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Immovable Force



Immovable Force
Immovable Force
Class Hands
Tier Iconic
Capacity 35
Location Dogtown

Immovable Force steadies V's hands so that guns kick less and shots land closer together. It is an Iconic implant for the Hands slot. It also switches on every weapon effect that normally needs V to be behind cover, wherever V stands. That frees a gunfighter to shoot in the open and still get the bonuses meant for a careful shooter. Assault rifles, SMGs and machine guns gain the most from it. Immovable Force is an early to late game Phantom Liberty implant, sold by the ripperdocs in Dogtown from level 10 and found in Dogtown airdrops.

Effect


Immovable Force is a passive Hands implant with three parts. First, it cuts weapon recoil. The cut grows at every tier. Second, it lowers bullet spread by a quarter at every tier. Third, it turns on all ranged weapon effects that would otherwise need V to be behind cover. V no longer has to hug a wall to get those bonuses.

Its recoil cut is far larger than the one on the common Shock Absorber. Lower recoil keeps the sights on target during long bursts. Lower spread makes hip fire and moving fire more accurate. Together they turn a fast-firing gun into a much more precise one.

Its extra stat bonuses lean toward staying alive. The first bonus raises the Health Regen Bonus. Health arrives at Tier 2 and higher. Explosion Damage Resistance needs the Driver Update perk.

How to Get Immovable Force Guide


  • Install Phantom Liberty and reach Dogtown.
  • Visit a ripperdoc in Dogtown from level 10 to buy it at Tier 2.
  • Return at levels 20, 30 and 40 for higher tiers.
  • Loot it from an airdrop cache in Dogtown, marked by red smoke.

Immovable Force Map Location


Immovable Force map location:

Map credit by Map Genie.

Upgrades


Immovable Force is sold from Tier 2 and climbs to Tier 5++. Each step cuts recoil a little more. The spread cut and the cover effect stay the same at every tier. The capacity cost also stays the same. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++. Cyberware Capacity Shards and the Edgerunner perk help make room for its cost.

The table shows what each tier step of Immovable Force costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 40 Tier 2 components -
Tier 2+ to Tier 3 30 Tier 3 components -
Tier 3 to Tier 3+ 40 Tier 3 components -
Tier 3+ to Tier 4 30 Tier 4 components -
Tier 4 to Tier 4+ 40 Tier 4 components -
Tier 4+ to Tier 5 30 Tier 5 components -
Tier 5 to Tier 5+ 40 Tier 5 components -
Tier 5+ to Tier 5++ 100 Tier 5 components Phantom Liberty

Character Builds


Immovable Force suits any build that shoots a lot of bullets. Mind Over Matter cuts recoil further while aiming. Bullet Ballet cuts bullet spread while moving. Spray And Pray lowers the Stamina cost of hip fire. Tunnel Vision raises effective range and accuracy. Ready, Rested, Reloaded lowers the Stamina cost of assault rifles and SMGs.

The Technical Ability perk Ambidextrous unlocks a second Hands slot. With it, V can pair Immovable Force with the Ballistic Coprocessor for Power weapons or with another Hands implant. Heavy guns such as light machine guns pair well with Like A Feather, which removes their movement speed penalty.

Select a Build

Ping reveals enemies behind walls, and Tech weapon shots pierce the cover between them. A charged shot released at the click of Bolt deals the most damage. With a Militech Sandevistan, the charge starts first and time slows at half charge so the Bolt shot lands as a headshot.

Attributes: Body 17, Reflexes 20, Technical Ability 20, Intelligence 4, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
In Charge In Charge Technical Ability 15 Tech weapons hold a full charge
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Para Bellum Para Bellum Skeleton More armor

The build keeps its distance and picks enemies off one by one with headshots. The Sandevistan goes on before shooting an Elite, so several headshots land if the first one is not enough. A pistol or shotgun stays on hand for enemies that flank the sniping spot.

Attributes: Body 15, Reflexes 13, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Focus Focus Cool 9 More headshot damage and free shots while aiming
No Sweat No Sweat Cool 9 Kills cut the Stamina cost of Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swaps to pistols and rifles
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Kiroshi Clairvoyant Optics Kiroshi Clairvoyant Optics Face Scanning highlights nearby enemies
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Visual Cortex Support Visual Cortex Support Nervous System More crit chance at long range
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

The build plays as run and gun, shooting while sprinting, sliding and dashing. Air Dashes and Tailwind keep the character moving through a fight. Kerenzikov slows time when aiming during a Dash, so the shots stay precise on the move.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Multitasker Multitasker Reflexes 4 Shoot while sprinting, sliding and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Steady Grip Steady Grip Reflexes 9 Shoot while Dashing
Air Dash Air Dash Reflexes 15 Dash in midair
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Air Kerenzikov Air Kerenzikov Reflexes 15 Kerenzikov in midair holds the character in the air
Submachine Fun Submachine Fun Reflexes 20 SMG swaps reload and raise fire rate
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Name Image Slot Effect
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge

Lore


The in-game line for Immovable Force reads: "Take a load off when letting the lead fly." The name and the line both describe the same idea. V's arms become a fixed mount that the gun cannot push around. It is one of the Iconic implants that arrived with Phantom Liberty and are sold only inside Dogtown.

Notes


  • The Shock Absorber is a common Hands implant that also cuts recoil. It costs much less capacity, and its whole effect is a smaller recoil cut.

Cyberware Categories




All Hands Cyberware



Every Hands implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Hands Cyberware

Name Image Attribute Capacity Location
Immovable Force Immovable Force 35 Dogtown

Standard Hands Cyberware

Name Image Attribute Capacity Location
Ballistic Coprocessor Ballistic Coprocessor Technical Ability 2 Little China
Handle Wrap Handle Wrap Cool
Microgenerator Microgenerator Intelligence
Shock Absorber Shock Absorber Cool 12
Smart Link Smart Link Intelligence 4
Tattoo: Johnny's Special Tattoo: Johnny's Special Little China
Tattoo: Together Forever Tattoo: Together Forever Little China
Tattoo: Tyger Claws Dermal Imprint Tattoo: Tyger Claws Dermal Imprint 0