Kyubi
| Kyubi | |
|---|---|
| Class | Assault Rifle |
| Type | Power |
| Ammo | Heavy Ammo |
The Kyubi is a Tsunami assault rifle that fires one round per trigger pull. It is a marksman's rifle in an assault rifle body. Its tagline says it plainly: semi-auto, all awesome. Each shot hits hard for an assault rifle. The Kyubi works best in a Reflexes build that prefers careful shots over spraying. Its name refers to the nine-tailed fox of Japanese myth. It is also the base rifle for the Iconic rifles Chinook, Hawk and Kyubi x-MOD2, all from the Phantom Liberty expansion. Weapon shops in Night City stock the Kyubi. Phantom Liberty adds it to the shop at the EBM Petrochem Stadium in Dogtown.
Combat
The Kyubi is a semi-automatic Power rifle with a twenty-round magazine. Every round needs its own pull of the trigger. The rifle's damage depends on aim, not on holding the button down. Its accurate single shots work well with the assault rifle perks that reward hitting the same target again and again.
The rifle takes a scope and a muzzle attachment. Only Power weapons can take a suppressor. A suppressed Kyubi becomes a quiet marksman rifle for stealth. As a Power weapon, its bullets can ricochet off hard surfaces, which helps against enemies who hide behind low walls.
How to Get Kyubi Guide
- Buy the Kyubi from a weapon shop in Night City.
- With Phantom Liberty, buy it from the weapon shop at the EBM Petrochem Stadium in Dogtown.
- Loot it from enemies who carry one.
Kyubi Map Location
The map shows the EBM Petrochem Stadium in Dogtown, where the weapon shop sells it.
Kyubi map location:
Map credit by Map Genie.
Compatible Mods
13 scopes, 9 muzzles and 11 weapon mods are compatible with Kyubi.
| Name | Image | Effect |
|---|---|---|
| Add-Vantage | Adds zoom and effective range | |
| CQO Kanone MINI Mk.72 | Adds zoom and effective range | |
| ClearVue Mk.8 | Adds zoom and effective range | |
| E255 Percipient | Adds zoom and effective range | |
| Handyman | Adds zoom and effective range, more headshot crit chance at top tier | |
| Hyakume | Adds zoom and effective range | |
| Jue | Adds zoom and effective range | |
| Kairo SA-1 | Adds zoom and effective range | |
| Kanetsugu | Adds zoom, effective range and crit chance | |
| Mk.2x Grandstand | Adds zoom and effective range | |
| OS-1 GimletEye | Adds zoom and effective range | |
| SO-21 Saika | Adds zoom, effective range and crit chance | |
| Type 2067 | Adds zoom and effective range, lowers bullet spread |
| Name | Image | Effect |
|---|---|---|
| CS-1 Taipan | Silences shots and raises stealth damage, lowers base damage | |
| RC-7 Aswang | Lowers recoil angle and direction, slightly lowers crit chance | |
| RC-7 Ifrit | Lowers recoil, slightly lowers crit chance | |
| RC-7 Strigoi | Lowers recoil | |
| RC-7 Varkolak | Raises ricochet chance and ricochet angle | |
| RC-7 Zaar | Lowers recoil angle, slightly lowers crit chance | |
| TSX Tocororo | Raises stealth damage, lowers base damage | |
| XC-10 Cetus | Raises stealth damage, lowers base damage | |
| XC-10 Strix | Raises stealth damage, lowers base damage |
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Critochet | Raises crit chance with ricochets | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet |
Upgrades
The Kyubi gains power by tier. Higher tiers show up in shops and on enemies as V levels up. A bought rifle matches a looted one of the same tier.
