Alchemy Skills
The Alchemy tree improves potions, decoctions, oils, bombs and poison. Remastered rebuilt the trees with three ranks per skill. Every Alchemy rank also adds +2% potion duration and bomb damage. Several of its skills grow stronger as Toxicity rises.
Tree Layout
Refreshment, Efficiency and Frenzy are the roots, open from the start. Every other skill opens once a skill connected to it is unlocked. Some skills follow a single path:
- Adaptability needs Refreshment.
- Endure Pain needs Frenzy.
- Protective Coating needs Pyrotechnics.
- Acquired Tolerance needs Hunter Instinct.
- Toxic Shock needs Poisoned Blades.
- Cluster Bombs needs Volatile Compound.
- Side Effects needs Fast Metabolism.
Skill List
Values are for rank 1.
| Skill | Rank 1 |
|---|---|
| Refreshment | Each potion dose heals 10% Vitality |
| Efficiency | +1 bomb in each slot |
| Frenzy | With potion Toxicity above 1, time slows 5% before an enemy counterattack |
| Adaptability | Mutagen decoctions last 33% longer |
| Endure Pain | +10% max Vitality while Toxicity is over the safe threshold |
| Pyrotechnics | Every bomb deals 50 extra damage |
| Hunter Instinct | At max Adrenaline, +20% crit damage against the enemy type the oil targets |
| Poisoned Blades | Oiled blades have a 5% chance to poison |
| Protective Coating | 5% protection against the enemy type the oil targets |
| Acquired Tolerance | +1 max Toxicity per learned alchemy recipe |
| Toxic Shock | A strong attack on a poisoned enemy bursts the poison for 25% of the hit, once every 5 s |
| Tissue Transmutation | Decoctions add 300 max Vitality while they last |
| High Tolerance | At 80% Toxicity or more, 150% damage taken and crit damage +33% of current Toxicity |
| Volatile Compound | +0.1% bomb damage per point of Toxicity |
| Debilitating Poison | Poisoned enemies deal 5% less damage |
| Fast Metabolism | Toxicity drops 1 point per second faster |
| Cluster Bombs | Bombs split into 2 fragments, each dealing 40% of the bomb's damage |
| Side Effects | 33% chance a potion also triggers another random potion, with no extra Toxicity |
| Potent Sting | Poisoned weapons deal +5% damage, or +10% against poison-immune targets |
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills |
| World and Lore | Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone |
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