MA70 HB x-MOD2
| MA70 HB x-MOD2 | |
|---|---|
| Class | Machine Gun |
| Type | Power |
| Ammo | Heavy Ammo |
| Tier | Iconic |
| Location | Dogtown |
The MA70 HB x-MOD2 is the Iconic variant of the Midnight Arms MA70 HB, a heavy light machine gun built to hold a position under fire. The x-MOD2 adds two guaranteed mod slots and better handling. It works best in a Body build that likes to hold its ground and keep firing at anything that moves. The in-game line puts it simply: it is time to bring out the big guns. It sits inside a crashed Militech aircraft in Dogtown, behind a door that only a strong V can force open. The MA70 HB x-MOD2 is a Phantom Liberty find in Luxor Heights, Dogtown. V can get it as soon as V can reach the area.
Combat
The MA70 HB is a light machine gun, so it gives up mobility for long, steady fire. Like other LMGs, it slows V down while it is in hand. The x-MOD2's better handling makes it a little easier to keep on target during long bursts.
The gun is strongest in defensive fights and open firefights, where V can stand still and keep the trigger down. It is weaker when V needs to move fast or flank, at least until the right perks remove the movement penalty. Reloading a machine gun takes time. It is better to finish a fight with rounds left in the magazine than to run out in the open.
How to Get MA70 HB x-MOD2 Guide
- Reach Dogtown during Phantom Liberty.
- Travel to Luxor Heights, near the Luxor High Wellness Spa and the looping road.
- Find the crashed Militech aircraft.
- Open the door with a Body check of 10.
- Take the MA70 HB x-MOD2 from inside the wreck.
MA70 HB x-MOD2 Map Location
MA70 HB x-MOD2 map location:
Map credit by Map Genie.
Compatible Mods
11 weapon mods are compatible with MA70 HB x-MOD2.
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Critochet | Raises crit chance with ricochets | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet |
Upgrades
The MA70 HB x-MOD2 has to be upgraded as V levels up to stay useful. The Upgrades tab in the crafting menu raises it a tier at a time for crafting components. Looting, crafting and disassembling unwanted gear all provide components. The gun has to be in V's inventory to be listed.
The table shows what each tier step of MA70 HB x-MOD2 costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
Light machine guns use the Body tree. Like A Feather removes the movement penalty for shotguns, LMGs and HMGs, which fixes the gun's biggest weakness. Bullet Ballet reduces spread while moving. Die! Die! Die! adds crit chance at low Stamina and raises fire rate as Stamina falls. Don't Stop Me Now adds Mitigation below a third of Stamina. Onslaught refills part of the magazine whenever an LMG kill lands, which keeps long bursts going. Dread lowers enemy Armor with ranged attacks. Dismembering an enemy spreads the effect to others.
For cyberware, Clutch Padding cuts the Stamina cost of shooting. Shock Absorber or Immovable Force cut recoil. The MA70 HB is a Power weapon, so the Ballistic Coprocessor improves its ricochet chance and ricochet damage.
Select a Build
The build fights at close range with shotguns and uses LMGs for ranged firepower. Berserk goes on for a chainsword that deals massive crit damage.
Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Bullet Ballet | Body 9 | Tighter bullet spread while moving | |
| Die! Die! Die! | Body 9 | Higher crit chance and fire rate at low Stamina | |
| Don't Stop Me Now | Body 9 | Damage mitigation at low Stamina | |
| Like A Feather | Body 9 | No movement penalty with shotguns and machine guns | |
| Bloodlust | Body 15 | Dismemberments refill Adrenaline | |
| Close-Quarters Carnage | Body 15 | Higher Obliterate chance at close range | |
| Dread | Body 15 | Ranged hits lower enemy Armor | |
| Rush Of Blood | Body 15 | Faster reload after a dismemberment | |
| Skullcracker | Body 15 | Quick melee hits harder at low Stamina | |
| Spontaneous Obliteration | Body 15 | Chance to instantly kill enemies at low Health | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Onslaught | Body 20 | Ammo refill after an LMG kill | |
| Rip And Tear | Body 20 | Shotgun shots and quick melee attacks boost each other | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Painducer | Integumentary System | Spreads damage taken over time | |
| Fortified Ankles | Legs | Charged jumps | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Epimorphic Skeleton | Skeleton | More max Health |
| Name | Image | Effect |
|---|---|---|
| Swiss Cheese | More armor penetration | |
| Firecracker | Explosive rounds | |
| Big Mag | Bigger magazine |
Lore
The MA70 HB is the light machine gun of Midnight Arms. Like the other x-MOD2 guns, this one is hidden somewhere in Dogtown rather than sold. Each one is a familiar weapon rebuilt for extra modification, with an optimised design for better handling.
This one comes from a wreck. A Militech aircraft went down near the Luxor High Wellness Spa in Luxor Heights, and the machine gun is still on board. The crash site is on the hills of Dogtown's south side, close to the looping road. A sealed door blocks the way in, and only a high enough Body can open it.
Notes
- The MA70 HB x-MOD2 is the Iconic variant of the Midnight Arms MA70 HB.
Weapon Categories
All Machine Guns
Every machine gun is listed below. The Iconic weapons come first, then the standard ones.
Iconic Machine Guns
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| MA70 HB x-MOD2 | Dogtown |
Standard Machine Guns
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| M2067 Defender | +85% | 25% | ||
| MA70 HB | +85% | 25% | ||
| Mk. 31 HMG |