M2067 Defender
| M2067 Defender | |
|---|---|
| Class | Machine Gun |
| Type | Power |
| Ammo | Heavy Ammo |
| Headshot | +85% |
| Armor Pen | 25% |
The M2067 Defender is a Constitutional Arms light machine gun. It is a heavy Power weapon that keeps firing long after a rifle would need a reload. Its in-game line urges the owner to exercise their Second Amendment rights. A huge magazine and a high rate of fire let it shoot for a long time. It works best in a Body build that likes to hold its position. It is the base gun for the Iconic machine gun Wild Dog from the Phantom Liberty expansion. Weapon shops all over Night City stock the Defender, including Robert Wilson's shop in Little China. A machine gun build can start with it at almost any stage.
Combat
The Defender is a heavy weapon. While it is drawn, V moves more slowly and jumps lower. In return, the gun fires a long, steady stream of bullets from an eighty-round magazine. V can keep shooting through most of a fight before a reload. As a Power weapon, its bullets can ricochet off hard surfaces and hit enemies behind cover.
A machine gun build depends on the Body perks. Like A Feather removes the heavy weapon movement penalty, so V moves at normal speed with the Defender. Onslaught refills part of the magazine after each kill. Steady kills can therefore keep the gun firing. Mods and cyberware that cut recoil help keep that long stream on target.
How to Get M2067 Defender Guide
- Buy the M2067 Defender from a weapon shop, such as Robert Wilson's in Little China.
- Loot it from enemies who carry one.
- Craft it at the crafting bench with its crafting spec.
M2067 Defender Map Location
The map shows Robert Wilson's 2nd Amendment shop in Little China.
M2067 Defender map location:
Map credit by Map Genie.
Compatible Mods
11 weapon mods are compatible with M2067 Defender.
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Critochet | Raises crit chance with ricochets | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet |
Crafting Spec
Barry Alken drops the M2067 Defender spec at the Suspected Organized Crime Activity in Little China. The spec lets V craft M2067 Defender in the crafting menu. Every spec in the game is listed on the Crafting Specs page.
The table shows what crafting M2067 Defender costs at each tier.
| Tier | Components |
|---|---|
| Tier 1 | 30 Tier 1 components |
| Tier 2 | 30 Tier 2 components |
| Tier 3 | 30 Tier 3 components |
| Tier 4 | 30 Tier 4 components |
| Tier 5 | 30 Tier 5 components |
Upgrades
The Defender grows by tier. Higher tiers appear in shops and on enemies as V levels up. A crafted machine gun has the same stats as a bought one of its tier. With the crafting spec, crafting components become a new Defender at V's current tier.
Character Builds
Light machine gun perks are in the Body tree. Like A Feather removes the movement penalty of heavy weapons. Bullet Ballet cuts bullet spread while moving. Die! Die! Die! raises crit chance at low Stamina. It also adds fire rate and handling as Stamina falls. Spontaneous Obliteration adds damage to nearby enemies and can dismember targets with low Health outright. Onslaught refills part of the magazine after every kill with one. Pain To Gain cuts the recharge time of Health items after kills during Adrenaline Rush.
For cyberware, Shock Absorber reduces recoil, and Clutch Padding lowers the Stamina cost of shooting. The Ballistic Coprocessor raises the ricochet chance of Power weapons. Its mod slots take machine gun and Power weapon mods. Ready Steady cuts recoil, with a bigger bonus when V aims from cover. Big Mag makes the magazine even larger, but reloads get slower. Focus Fire reduces hip-fire spread but lowers range.
Select a Build
Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Dorph-Head | Body 4 | Brief full Mitigation after using a Health item | |
| Speed Junkie | Body 4 | Faster Health regeneration while sprinting | |
| Die! Die! Die! | Body 9 | Higher crit chance and fire rate at low Stamina | |
| Bullet Ballet | Body 9 | Less bullet spread while moving | |
| Like A Feather | Body 9 | No speed penalty with Shotguns and machine guns | |
| Don't Stop Me Now | Body 9 | Mitigation at low Stamina | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and other status effects during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Spontaneous Obliteration | Body 15 | Chance to instantly kill enemies at low Health | |
| Close-Quarters Carnage | Body 15 | Higher Obliterate chance at close range | |
| Skullcracker | Body 15 | Quick melee hits harder at low Stamina | |
| Dread | Body 15 | Ranged attacks strip enemy armor | |
| Rush Of Blood | Body 15 | Faster reload after a dismemberment | |
| Bloodlust | Body 15 | Dismemberments refill Adrenaline | |
| Rip And Tear | Body 20 | Shotgun shots and quick melee attacks boost each other | |
| Onslaught | Body 20 | Light Machine Gun kills refill ammo | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot |
| Name | Image | Slot | Effect |
|---|---|---|---|
| ThreatEvac | Circulatory System | Faster movement at low Health | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and mechs | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Microgenerator | Hands | Reloading an empty gun charges an electroshock shot | |
| Painducer | Integumentary System | Turns part of damage taken into damage over time | |
| Reinforced Tendons | Legs | Double jump | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Epimorphic Skeleton | Skeleton | More max Health | |
| Spring Joints | Skeleton | Stronger Mitigation |
Notes
- Wild Dog is the Iconic variant of the M2067 Defender.
Weapon Categories
All Machine Guns
Every machine gun is listed below. The Iconic weapons come first, then the standard ones.
Iconic Machine Guns
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| MA70 HB x-MOD2 | Dogtown |
Standard Machine Guns
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| M2067 Defender | +85% | 25% | ||
| MA70 HB | +85% | 25% | ||
| Mk. 31 HMG |