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Thermal Projectile Launch System



Thermal Projectile Launch System
Thermal Projectile Launch System
Class Arms
Tier Tier 2
Attribute Intelligence
Capacity 8

The Thermal Projectile Launch System turns V's arm into a small launcher for incendiary shells. Each shell explodes for heavy Thermal damage and can set enemies on fire. Holding the button charges the shot for a bigger blast and a much higher chance to Burn. The launcher sits in the Combat Gadget slot, so V can fire it while still holding a gun. Unlike the standard launcher, this variant draws extra damage from Intelligence, which makes it a natural fit for a netrunner. The Thermal Projectile Launch System is an early game implant that every ripperdoc in Night City and Dogtown sells from level 10.

Effect


The Thermal Projectile Launch System is an Arms implant that works like a grenade. It goes into the Combat Gadget quickslot and fires with the Combat Gadget button. A quick press fires a normal shell. The shell explodes on impact, deals heavy Thermal damage in an area and has a small chance to apply Burn.

Holding the button charges the shot. A charged shell deals 30% more damage and has a 25% larger blast. Its Burn chance also rises by 30%.

Burn is a status effect that deals Thermal damage over a short time. A charged shell into a group can leave several enemies burning at once.

The launcher has a set number of charges, and each shot uses one. Charges refill over time.

The Thermal Projectile Launch System is attuned to Intelligence. Each point of Intelligence adds 0.5% damage to its shells. At 20 Intelligence, that is 10% more damage. Its stat bonuses add Health Item Effect and, from Tier 2, RAM regeneration whenever V neutralizes an enemy.

The Arms slot holds only one implant. The launcher takes the place of Mantis Blades, Gorilla Arms or the Monowire.

How to Get Thermal Projectile Launch System Guide


  • Reach level 10.
  • Visit any ripperdoc clinic in Night City or Dogtown and open the Arms slot.
  • Buy and install the Thermal Projectile Launch System.
  • Assign it to the Combat Gadget quickslot to fire it.

Thermal Projectile Launch System Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Thermal Projectile Launch System map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Thermal Projectile Launch System from Tier 2 at level 10, and the tier they stock rises with V's level up to Tier 5. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the damage of every shell. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Thermal Projectile Launch System costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 37 Tier 3 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 37 Tier 4 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


The Thermal launcher works well for a netrunner, because Intelligence raises its damage. Its Burn also combines with the Contagion quickhack. From Tier 4, Contagion makes a poisoned enemy explode when Burn or Overheat hits them. A Thermal shell into a group infected with Contagion can set off those explosions. The RAM regeneration bonus from Tier 2 also helps pay for the next quickhack.

The Technical Ability perks for the launcher work with every variant. Doomlauncher adds one more charge and speeds up the recharge. It also refills a small part of a charge after each kill. Pyromania adds 10% explosion radius to the launcher and grenades, and an explosion hit then grants movement speed and explosion damage. Friendlier Fire halves the damage V takes from V's own explosions.

With Phantom Liberty, Relic perks improve the launcher further. Launch Capacity Override adds one more charge. Jailbreak lets V overcharge the launcher, which fires a burst of five shells over a larger area.

Select a Build

Two pistols fire at once while quickhacks spread damage through groups. Contagion followed by fire from Overheat or the Thermal Projectile Launch System is the main combo. Optical Camo lets the character slip back into stealth.

Attributes: Body 16, Reflexes 15, Technical Ability 15, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Kiroshi The Oracle Optics Kiroshi The Oracle Optics Face Scanning highlights enemies behind cover
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Immovable Force Immovable Force Hands Less recoil and tighter spread
Chitin Chitin Integumentary System Extra Health regeneration
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Synaptic Accelerator Synaptic Accelerator Nervous System Slows time when an enemy starts to notice
Reflex Tuner Reflex Tuner Nervous System Slows time at low Health

Lore


The Projectile Launch System is described in game as a missile launcher in the palm of the hand, more or less literally. The Thermal variant fires shells that burn instead of plain explosives. The other variants are the standard Projectile Launch System, the Electrifying Projectile Launch System and the Toxic Projectile Launch System.

Notes


Cyberware Categories




All Arms Cyberware



Every Arms implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Arms Cyberware

Name Image Attribute Capacity Location
MaxTac Mantis Blades MaxTac Mantis Blades

Standard Arms Cyberware

Name Image Attribute Capacity Location
Electrifying Gorilla Arms Electrifying Gorilla Arms Technical Ability 8
Electrifying Mantis Blades Electrifying Mantis Blades Intelligence 8 Northside
Electrifying Monowire Electrifying Monowire Reflexes 8
Electrifying Projectile Launch System Electrifying Projectile Launch System Cool 8
Gorilla Arms Gorilla Arms Body 8
Mantis Blades Mantis Blades Reflexes 8
Monowire Monowire Intelligence 8
Projectile Launch System Projectile Launch System Technical Ability 8
Thermal Gorilla Arms Thermal Gorilla Arms Reflexes 8
Thermal Mantis Blades Thermal Mantis Blades Body 8
Thermal Monowire Thermal Monowire Cool 8
Thermal Projectile Launch System Thermal Projectile Launch System Intelligence 8
Toxic Gorilla Arms Toxic Gorilla Arms Cool 8
Toxic Mantis Blades Toxic Mantis Blades Cool 8
Toxic Monowire Toxic Monowire Technical Ability 8
Toxic Projectile Launch System Toxic Projectile Launch System Body 8