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General Skills


The General tree holds skills that support any playstyle: armor bonuses, Vitality, Toxicity, bombs and Adrenaline. Remastered rebuilt the trees with three ranks per skill. Every General rank also adds +1% Vitality. Values below are for rank 1.

School Techniques


The School Techniques sit at the center of the tree and are open from the start. Each one rewards a single armor weight, and its bonus counts per armor piece worn. Cat School Techniques wants light armor and Bear School Techniques wants heavy armor. Wolf, Griffin, Manticore and Viper School Techniques all want medium armor. Any other General skill opens once a skill connected to it is unlocked.

Skill Armor Rank 1 per Piece
Cat School Techniques Light +8% crit damage, +2% fast attack damage
Bear School Techniques Heavy +2% max Vitality, +2% strong attack damage
Wolf School Techniques Medium +2% weapon damage, +2% sign intensity
Griffin School Techniques Medium +2% sign intensity
Manticore School Techniques Medium +2% sword damage, +2% bomb damage
Viper School Techniques Medium +2% max Vitality, +2% poison damage

Skill List


Skill Rank 1
Battle Frenzy +3% crit chance per Adrenaline Point
Adrenaline Burst +2% Adrenaline gain, and Signs generate Adrenaline
Attack is the Best Defense Successful defensive actions generate Adrenaline
Sun and Stars +10 Vitality/s out of combat by day, +1 Stamina/s in combat at night
Strong Back +20 max inventory weight
Survival Instinct +8% max Vitality
Gourmand Food regenerates Vitality for 5 minutes
Anger Management Signs cost 2 Adrenaline Points when Stamina is empty
Elemental Attunement +3% fire, frost, force, magic and poison damage
Synergy +10% to mutagen slot bonuses
Element of Surprise A bomb hit gives +10% melee damage for 10 s
Metabolic Control +10 max Toxicity
Advanced Pyrotechnics 10% chance a thrown bomb is not used up, immunity to own bomb damage
Metabolic Boost Spends Adrenaline to cut potion Toxicity by 10% per point, decoctions excluded

All Mechanics


Group Pages
Signs Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity
Stats Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects
Skills and Mutations Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes
Other Systems Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills
World and Lore Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone


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