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Wild Dog



Wild Dog
Wild Dog
Class Machine Gun
Type Power
Ammo Heavy Ammo
Tier Iconic
Damage 5.2
DPS 65
Fire Rate 12.5
Location Dogtown

Wild Dog is Kurt Hansen's light machine gun, an Iconic M2067 Defender taken from the ruler of Dogtown in Phantom Liberty. Every hit it lands raises its fire rate and crit chance for a short time. It grows stronger the longer V holds the trigger. When the magazine finally runs out, its quick melee attack deals massive damage. Wild Dog is a heavy weapon for a Body build that holds its ground, fires without stopping and then hits whatever is left. It drops during the main job Firestarter, and it is missable. Wild Dog is a late Phantom Liberty drop from Kurt Hansen at the EBM Petrochem Stadium in Dogtown, during the main job Firestarter.

Combat


Wild Dog is a Power light machine gun, built to fire many bullets rather than to be precise. Like other heavy weapons, it slightly lowers V's movement speed and jump height while it is out.

The Iconic effect rewards long, steady fire. Every hit adds a little more fire rate and crit chance for a few seconds. Those bonuses stack. A long burst into a crowd keeps getting faster and crits more often. Short taps waste the effect, so Wild Dog works best in a fight with many targets.

The second part of the effect helps with the reload. When the magazine is empty, V's quick melee attack with the gun deals massive damage. Instead of reloading in the middle of a group, V can hit the nearest enemy with the gun. V can then reload once there is room.

How to Get Wild Dog Guide


Wild Dog Map Location and Quest Guide


  1. Play the Phantom Liberty story to the main job Firestarter.
  2. Drive to the stadium with Alex and follow Murphy inside.
  3. Leave the weapons in the locker and talk to Hansen while posing as a Cassel twin.
  4. Follow Songbird to the Neural Matrix and choose to help Reed capture her.
  5. Fight back through the stadium to the market entrance, where Hansen and his soldiers attack.
  6. Defeat Kurt Hansen.
  7. Search Hansen's body and take Wild Dog.

Wild Dog map location:

Map credit by Map Genie.

Upgrades


Wild Dog is an Iconic weapon, so it can be raised through the tiers in the Upgrades tab of the crafting menu. Each step costs crafting components, and the gun must be in V's inventory to appear in the list.

The table shows what each tier step of Wild Dog costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Light machine guns use the Body tree. Like A Feather removes the movement penalty for LMGs, which cancels the heavy weapon slowdown. Die! Die! Die! adds crit chance at low Stamina. It also adds fire rate and handling as Stamina drops. Bullet Ballet reduces the spread while moving. Spontaneous Obliteration adds the chance to Obliterate weakened enemies. Onslaught refills part of the magazine after each LMG kill, which keeps a long burst going. Skullcracker raises quick melee damage as Stamina drops, which adds to the empty-magazine melee attack.

For cyberware, Immovable Force and Shock Absorber reduce recoil, which helps keep a long burst on target. Clutch Padding lowers the Stamina cost of shooting. V can then control Stamina for the Body perks that depend on high or low Stamina.

Select a Build

Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Bullet Ballet Bullet Ballet Body 9 Less bullet spread while moving
Like A Feather Like A Feather Body 9 No speed penalty with Shotguns and machine guns
Don't Stop Me Now Don't Stop Me Now Body 9 Mitigation at low Stamina
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Dread Dread Body 15 Ranged attacks strip enemy armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Painducer Painducer Integumentary System Turns part of damage taken into damage over time
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Spring Joints Spring Joints Skeleton Stronger Mitigation

Lore


Kurt Hansen runs Dogtown, and his BARGHEST soldiers hold the district. In Firestarter, V and Alex walk into his stadium disguised as the Cassel twins. Hansen tests their cover story over drinks, and V has to stay in character. When Songbird arrives, V must decide whether to help her escape or hand her to Solomon Reed. That choice decides how the night ends.

On the route that sides with Reed, the deception falls apart and Hansen turns on V. Beating him lets V loot his weapons, Wild Dog among them. Hansen's revolver Bald Eagle and his knife Fang come from the same body.

The gun's in-game line suits its owner: this dog has a big appetite, so do not forget to feed it.

Notes


Weapon Categories




All Machine Guns



Every machine gun is listed below. The Iconic weapons come first, then the standard ones.

Iconic Machine Guns

Name Image Damage DPS Fire Rate Headshot Armor Pen Location
MA70 HB x-MOD2 MA70 HB x-MOD2 10.8 60 5.56 - - Dogtown
Wild Dog Wild Dog 5.2 65 12.5 - - Dogtown

Standard Machine Guns

Name Image Damage DPS Fire Rate Headshot Armor Pen Location
M2067 Defender M2067 Defender 5.9 65 11 +85% 25% -
MA70 HB MA70 HB 8 60 7.52 +85% 25% -
Mk. 31 HMG Mk. 31 HMG 20 133 6.67 - - -