Adrenaline Points
Adrenaline Points build up as Geralt lands blows in combat. Taking damage costs Adrenaline Points. Many skills spend them for extra damage, crits, healing or Sign casts.
Gaining Adrenaline
- The Perun Runestone weapon upgrade gives +3% Adrenaline Point gain.
- The Alghoul Decoction gives +50% Adrenaline Point gain until the first enemy attack lands on Geralt.
- The Grandmaster Legendary Ursine Steel Sword carries +25% Adrenaline Point gain.
- Every Combat skill gives +1% Adrenaline Point gain at rank 1.
Remastered rebuilt the skill trees with three ranks per skill. These skills raise gain at rank 1:
- Razor Focus: +1 Adrenaline Point on entering combat, and +10% Adrenaline from weapon strikes.
- Resolve: Adrenaline lost on taking damage -33%.
- Cold Blood: each bolt that hits generates 0.3 Adrenaline Points.
- Adrenaline Burst: Adrenaline generation +2%, and Signs generate Adrenaline.
- Attack is the Best Defense: each successful defensive action generates Adrenaline Points, more at higher ranks.
Spending Adrenaline
| Skill | Rank 1 Effect |
|---|---|
| Rend | +10% total damage per point on hit |
| Battle Frenzy | +3% crit chance per point |
| Focus | +10% Sign intensity per point |
| Anger Management | Casts Signs for 2 points when Stamina is empty |
| Flood of Anger | 3 points cast a Sign at its highest level with +50% Sign intensity |
| Undying | At 0 Vitality, restores 10% Vitality per point; once every 30 seconds |
| Metabolic Boost | Potion Toxicity cost -10% per point |
Holding Whirl drains Stamina and Adrenaline. The Mutated Skin mutation cuts damage taken by 15% per Adrenaline Point, up to 45%.
Before Remastered
The old core ability Battle Trance raised weapon damage by 10% per Adrenaline Point. Every level of every Combat skill added +1% Adrenaline Point gain. Adrenaline Burst gave +5% Adrenaline generation and let Sign casts generate Adrenaline.
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge |
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