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Places of Power


A Place of Power is a magic site tied to one of the Signs. Drawing from one for the first time grants a skill point. It also raises the intensity of its Sign. Skill points are limited, so every Place of Power is worth a detour.

Rewards


Locations


Places of Power stand in these spots, among others.

Region Location
White Orchard North of the Mill
White Orchard Far north of the Mill
White Orchard East of the Abandoned Village
White Orchard Southwest of the Abandoned Village
White Orchard Northeast of the Sawmill
Velen and Novigrad Lornruk
Velen and Novigrad South of Frischlow
Velen and Novigrad Northwest of Downwarren
Velen and Novigrad West of the Ancient Oak
Velen and Novigrad Southeast of Alness
Velen and Novigrad Northeast of Electors' Square, on Temple Isle
Skellige Crossroads on Ard Skellig
Skellige Near Kaer Muire
Skellige Druids' Camp
Skellige Yngvar's Fang
Skellige West of Harviken
Skellige Spikeroog, near Udalryk's family home

All Mechanics


Group Pages
Signs Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity
Stats Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects
Skills and Mutations Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes
Other Systems Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills
World and Lore Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone


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