gives crit chance and crit damage for every stack. Salt In The Wound adds bonus damage when the same target takes seven shots in a row. Tunnel Vision adds range and accuracy, and Mind Over Matter cuts recoil while aiming. Ready, Rested, Reloaded lowers Stamina cost and speeds up reloads while Stamina is above half.
For cyberware, the Ballistic Coprocessor raises ricochet chance and damage with Power weapons. Visual Cortex Support adds crit chance the further V is from the enemy. Tyrosine Injector adds headshot damage after a takedown, which helps when starting a fight from stealth. A Sandevistan slows time and gives V a moment to aim at each head.
Select a Build
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Mind Over Matter | Reflexes 9 | Less recoil while aiming | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Spice Of Life | Reflexes 9 | Faster swap and tighter spread after a swap | |
| Steady Grip | Reflexes 9 | Shooting while dashing | |
| Tunnel Vision | Reflexes 9 | More range and accuracy | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Gundancer | Reflexes 15 | Full speed while aiming and shooting while vaulting | |
| Practice Makes Perfect | Reflexes 15 | Crit chance and crit damage per Sharpshooter stack | |
| Sharpshooter | Reflexes 15 | Faster aim and Stamina stacks on hits | |
| Shoot To Chill | Reflexes 15 | Armor penetration per Sharpshooter stack | |
| Spray And Pray | Reflexes 15 | Cheaper hip fire | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Tailwind | Reflexes 20 | Stamina from air dashes and double jumps | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and turrets | |
| Shock Absorber | Hands | Less recoil | |
| Defenzikov | Integumentary System | Damage mitigation after Kerenzikov ends | |
| Reinforced Tendons | Legs | Double jump | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| Universal Booster | Skeleton | Health items also give armor and Stamina |
| Name | Image | Effect |
|---|---|---|
| Firecracker | Explosive rounds | |
| Swiss Cheese | More armor penetration | |
| Kanetsugu | Handgun scope with crit chance and crit damage | |
| RC-7 Strigoi | Muzzle brake for less recoil |
Attributes: Body 20, Reflexes 17, Technical Ability 20, Intelligence 9, Cool 15.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Gundancer | Reflexes 15 | Full speed while aiming and shooting while vaulting | |
| Sharpshooter | Reflexes 15 | Faster aim and Stamina stacks on hits | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Emergency Cloaking | Relic | Optical Camo can break enemy tracking in combat | |
| Sensory Protocol | Relic | Time slows when spotted while crouched | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Optical Camo | Integumentary System | Near invisibility for a few seconds | |
| Reinforced Tendons | Legs | Double jump | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Bionic Joints | Skeleton | More armor |
| Name | Image | Effect |
|---|---|---|
| Jue | Long scope | |
| XC-10 Cetus | Silencer | |
| Ready Steady | Less recoil | |
| Pyro | Thermal damage and Burn chance |
Lore
The Kyubi is Tsunami's semi-automatic rifle. The in-game line is short and proud: semi-auto, all awesome.
The Kyubi x-MOD2 belongs to the family of x-MOD2 guns hidden around Dogtown. Each is a familiar weapon rebuilt for extra modification, with an optimised design for better handling. This one sits at the bottom of a water-filled pit across from the Golden Pacific fast travel terminal, next to a body.
Notes
- The Kyubi x-MOD2 is the Iconic variant of the Tsunami Kyubi.
Weapon Categories
All Assault Rifles
Every assault rifle is listed below. The Iconic weapons come first, then the standard ones.
Iconic Assault Rifles
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Carmen | +100% | 50% | Dogtown | |
| Chinook | ||||
| Divided We Stand | +50% | Rancho Coronado | ||
| Hawk | +175% | 25% | Dogtown | |
| Hercules 3AX | +50% | 25% | Dogtown | |
| Kyubi x-MOD2 | +150% | 25% | Dogtown | |
| Moron Labe | +85% | 25% | Badlands South | |
| Pit Bull | ||||
| Prejudice | +100% | 25% | Little China | |
| Psalm 11:6 | +100% | 25% | Northside | |
| Umbra x-MOD2 | +100% | 25% | Dogtown |
Standard Assault Rifles
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| D5 Copperhead | +100% | 25% | ||
| D5 Sidewinder | +50% | |||
| DA8 Umbra | +100% | 25% | ||
| HJSH-18 Masamune | +125% | 25% | ||
| Kyubi | ||||
| M251s Ajax | +100% | 25% | ||
| Nowaki | +150% |