Immovable Force
| Immovable Force | |
|---|---|
| Class | Hands |
| Tier | Iconic |
| Capacity | 35 |
| Location | Dogtown |
Immovable Force steadies V's hands so that guns kick less and shots land closer together. It is an Iconic implant for the Hands slot. It also switches on every weapon effect that normally needs V to be behind cover, wherever V stands. That frees a gunfighter to shoot in the open and still get the bonuses meant for a careful shooter. Assault rifles, SMGs and machine guns gain the most from it. Immovable Force is an early to late game Phantom Liberty implant, sold by the ripperdocs in Dogtown from level 10 and found in Dogtown airdrops.
Effect
Immovable Force is a passive Hands implant with three parts. First, it cuts weapon recoil. The cut grows at every tier. Second, it lowers bullet spread by a quarter at every tier. Third, it turns on all ranged weapon effects that would otherwise need V to be behind cover. V no longer has to hug a wall to get those bonuses.
Its recoil cut is far larger than the one on the common Shock Absorber. Lower recoil keeps the sights on target during long bursts. Lower spread makes hip fire and moving fire more accurate. Together they turn a fast-firing gun into a much more precise one.
Its extra stat bonuses lean toward staying alive. The first bonus raises the Health Regen Bonus. Health arrives at Tier 2 and higher. Explosion Damage Resistance needs the Driver Update perk.
How to Get Immovable Force Guide
- Install Phantom Liberty and reach Dogtown.
- Visit a ripperdoc in Dogtown from level 10 to buy it at Tier 2.
- Return at levels 20, 30 and 40 for higher tiers.
- Loot it from an airdrop cache in Dogtown, marked by red smoke.
Immovable Force Map Location
Immovable Force map location:
Map credit by Map Genie.
Upgrades
Immovable Force is sold from Tier 2 and climbs to Tier 5++. Each step cuts recoil a little more. The spread cut and the cover effect stay the same at every tier. The capacity cost also stays the same. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++. Cyberware Capacity Shards and the Edgerunner perk help make room for its cost.
The table shows what each tier step of Immovable Force costs at a ripperdoc.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 2 to Tier 2+ | 40 Tier 2 components | - |
| Tier 2+ to Tier 3 | 30 Tier 3 components | - |
| Tier 3 to Tier 3+ | 40 Tier 3 components | - |
| Tier 3+ to Tier 4 | 30 Tier 4 components | - |
| Tier 4 to Tier 4+ | 40 Tier 4 components | - |
| Tier 4+ to Tier 5 | 30 Tier 5 components | - |
| Tier 5 to Tier 5+ | 40 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 100 Tier 5 components | Phantom Liberty |
Character Builds
Immovable Force suits any build that shoots a lot of bullets. Mind Over Matter cuts recoil further while aiming. Bullet Ballet cuts bullet spread while moving. Spray And Pray lowers the Stamina cost of hip fire. Tunnel Vision raises effective range and accuracy. Ready, Rested, Reloaded lowers the Stamina cost of assault rifles and SMGs.
The Technical Ability perk Ambidextrous unlocks a second Hands slot. With it, V can pair Immovable Force with the Ballistic Coprocessor for Power weapons or with another Hands implant. Heavy guns such as light machine guns pair well with Like A Feather, which removes their movement speed penalty.
Select a Build
Ping reveals enemies behind walls, and Tech weapon shots pierce the cover between them. A charged shot released at the click of Bolt deals the most damage. With a Militech Sandevistan, the charge starts first and time slows at half charge so the Bolt shot lands as a headshot.