Character Builds
The Kyubi uses the assault rifle perks in the Reflexes tree. Ready, Rested, Reloaded lowers the Stamina cost of shooting and speeds up reloads at high Stamina. Tunnel Vision adds effective range and accuracy, which helps a semi-automatic rifle at distance. Sharpshooter gains a stack with every hit. Practice Makes Perfect gives crit chance and crit damage for each stack. Shoot To Chill adds armor penetration for each stack. Salt In The Wound deals bonus damage after seven hits in a row on the same target.
For cyberware, the Ballistic Coprocessor gives most shots a chance to ricochet and adds ricochet damage. Kerenzikov slows time for a precise shot during a slide or dodge. The Tyrosine Injector adds headshot damage after a takedown. It helps when a suppressed Kyubi starts a fight from stealth. Its mod slots take assault rifle and Power weapon mods. Better Half adds crit chance for the second half of each magazine. Critochet boosts crit chance on ricochets. Big Mag makes the magazine larger, but reloads get slower.
Select a Build
A Blood Pump at the start of a fight triggers Adrenaline Rush for extra Health. An air Dash while aiming triggers Kerenzikov, and the Sandevistan follows once Kerenzikov ends. Headshots deal the bulk of the damage, and cover is the place to recover Health.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and other status effects during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Parkour! | Reflexes 4 | Faster climbing and vaulting | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Steady Grip | Reflexes 9 | Shoot while Dashing | |
| Can't Touch This | Reflexes 9 | Full Mitigation Chance while Dashing | |
| Mean Streak | Reflexes 9 | Stamina back after a kill while Dashing | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Spice Of Life | Reflexes 9 | Faster swaps and less spread after a swap | |
| Tunnel Vision | Reflexes 9 | More range and accuracy | |
| Mind Over Matter | Reflexes 9 | Less recoil when aiming | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Aerodynamic | Reflexes 15 | Stronger Mitigation in midair | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| Sharpshooter | Reflexes 15 | Faster aim and stacks that ease Stamina use | |
| Shoot To Chill | Reflexes 15 | Armor penetration per Sharpshooter stack | |
| Practice Makes Perfect | Reflexes 15 | Crit Chance and Crit Damage per Sharpshooter stack | |
| Gundancer | Reflexes 15 | No slowdown while aiming | |
| Air Kerenzikov | Reflexes 15 | Kerenzikov in midair holds the character in the air | |
| Salt In The Wound | Reflexes 20 | Seven hits on one target deal a bonus burst | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Shock Absorber | Hands | Less recoil | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Reinforced Tendons | Legs | Double jump | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Spring Joints | Skeleton | Stronger Mitigation |
| Name | Image | Effect |
|---|---|---|
| Better Half | More crit chance in the second half of the magazine | |
| Equalizer | More damage against elite enemies | |
| Swiss Cheese | More armor penetration for more Stamina per shot | |
| Ready Steady | Less recoil |
Notes
- Chinook, Hawk and Kyubi x-MOD2 are Iconic variants of the Kyubi.
Weapon Categories
All Assault Rifles
Every assault rifle is listed below. The Iconic weapons come first, then the standard ones.
Iconic Assault Rifles
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Carmen | +100% | 50% | Dogtown | |
| Chinook | ||||
| Divided We Stand | +50% | Rancho Coronado | ||
| Hawk | +175% | 25% | Dogtown | |
| Hercules 3AX | +50% | 25% | Dogtown | |
| Kyubi x-MOD2 | +150% | 25% | Dogtown | |
| Moron Labe | +85% | 25% | Badlands South | |
| Pit Bull | ||||
| Prejudice | +100% | 25% | Little China | |
| Psalm 11:6 | +100% | 25% | Northside | |
| Umbra x-MOD2 | +100% | 25% | Dogtown |
Standard Assault Rifles
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| D5 Copperhead | +100% | 25% | ||
| D5 Sidewinder | +50% | |||
| DA8 Umbra | +100% | 25% | ||
| HJSH-18 Masamune | +125% | 25% | ||
| Kyubi | ||||
| M251s Ajax | +100% | 25% | ||
| Nowaki | +150% |