General Skills
The General tree holds skills that support any playstyle: armor bonuses, Vitality, Toxicity, bombs and Adrenaline. Remastered rebuilt the trees with three ranks per skill. Every General rank also adds +1% Vitality. Values below are for rank 1.
School Techniques
The School Techniques sit at the center of the tree and are open from the start. Each one rewards a single armor weight, and its bonus counts per armor piece worn. Cat School Techniques wants light armor and Bear School Techniques wants heavy armor. Wolf, Griffin, Manticore and Viper School Techniques all want medium armor. Any other General skill opens once a skill connected to it is unlocked.
| Skill | Armor | Rank 1 per Piece |
|---|---|---|
| Cat School Techniques | Light | +8% crit damage, +2% fast attack damage |
| Bear School Techniques | Heavy | +2% max Vitality, +2% strong attack damage |
| Wolf School Techniques | Medium | +2% weapon damage, +2% sign intensity |
| Griffin School Techniques | Medium | +2% sign intensity |
| Manticore School Techniques | Medium | +2% sword damage, +2% bomb damage |
| Viper School Techniques | Medium | +2% max Vitality, +2% poison damage |
Skill List
| Skill | Rank 1 |
|---|---|
| Battle Frenzy | +3% crit chance per Adrenaline Point |
| Adrenaline Burst | +2% Adrenaline gain, and Signs generate Adrenaline |
| Attack is the Best Defense | Successful defensive actions generate Adrenaline |
| Sun and Stars | +10 Vitality/s out of combat by day, +1 Stamina/s in combat at night |
| Strong Back | +20 max inventory weight |
| Survival Instinct | +8% max Vitality |
| Gourmand | Food regenerates Vitality for 5 minutes |
| Anger Management | Signs cost 2 Adrenaline Points when Stamina is empty |
| Elemental Attunement | +3% fire, frost, force, magic and poison damage |
| Synergy | +10% to mutagen slot bonuses |
| Element of Surprise | A bomb hit gives +10% melee damage for 10 s |
| Metabolic Control | +10 max Toxicity |
| Advanced Pyrotechnics | 10% chance a thrown bomb is not used up, immunity to own bomb damage |
| Metabolic Boost | Spends Adrenaline to cut potion Toxicity by 10% per point, decoctions excluded |
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills |
| World and Lore | Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone |
All Categories