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Painducer



Painducer
Painducer
Class Integumentary System
Tier Tier 4
Attribute Body
Capacity 30

The Painducer takes part of every hit V suffers and spreads it out over a few seconds. The damage still arrives, but it no longer lands all at once. A big burst that would drop V to zero turns into a slower drain. That slower drain buys time to use a Health Item, find cover or finish the fight. A Body character with plenty of Health and healing gets the most from it. The Painducer is a late game implant that every ripperdoc in Night City and Dogtown sells from level 30.

Effect


The Painducer converts a share of all damage taken into damage over time. At Tier 4 it converts 25%, and at Tier 5 it converts 30%. The converted part is dealt to V slowly instead of in one hit.

The effect matters most against large single hits. A shotgun blast, a sniper shot or a boss attack loses part of its punch at the moment of impact. Health regeneration and Health Items then have a chance to cover the delayed part.

The Painducer is attuned to Body. Each point of Body adds half a percent of resistance to damage over time.

The implant adds a large block of armor as well. Its stat bonuses raise the Health Item effect and, from Tier 2, reduce damage from Poisoned enemies.

How to Get Painducer Guide


  • Reach level 30.
  • Visit any ripperdoc clinic in Night City or Dogtown and open the Integumentary System slots.
  • Buy and install the Painducer.

Painducer Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Painducer map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Painducer at Tier 4 from level 30 and at Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the share of damage converted and the armor. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Painducer costs at a ripperdoc.

Upgrade Components Requirement
Tier 4 to Tier 4+ 50 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 50 Tier 5 components -
Tier 5+ to Tier 5++ 125 Tier 5 components Phantom Liberty

Character Builds


The Painducer belongs in a Body build. Painkiller unlocks slow Health regeneration in combat. Comeback Kid raises that regeneration the lower V's Health falls. Army Of One adds regeneration for each nearby enemy. These perks heal V while the delayed damage is still ticking. Adrenaline Rush grants Adrenaline, an extra layer of Health, when V uses a Health Item or Blood Pump cyberware.

In Technical Ability, All Things Cyber lowers the capacity cost of Integumentary System implants by 20%. Chrome Constitution cuts incoming damage by 5% when every Integumentary System and Skeleton slot is filled. The Pain Editor and ProxiShield fit beside the Painducer in the other Integumentary System slots. The Pain Editor shrinks every hit, and the Painducer then spreads out what is left.

Select a Build

Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Bullet Ballet Bullet Ballet Body 9 Less bullet spread while moving
Like A Feather Like A Feather Body 9 No speed penalty with Shotguns and machine guns
Don't Stop Me Now Don't Stop Me Now Body 9 Mitigation at low Stamina
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Dread Dread Body 15 Ranged attacks strip enemy armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Spring Joints Spring Joints Skeleton Stronger Mitigation

A shotgun blows enemies apart, and a club, bat, hammer or bare fists beat down whatever survives. Gorilla Arms keep the character armed in high security areas.

Attributes: Body 20, Reflexes 15, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Breakthrough Breakthrough Body 9 Strong attacks strip enemy Armor for a short time
Clapback Clapback Body 9 Defensive attacks knock down and counterattacks stun
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a blunt weapon
Kinetic Absorption Kinetic Absorption Body 9 Blocking gives Stamina and blunt weapon damage
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Aftershock Aftershock Body 15 Stamina for each enemy hit by Quake
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Reinforced Tendons Reinforced Tendons Legs Double jump
Militech Berserk Militech Berserk Operating System Invulnerable melee mode with faster attacks
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

The build fights at close range with shotguns and uses LMGs for ranged firepower. Berserk goes on for a chainsword that deals massive crit damage.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Ballet Bullet Ballet Body 9 Tighter bullet spread while moving
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Dread Dread Body 15 Ranged hits lower enemy Armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Onslaught Onslaught Body 20 Ammo refill after an LMG kill
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Fortified Ankles Fortified Ankles Legs Charged jumps
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The in-game line sums up the idea. It tells the user to break their suffering up into small, manageable installments.

Cyberware Categories




All Integumentary System Cyberware



Every Integumentary System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Integumentary System Cyberware

Name Image Attribute Capacity Location
Chitin Chitin Body Dogtown
Peripheral Inverse Peripheral Inverse Dogtown

Standard Integumentary System Cyberware

Name Image Attribute Capacity Location
Carapace Carapace Technical Ability 16
Cellular Adapter Cellular Adapter Technical Ability
Cogito Lattice Cogito Lattice
Countershell Countershell Reflexes 12
Defenzikov Defenzikov
Nano-Plating Nano-Plating
Optical Camo Optical Camo Cool 20
Pain Editor Pain Editor Cool 35
Painducer Painducer Body 30
ProxiShield ProxiShield Body 10
RangeGuard RangeGuard Cool 14
Shock-N-Awe Shock-N-Awe Technical Ability
Subdermal Armor Subdermal Armor Technical Ability 5