Critical Hits
Critical hits run on two weapon stats: crit chance and crit damage. Weapons list them as "Critical hit chance" and "Critical hit damage bonus". Gear, decoctions, potions, skills and mutations all raise them.
How It Works
- Witcher gear and many relic items have fixed effects.
- Common, master and magic items roll random effects, more of them at higher rarity.
- A sword hit from a full gallop on horseback is usually a critical hit.
Gear That Adds Crits
| Item | Image | Crit Chance | Crit Damage |
|---|---|---|---|
| Toussaint Knight's Steel Sword (Relic) | +20% | +100% | |
| Ancient Elven Sword | +15% | +50% | |
| Katakan Decoction | +10% | - | |
| Superior Thunderbolt | 100% during storms | - |
Skills
Remastered rebuilt the skill trees with three ranks per skill. Rank 1 values:
- Cat School Techniques: +8% crit damage and +2% fast attack damage per piece of light armor.
- Battle Frenzy: +3% crit chance per available Adrenaline Point.
- Crippling Strike: crits from fast attacks cripple enemies, who then take 10% more damage.
- Maiming Shot: after a crit from a weapon or Sign, the next crossbow shot disables monster special abilities for 4 seconds.
- Hunter Instinct: at maximum Adrenaline, +20% crit damage against the targeted enemy type when the correct oil is applied.
- High Tolerance: at 80% Toxicity or more, crit damage rises by 33% of current Toxicity, but Geralt takes 150% damage from enemies.
Mutations
- Magic Sensibilities: Signs can crit, with crit chance and crit damage scaling with Sign intensity. Enemies killed by Sign crits explode.
- Cat Eyes: +50% crossbow crit chance among its crossbow bonuses.
Before Remastered
Old Cat School Techniques gave +25% crit damage per piece of light armor. Killing Spree raised crit chance by 10% per level for each enemy killed while potion Toxicity was above 0. Hunter Instinct gave +20% crit damage per level against the targeted enemy type at maximum Adrenaline.
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge |
All Categories