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Alchemy Skills


The Alchemy tree improves potions, decoctions, oils, bombs and poison. Remastered rebuilt the trees with three ranks per skill. Every Alchemy rank also adds +2% potion duration and bomb damage. Several of its skills grow stronger as Toxicity rises.

Tree Layout


Refreshment, Efficiency and Frenzy are the roots, open from the start. Every other skill opens once a skill connected to it is unlocked. Some skills follow a single path:

  • Adaptability needs Refreshment.
  • Endure Pain needs Frenzy.
  • Protective Coating needs Pyrotechnics.
  • Acquired Tolerance needs Hunter Instinct.
  • Toxic Shock needs Poisoned Blades.
  • Cluster Bombs needs Volatile Compound.
  • Side Effects needs Fast Metabolism.

Skill List


Values are for rank 1.

Skill Rank 1
Refreshment Each potion dose heals 10% Vitality
Efficiency +1 bomb in each slot
Frenzy With potion Toxicity above 1, time slows 5% before an enemy counterattack
Adaptability Mutagen decoctions last 33% longer
Endure Pain +10% max Vitality while Toxicity is over the safe threshold
Pyrotechnics Every bomb deals 50 extra damage
Hunter Instinct At max Adrenaline, +20% crit damage against the enemy type the oil targets
Poisoned Blades Oiled blades have a 5% chance to poison
Protective Coating 5% protection against the enemy type the oil targets
Acquired Tolerance +1 max Toxicity per learned alchemy recipe
Toxic Shock A strong attack on a poisoned enemy bursts the poison for 25% of the hit, once every 5 s
Tissue Transmutation Decoctions add 300 max Vitality while they last
High Tolerance At 80% Toxicity or more, 150% damage taken and crit damage +33% of current Toxicity
Volatile Compound +0.1% bomb damage per point of Toxicity
Debilitating Poison Poisoned enemies deal 5% less damage
Fast Metabolism Toxicity drops 1 point per second faster
Cluster Bombs Bombs split into 2 fragments, each dealing 40% of the bomb's damage
Side Effects 33% chance a potion also triggers another random potion, with no extra Toxicity
Potent Sting Poisoned weapons deal +5% damage, or +10% against poison-immune targets

All Mechanics


Group Pages
Signs Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity
Stats Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects
Skills and Mutations Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes
Other Systems Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills
World and Lore Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone


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