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Kyubi



Kyubi
Kyubi
Class Assault Rifle
Type Power
Ammo Heavy Ammo

The Kyubi is a Tsunami assault rifle that fires one round per trigger pull. It is a marksman's rifle in an assault rifle body. Its tagline says it plainly: semi-auto, all awesome. Each shot hits hard for an assault rifle. The Kyubi works best in a Reflexes build that prefers careful shots over spraying. Its name refers to the nine-tailed fox of Japanese myth. It is also the base rifle for the Iconic rifles Chinook, Hawk and Kyubi x-MOD2, all from the Phantom Liberty expansion. Weapon shops in Night City stock the Kyubi. Phantom Liberty adds it to the shop at the EBM Petrochem Stadium in Dogtown.

Combat


The Kyubi is a semi-automatic Power rifle with a twenty-round magazine. Every round needs its own pull of the trigger. The rifle's damage depends on aim, not on holding the button down. Its accurate single shots work well with the assault rifle perks that reward hitting the same target again and again.

The rifle takes a scope and a muzzle attachment. Only Power weapons can take a suppressor. A suppressed Kyubi becomes a quiet marksman rifle for stealth. As a Power weapon, its bullets can ricochet off hard surfaces, which helps against enemies who hide behind low walls.

How to Get Kyubi Guide


  • Buy the Kyubi from a weapon shop in Night City.
  • With Phantom Liberty, buy it from the weapon shop at the EBM Petrochem Stadium in Dogtown.
  • Loot it from enemies who carry one.

Kyubi Map Location


The map shows the EBM Petrochem Stadium in Dogtown, where the weapon shop sells it.

Kyubi map location:

Map credit by Map Genie.

Compatible Mods


13 scopes, 9 muzzles and 11 weapon mods are compatible with Kyubi.

Name Image Effect
Add-Vantage Add-Vantage Adds zoom and effective range
CQO Kanone MINI Mk.72 CQO Kanone MINI Mk.72 Adds zoom and effective range
ClearVue Mk.8 ClearVue Mk.8 Adds zoom and effective range
E255 Percipient E255 Percipient Adds zoom and effective range
Handyman Handyman Adds zoom and effective range, more headshot crit chance at top tier
Hyakume Hyakume Adds zoom and effective range
Jue Jue Adds zoom and effective range
Kairo SA-1 Kairo SA-1 Adds zoom and effective range
Kanetsugu Kanetsugu Adds zoom, effective range and crit chance
Mk.2x Grandstand Mk.2x Grandstand Adds zoom and effective range
OS-1 GimletEye OS-1 GimletEye Adds zoom and effective range
SO-21 Saika SO-21 Saika Adds zoom, effective range and crit chance
Type 2067 Type 2067 Adds zoom and effective range, lowers bullet spread
Name Image Effect
CS-1 Taipan CS-1 Taipan Silences shots and raises stealth damage, lowers base damage
RC-7 Aswang RC-7 Aswang Lowers recoil angle and direction, slightly lowers crit chance
RC-7 Ifrit RC-7 Ifrit Lowers recoil, slightly lowers crit chance
RC-7 Strigoi RC-7 Strigoi Lowers recoil
RC-7 Varkolak RC-7 Varkolak Raises ricochet chance and ricochet angle
RC-7 Zaar RC-7 Zaar Lowers recoil angle, slightly lowers crit chance
TSX Tocororo TSX Tocororo Raises stealth damage, lowers base damage
XC-10 Cetus XC-10 Cetus Raises stealth damage, lowers base damage
XC-10 Strix XC-10 Strix Raises stealth damage, lowers base damage
Name Image Effect
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Critochet Critochet Raises crit chance with ricochets
Equalizer Equalizer More damage against Elite enemies
Firecracker Firecracker Shoots explosive rounds
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Pax Pax Makes the weapon non-lethal, more damage outside combat
Pyro Pyro Turns part of the damage into Thermal damage with a chance to Burn
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Shuffler Shuffler Drawing the weapon refills part of the magazine
Swiss Cheese Swiss Cheese More armor penetration, higher Stamina cost per bullet

Upgrades


The Kyubi gains power by tier. Higher tiers show up in shops and on enemies as V levels up. A bought rifle matches a looted one of the same tier.

