Sign Skills
The Signs tree strengthens Aard, Igni, Yrden, Quen and Axii. It also unlocks an alternate mode for each Sign. Remastered rebuilt the trees with three ranks per skill. Every Sign skill also adds +0.5/s Stamina regeneration in combat at rank 1.
Alternate Modes
Far-Reaching Aard, Sustained Glyphs, Exploding Shield and Delusion are open from the start. Each alternate mode needs the skill shown beside it.
| Sign | Mode | Needs |
|---|---|---|
| Aard | Aard Sweep | Far-Reaching Aard |
| Igni | Firestream | Melt Armor |
| Yrden | Magic Trap | Sustained Glyphs |
| Quen | Active Shield | Exploding Shield |
| Axii | Puppetmaster | Delusion |
Skill List
Values are for rank 1.
| Skill | Rank 1 |
|---|---|
| Far-Reaching Aard | Aard range +1 yard |
| Aard Sweep | Aard hits every enemy in a radius, with 21% lower knockdown chance |
| Shockwave | Aard damage +1% of current Vitality |
| Melt Armor | Igni damage lowers enemy armor, +10% burning chance |
| Firestream | A continuous stream of fire |
| Catalyst | +30% Aard and Igni intensity against enemies inside Yrden |
| Sustained Glyphs | Yrden +5 s duration, +10% area, +2 alternate charges, +1 trap |
| Magic Trap | Damages and slows enemies within 14 yards |
| Supercharged Glyphs | Enemies inside Yrden lose 10 Vitality or Essence per second |
| Exploding Shield | A breaking Quen shield pushes enemies back |
| Active Shield | A held shield that turns absorbed damage into Vitality |
| Fortify Signs | Yrden, Quen and Axii last 20% longer |
| Delusion | The target stops advancing during Axii, and Axii works better in dialogue |
| Puppetmaster | The enemy fights as an ally with +20% damage |
| Domination | Axii hits two targets at 50% strength |
| Chain Reaction | Each cast gives the next different Sign +5% intensity, stacking 5 times |
| Focus | +10% sign intensity per Adrenaline Point |
| Sidestep | After a dodge or roll, the next Sign costs 20% less Stamina |
| Aftershock | Every Sign deals magic damage in a small radius |
| Resonance | The next three melee hits after a Sign deal extra damage equal to 10% of sign intensity |
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills |
| World and Lore | Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone |
All Categories