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Sign Skills


The Signs tree strengthens Aard, Igni, Yrden, Quen and Axii. It also unlocks an alternate mode for each Sign. Remastered rebuilt the trees with three ranks per skill. Every Sign skill also adds +0.5/s Stamina regeneration in combat at rank 1.

Alternate Modes


Far-Reaching Aard, Sustained Glyphs, Exploding Shield and Delusion are open from the start. Each alternate mode needs the skill shown beside it.

Sign Mode Needs
Aard Aard Sweep Far-Reaching Aard
Igni Firestream Melt Armor
Yrden Magic Trap Sustained Glyphs
Quen Active Shield Exploding Shield
Axii Puppetmaster Delusion

Skill List


Values are for rank 1.

Skill Rank 1
Far-Reaching Aard Aard range +1 yard
Aard Sweep Aard hits every enemy in a radius, with 21% lower knockdown chance
Shockwave Aard damage +1% of current Vitality
Melt Armor Igni damage lowers enemy armor, +10% burning chance
Firestream A continuous stream of fire
Catalyst +30% Aard and Igni intensity against enemies inside Yrden
Sustained Glyphs Yrden +5 s duration, +10% area, +2 alternate charges, +1 trap
Magic Trap Damages and slows enemies within 14 yards
Supercharged Glyphs Enemies inside Yrden lose 10 Vitality or Essence per second
Exploding Shield A breaking Quen shield pushes enemies back
Active Shield A held shield that turns absorbed damage into Vitality
Fortify Signs Yrden, Quen and Axii last 20% longer
Delusion The target stops advancing during Axii, and Axii works better in dialogue
Puppetmaster The enemy fights as an ally with +20% damage
Domination Axii hits two targets at 50% strength
Chain Reaction Each cast gives the next different Sign +5% intensity, stacking 5 times
Focus +10% sign intensity per Adrenaline Point
Sidestep After a dodge or roll, the next Sign costs 20% less Stamina
Aftershock Every Sign deals magic damage in a small radius
Resonance The next three melee hits after a Sign deal extra damage equal to 10% of sign intensity

All Mechanics


Group Pages
Signs Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity
Stats Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects
Skills and Mutations Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes
Other Systems Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills
World and Lore Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone


All Categories



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