Character Builds


The Kyubi uses the assault rifle perks in the Reflexes tree. Ready, Rested, Reloaded lowers the Stamina cost of shooting and speeds up reloads at high Stamina. Tunnel Vision adds effective range and accuracy, which helps a semi-automatic rifle at distance. Sharpshooter gains a stack with every hit. Practice Makes Perfect gives crit chance and crit damage for each stack. Shoot To Chill adds armor penetration for each stack. Salt In The Wound deals bonus damage after seven hits in a row on the same target.

For cyberware, the Ballistic Coprocessor gives most shots a chance to ricochet and adds ricochet damage. Kerenzikov slows time for a precise shot during a slide or dodge. The Tyrosine Injector adds headshot damage after a takedown. It helps when a suppressed Kyubi starts a fight from stealth. Its mod slots take assault rifle and Power weapon mods. Better Half adds crit chance for the second half of each magazine. Critochet boosts crit chance on ricochets. Big Mag makes the magazine larger, but reloads get slower.

Select a Build

A Blood Pump at the start of a fight triggers Adrenaline Rush for extra Health. An air Dash while aiming triggers Kerenzikov, and the Sandevistan follows once Kerenzikov ends. Headshots deal the bulk of the damage, and cover is the place to recover Health.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Steady Grip Steady Grip Reflexes 9 Shoot while Dashing
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Mean Streak Mean Streak Reflexes 9 Stamina back after a kill while Dashing
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Spice Of Life Spice Of Life Reflexes 9 Faster swaps and less spread after a swap
Tunnel Vision Tunnel Vision Reflexes 9 More range and accuracy
Mind Over Matter Mind Over Matter Reflexes 9 Less recoil when aiming
Air Dash Air Dash Reflexes 15 Dash in midair
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Shoot To Chill Shoot To Chill Reflexes 15 Armor penetration per Sharpshooter stack
Practice Makes Perfect Reflexes 15 Crit Chance and Crit Damage per Sharpshooter stack
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Air Kerenzikov Air Kerenzikov Reflexes 15 Kerenzikov in midair holds the character in the air
Salt In The Wound Salt In The Wound Reflexes 20 Seven hits on one target deal a bonus burst
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Shock Absorber Shock Absorber Hands Less recoil
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Spring Joints Spring Joints Skeleton Stronger Mitigation
Name Image Effect
Better Half Better Half More crit chance in the second half of the magazine
Equalizer Equalizer More damage against elite enemies
Swiss Cheese Swiss Cheese More armor penetration for more Stamina per shot
Ready Steady Ready Steady Less recoil

Notes


  • Chinook, Hawk and Kyubi x-MOD2 are Iconic variants of the Kyubi.

Weapon Categories




All Assault Rifles



Every assault rifle is listed below. The Iconic weapons come first, then the standard ones.

Iconic Assault Rifles

Name Image Headshot Armor Pen Location
Carmen Carmen +100% 50% Dogtown
Chinook Chinook
Divided We Stand Divided We Stand +50% Rancho Coronado
Hawk Hawk +175% 25% Dogtown
Hercules 3AX Hercules 3AX +50% 25% Dogtown
Kyubi x-MOD2 Kyubi x-MOD2 +150% 25% Dogtown
Moron Labe Moron Labe +85% 25% Badlands South
Pit Bull Pit Bull
Prejudice Prejudice +100% 25% Little China
Psalm 11:6 Psalm 11:6 +100% 25% Northside
Umbra x-MOD2 Umbra x-MOD2 +100% 25% Dogtown

Standard Assault Rifles

Name Image Headshot Armor Pen Location
D5 Copperhead D5 Copperhead +100% 25%
D5 Sidewinder D5 Sidewinder +50%
DA8 Umbra DA8 Umbra +100% 25%
HJSH-18 Masamune HJSH-18 Masamune +125% 25%
Kyubi Kyubi
M251s Ajax M251s Ajax +100% 25%
Nowaki Nowaki +150%