Nonhumans
Nonhuman is the name humans give to the other races that look like them. Elves, dwarves, gnomes and halflings are the best known. In the Northern Kingdoms, nonhumans live as second-class citizens. Racism against them fuels riots and open war.
Place in the North
Humans took the Continent from the Elder Races and pushed them aside. Many nonhumans live in cities alongside humans, but distrust runs deep. Riots against nonhumans can turn deadly. One such riot ended with Geralt killed while defending nonhumans. The witch hunters of Novigrad target nonhumans as well as mages.
Scoia'tael
The Scoia'tael are nonhuman guerrillas, also called the Squirrels. They wage a guerrilla war against humans in answer to discrimination.
Combat
Nonhuman enemies fall to the steel sword, like humans. Hanged Man's Venom adds +10% attack power against both humans and nonhumans.
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills |
| World and Lore | Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone |
All Categories