Nord Knucklechains
| Nord Knucklechains | |
|---|---|
| Wrap your fists in the hardest of metals, to ensure your foes feel the strength behind your blows. | |
| Type | Fists |
| Damage | |
| Stamina | 14 primary |
| Block |
5 block armour |
| Weight | 2 |
| Durability | 400 |
| Crafting Station | Frost Foundry |
| Station Level | - |
| Crafting Materials | |
| Biome | Deep North |
| Spawn ID | spawn FistGold
|
Nord Knucklechains are the fist weapon of the Deep North. They deal 114 blunt, and their kick staggers six times as hard. Upgrades add slash damage, up to 16 at quality 3. Instead of crafting them outright at a forge, you pour a cast around a mould found in the biome and then harden it in a Frost Foundry.
How to Craft
You make it in a Frost Foundry from:
- 1x Cast: Nord Knucklechains: poured at a level 4 Black Forge from Bloodgold, Long Claws and its mould.
- 5x Liquid Frost: frozen down from Ice in a Frigid Kiln.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Cast: Nord Knucklechains | Deep North | Black Forge | spawn FistGoldUncooked
| |
| Liquid Frost | Deep North | Frigid Kiln | spawn FrozenFuel
|
Mould
You find the Mould: Nord Knucklechains in the Deep North:
- It drops from the trash piles you smash in the Winding Tunnels.
- It lies in the buried chests at Memorial Sites.
- It sits on the weapon stands on the last floor of Mörkhalla.
When to Use It
This is end-game gear: you can only progress through the Deep North once Fader is dead.
Upgrades
You can upgrade it twice at the Black Forge. Each step needs the station one level higher than the last: the first costs the per-level amount and the second costs twice that. Quality 4 would cost four times the per-level amount, but it needs a level 7 Black Forge, above the forge's current maximum of 6, so that row is not yet available.
| Quality | Crafting Station | Blunt | Slash | Durability | Resources |
|---|---|---|---|---|---|
| 1 | Frost Foundry | 114 | 0 | 400 | |
| 2 | Black Forge (Level 5) | 114 | 8 | 450 |
|
| 3 | Black Forge (Level 6) | 114 | 16 | 500 |
|
| 4 | Black Forge (Level 7, not yet available) | 114 | 24 | 550 |
|
Variants
| Weapon | Image | Damage | Elemental Damage | Essence | Spawn ID |
|---|---|---|---|---|---|
| Nord Knucklechains | 114 Blunt, 0 Slash | - | Base weapon | spawn FistGold
| |
| Frostfire Knucklechains | 80 Blunt, 0 Slash | 12 Fire, 88 Frost | Frostfire Essence | spawn FistGold_FrostFire
| |
| Thunderblood Knucklechains | 122 Blunt, 0 Slash | 45 Lightning | Thunderblood Essence | spawn FistGold_BloodLightning
|
Properties
The primary attack is a two-hit combo, with the second hit dealing double damage. The secondary is a kick with extra knockback and six times the stagger.
It blocks with 5 armour and parries at 6x.
At quality 1 they deal 114 blunt and 0 slash, 114 in all. Vilebone Maulclaws, the hardest-hitting weapon of its kind before the Deep North, deal 80 at quality 1, so the Nord Knucklechains hit 43% harder. Each upgrade adds 8 slash, which takes them to 114 blunt and 16 slash, 130 in all, at quality 3.
A primary attack costs 14 stamina and the secondary costs 20. Its hits knock enemies back with a force of 20. An unaware target takes 6x damage instead of the usual 3x.
It weighs 2 and has 400 durability, rising to 500 at quality 3.
It blocks with 5 armour, or 30 on a well-timed parry at 6x. Blocking a melee attack knocks the attacker back with a block force of up to 10.
Against the creatures of the Deep North, blunt deals extra damage to Skeletons and Shapeless and Tiny Pulps. It deals full damage to Elakings, the Eyeless One, Deep North Greydwarves and their Shamans, Hexen, Krigen, Captive Fulings, Imprisoned Dvergr and Kall Fimbulbringer. It deals reduced damage to Barka, Fallen Warriors, Gammeltrolls and Moose.
Because quality 4 needs a level 7 Black Forge, above the forge's current maximum of 6, it stops at quality 3 in practice.
Crafting them from scratch and taking them to quality 3 costs 50 Bloodgold, 15 Timberwood and 2 Long Claws, plus a mould and 5 Liquid Frost.
Notes
- Reforging it into its Frostfire or Thunderblood version resets the new weapon to quality 1, so add the essence before you pay for upgrades.
All Weapon Categories
All Fists
*stats displayed are item's base values. See upgrades under each item for item stats per level.
| Name | Image | Blunt | Slash | Pierce | Elemental Damage | Stamina | Block | Weight | Durability | Crafting Materials | Crafting Station | Spawn ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vilebone Maulclaws | - | 20 | 60 | - | 12 | 5 | 2 | 300 |
|
Forge | spawn FistBjornUndeadClaw
| |
| Paws of the Bear | - | 25 | - | - | 6 | 5 | 2 | 300 |
|
Workbench | spawn FistBjornClaw
| |
| Flesh Rippers | - | 60 | - | - | 10 | 5 | 2 | 300 |
|
Forge | spawn FistFenrirClaw
| |
| Frostfire Knucklechains | 80 | - | - | 12 Fire, 88 Frost | 14 | 5 | 2 | 400 |
|
Black Forge | spawn FistGold_FrostFire
| |
| Nord Knucklechains | 114 | - | - | - | 14 | 5 | 2 | 400 | Frost Foundry | spawn FistGold
| ||
| Thunderblood Knucklechains | 122 | - | - | 45 Lightning | 14 | 5 | 2 | 400 |
|
Black Forge | spawn FistGold_BloodLightning
|