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Ballistic Coprocessor



Ballistic Coprocessor
Ballistic Coprocessor
Class Hands
Tier Tier 1
Attribute Technical Ability
Capacity 2
Location Little China

The Ballistic Coprocessor makes Power weapon bullets bounce reliably. It raises the ricochet chance of Power weapons and shows where each ricochet will go. From Tier 2 onward, ricochets also hit harder. That lets V shoot enemies who hide behind cover by bouncing bullets off walls and floors. It suits any build that uses Power weapons, and it costs almost no capacity. The Ballistic Coprocessor arrives at the very start of the game, when Viktor Vektor installs it during the main job The Ripperdoc, and every ripperdoc sells it afterwards.

Effect


The Ballistic Coprocessor is a passive implant. Power weapons can bounce their bullets off hard surfaces. Without the implant, those ricochets are rare and hard to predict. With it, Power weapon bullets ricochet far more often. The implant also shows a preview of the path a ricochet will take. V can then aim at a wall or floor and send the bullet into an enemy behind cover.

From Tier 2 onward, ricochets deal extra damage. The bonus starts below a tenth. At Tier 5++ it reaches nearly a third.

The implant is attuned to Technical Ability. Each Technical Ability point adds a small bonus to ricochet damage. A character with full Technical Ability gains two percent more ricochet damage.

How to Get Ballistic Coprocessor Guide


  • Complete the main job The Ripperdoc, where Viktor Vektor installs the implant.
  • Buy it from any ripperdoc in Night City or Dogtown at any level.
  • Return to a ripperdoc every ten levels for a higher tier.
  • Upgrade it at a ripperdoc with crafting components.

Ballistic Coprocessor Map Location and Quest Guide


  1. Finish the main job The Rescue and wake up in V's apartment to start the main job The Ripperdoc.
  2. Meet Jackie Welles at the food stall below Megabuilding H10 and talk to him.
  3. Take the car and drive with Jackie to Misty's Esoterica in Little China.
  4. Go down the stairs behind the shop to Viktor Vektor's clinic.
  5. Talk to Viktor, then pay him or promise to pay once the job is done.
  6. Take a seat in the chair to open the cyberware screen.
  7. Install the Ballistic Coprocessor in the Hands slot.

Ballistic Coprocessor map location:

Map credit by Map Genie.

Upgrades


The Ballistic Coprocessor comes in every tier from Tier 1 to Tier 5++. Tier 2 adds the ricochet damage bonus, and each later step raises it. The capacity cost stays tiny and the same at every tier. Ripperdocs stock a higher tier every ten levels, from Tier 2 at level 10 to Tier 5 at level 40. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++.

The table shows what each tier step of Ballistic Coprocessor costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 10 Tier 1 components -
Tier 1+ to Tier 2 7 Tier 2 components -
Tier 2 to Tier 2+ 10 Tier 2 components -
Tier 2+ to Tier 3 7 Tier 3 components -
Tier 3 to Tier 3+ 10 Tier 3 components -
Tier 3+ to Tier 4 7 Tier 4 components -
Tier 4 to Tier 4+ 10 Tier 4 components -
Tier 4+ to Tier 5 7 Tier 5 components -
Tier 5 to Tier 5+ 10 Tier 5 components -
Tier 5+ to Tier 5++ 25 Tier 5 components Phantom Liberty

Character Builds


The Ballistic Coprocessor belongs in any build that uses Power weapons. The ricochet preview helps most against enemies who stay behind cover.

The implant sits in the Hands slot. The Hands slot holds only one implant at first. The Technical Ability perk Ambidextrous unlocks a second Hands slot. With that perk, V can keep the Ballistic Coprocessor and add another hand implant. Its tiny capacity cost means it almost never pushes another implant out.

Select a Build

Dashes carry the character behind enemy lines to cut groups apart with blades. Finishers restore Stamina, so the Sandevistan is turned off before each one. High Mitigation from Countershell, NeoFiber and Spring Joints cuts most incoming damage.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Lead And Steel Lead And Steel Reflexes 9 Block bullets with Blades
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Seeing Double Reflexes 9 Counterattacks hit harder and can stun
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Flash Of Steel Flash Of Steel Reflexes 15 Faster movement and attacks after a Finisher
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Slaughterhouse Reflexes 20 Every Blade hit applies Bleeding
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Stabber Stabber Nervous System More crit chance with Blades and throwables
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage

Headshots deal most of the damage, and Focus and Deadeye only work at full Stamina, so each fight starts with a full Stamina bar. The Sandevistan slows time so a whole group can drop one headshot at a time. A silenced pistol handles quiet kills before a fight, and a shotgun deals with enemies that get close.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
No Sweat No Sweat Cool 9 Kills cut the Stamina cost of Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Pull! Pull! Cool 9 Easier to shoot grenades out of the air
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swaps to pistols and rifles
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free hip fire and faster movement during Focus
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Steady Grip Steady Grip Reflexes 9 Shoot while Dashing
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Clutch Padding Clutch Padding Circulatory System Cheaper shooting
Kiroshi The Oracle Optics Kiroshi The Oracle Optics Face Scanning highlights enemies behind cover
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Shock Absorber Shock Absorber Hands Less recoil
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Spring Joints Spring Joints Skeleton Stronger Mitigation
Bionic Joints Bionic Joints Skeleton More armor

The build deals huge damage at close range with shotguns and obliterates enemies outright. Health regen and Adrenaline Rush keep the character alive. Borzaya handles anything further away.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free Stamina hip fire
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Shock Absorber Shock Absorber Hands Less recoil
Chitin Chitin Integumentary System Extra Health regeneration
Reinforced Tendons Reinforced Tendons Legs Double jump
Adreno-Trigger Adreno-Trigger Nervous System Faster movement when combat starts
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Rara Avis Rara Avis Skeleton More armor
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The database entry describes the Ballistic Coprocessor as a coprocessor with an integrated servomotor system. The implant links V's weapon to V's optics. That link gives real-time tracking of the weapon's status. It also shows a preview of each ricochet's path. Viktor installs it together with V's first Kiroshi optics. During The Ripperdoc, V draws a weapon at his request to test the new hand cyberware.

Cyberware Categories




All Hands Cyberware



Every Hands implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Hands Cyberware

Name Image Attribute Capacity Location
Immovable Force Immovable Force 35 Dogtown

Standard Hands Cyberware

Name Image Attribute Capacity Location
Ballistic Coprocessor Ballistic Coprocessor Technical Ability 2 Little China
Handle Wrap Handle Wrap Cool
Microgenerator Microgenerator Intelligence
Shock Absorber Shock Absorber Cool 12
Smart Link Smart Link Intelligence 4
Tattoo: Johnny's Special Tattoo: Johnny's Special Little China
Tattoo: Together Forever Tattoo: Together Forever Little China
Tattoo: Tyger Claws Dermal Imprint Tattoo: Tyger Claws Dermal Imprint 0