Attributes: Body 17, Reflexes 20, Technical Ability 20, Intelligence 4, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Focus | Cool 9 | More headshot damage and free shots while aiming | |
| Head To Head | Cool 9 | Kills reset Focus | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Rinse And Reload | Cool 9 | Faster reload after a kill while aiming | |
| Deadeye | Cool 15 | More headshot damage and no spread at high Stamina | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| High Noon | Cool 15 | Fast slowed reload after a headshot kill | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Sharpshooter | Reflexes 15 | Faster aim and stacks that ease Stamina use | |
| Gundancer | Reflexes 15 | No slowdown while aiming | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Bolt | Technical Ability 15 | Faster charge and Bolt shots that hit harder | |
| In Charge | Technical Ability 15 | Tech weapons hold a full charge | |
| Shock Value | Technical Ability 15 | Bolt shots ignore armor | |
| Lightning Storm | Technical Ability 15 | Faster charge after each Bolt | |
| Internal Clock | Technical Ability 15 | Wider timing window for a Bolt shot | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Chain Lightning | Technical Ability 20 | Bolt shots arc Electrical damage to 3 nearby enemies |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Heal-On-Kill | Circulatory System | Health back from each kill | |
| Kiroshi Cockatrice Optics | Face | More crit chance | |
| Microgenerator | Hands | Reloading an empty gun charges an electroshock shot | |
| Cellular Adapter | Integumentary System | Tech weapon damage and resistances from Technical Ability | |
| Optical Camo | Integumentary System | Near invisibility for a few seconds | |
| Reinforced Tendons | Legs | Double jump | |
| Para Bellum | Skeleton | More armor |
The build keeps its distance and picks enemies off one by one with headshots. The Sandevistan goes on before shooting an Elite, so several headshots land if the first one is not enough. A pistol or shotgun stays on hand for enemies that flank the sniping spot.
Attributes: Body 15, Reflexes 13, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Feline Footwork | Cool 4 | Faster and safer while crouched | |
| Blind Spot | Cool 4 | Slower enemy detection while crouched | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns before combat | |
| Gag Order | Cool 4 | A quick hit after being spotted delays detection by others | |
| Focus | Cool 9 | More headshot damage and free shots while aiming | |
| No Sweat | Cool 9 | Kills cut the Stamina cost of Focus | |
| Rinse And Reload | Cool 9 | Faster reload after a kill while aiming | |
| Head To Head | Cool 9 | Kills reset Focus | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Deadeye | Cool 15 | More headshot damage and no spread at high Stamina | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| High Noon | Cool 15 | Fast slowed reload after a headshot kill | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Quick Draw | Cool 15 | Faster swaps to pistols and rifles | |
| Ninjutsu | Cool 15 | Sprint while crouched | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Bolt | Technical Ability 15 | Faster charge and Bolt shots that hit harder | |
| Internal Clock | Technical Ability 15 | Wider timing window for a Bolt shot | |
| Shock Value | Technical Ability 15 | Bolt shots ignore armor | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Kiroshi Clairvoyant Optics | Face | Scanning highlights nearby enemies | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Microgenerator | Hands | Reloading an empty gun charges an electroshock shot | |
| Reinforced Tendons | Legs | Double jump | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Visual Cortex Support | Nervous System | More crit chance at long range | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Epimorphic Skeleton | Skeleton | More max Health |
The build plays as run and gun, shooting while sprinting, sliding and dashing. Air Dashes and Tailwind keep the character moving through a fight. Kerenzikov slows time when aiming during a Dash, so the shots stay precise on the move.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Muscle Memory | Reflexes 4 | Reload while sprinting, sliding and vaulting | |
| Multitasker | Reflexes 4 | Shoot while sprinting, sliding and vaulting | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Steady Grip | Reflexes 9 | Shoot while Dashing | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| Gundancer | Reflexes 15 | No slowdown while aiming | |
| Air Kerenzikov | Reflexes 15 | Kerenzikov in midair holds the character in the air | |
| Submachine Fun | Reflexes 20 | SMG swaps reload and raise fire rate | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge |
Lore
The in-game line for Immovable Force reads: "Take a load off when letting the lead fly." The name and the line both describe the same idea. V's arms become a fixed mount that the gun cannot push around. It is one of the Iconic implants that arrived with Phantom Liberty and are sold only inside Dogtown.
Notes
- The Shock Absorber is a common Hands implant that also cuts recoil. It costs much less capacity, and its whole effect is a smaller recoil cut.
Cyberware Categories
All Hands Cyberware
Every Hands implant is listed below. The Iconic ones come first, then the standard ones.
Iconic Hands Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Immovable Force | 35 | Dogtown |
Standard Hands Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Ballistic Coprocessor | Technical Ability | 2 | Little China | |
| Handle Wrap | Cool | |||
| Microgenerator | Intelligence | |||
| Shock Absorber | Cool | 12 | ||
| Smart Link | Intelligence | 4 | ||
| Tattoo: Johnny's Special | Little China | |||
| Tattoo: Together Forever | Little China | |||
| Tattoo: Tyger Claws Dermal Imprint | 0 |