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Thermal Gorilla Arms



Thermal Gorilla Arms
Thermal Gorilla Arms
Class Arms
Tier Tier 2
Attribute Reflexes
Capacity 8

Thermal Gorilla Arms replace V's arms with heavy cybernetic fists that deal Thermal damage. Every punch can set an enemy on fire, and the flames keep burning after the hit. The arms also add brute strength for Body checks out in the world. They suit a brawler who wants to fight with bare fists and add fire to every blow. Unlike the standard Gorilla Arms, this variant draws extra damage from Reflexes. Thermal Gorilla Arms are an early game implant that every ripperdoc in Night City and Dogtown sells from level 10.

Effect


Thermal Gorilla Arms work as a melee weapon, and V fights with them like fists. Every hit deals Thermal damage. Each hit also has a chance to apply Burn. The chance is 10% at Tier 2 and rises to 20% at Tier 5.

Burn is a status effect that deals Thermal damage over a short time. A burning enemy keeps taking damage while V moves on to the next target. Fast combos give many chances to set an enemy alight.

Gorilla Arms are Blunt weapons. Body perks for Blunt weapons therefore work with them, and their hits can Stun enemies.

The arms also raise V's Body for Body Attribute checks. The bonus is one point at Tier 2 and six points at the highest tier. That helps V pass Body checks in the world that would otherwise be out of reach.

Thermal Gorilla Arms are attuned to Reflexes. Each point of Reflexes adds 0.5% damage with the arms. At 20 Reflexes, that is 10% more damage on every punch. Their stat bonuses add Explosion Damage and, from Tier 2, a Health Regen bonus.

The Arms slot holds only one implant. Thermal Gorilla Arms take the place of Mantis Blades, the Monowire or the Projectile Launch System.

How to Get Thermal Gorilla Arms Guide


  • Reach level 10.
  • Visit any ripperdoc clinic in Night City or Dogtown and open the Arms slot.
  • Buy and install Thermal Gorilla Arms.

Thermal Gorilla Arms Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell them.

Thermal Gorilla Arms map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell Thermal Gorilla Arms at Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the damage, the Burn chance and the Body check bonus. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Thermal Gorilla Arms costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 37 Tier 3 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 37 Tier 4 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Thermal Gorilla Arms use Blunt weapon perks from the Body tree. Wrecking Ball lowers the Stamina cost of Blunt attacks and lets V barrel into enemies while sprinting and blocking. Quake slams the ground to damage and stagger nearby enemies. Kinetic Absorption adds Stamina and Blunt damage after a block. Fly Swatter cuts ranged damage while V blocks with a Blunt weapon. Breakthrough lowers enemy armor after a strong attack. Finisher: Savage Sling unlocks a Blunt Finisher that restores Health.

Reflexes points add raw damage to this variant. A build can therefore split points between Body for the Blunt perks and Reflexes for the damage. Reflexes also offers Dash, which helps V close the distance to enemies with guns.

With Phantom Liberty, Relic perks improve Gorilla Arms. Jailbreak lets attacks charge the arms. A fully charged strong attack then deals massive damage and releases a shockwave that staggers nearby enemies. Limiter Removal makes that shockwave knock down every enemy in range.

Select a Build

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Mind Over Matter Mind Over Matter Reflexes 9 Less recoil while aiming
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Spice Of Life Spice Of Life Reflexes 9 Faster swap and tighter spread after a swap
Tunnel Vision Tunnel Vision Reflexes 9 More range and accuracy
Dash Dash Reflexes 9 Dash replaces the dodge
Gundancer Gundancer Reflexes 15 Full speed while aiming and shooting while vaulting
Sharpshooter Sharpshooter Reflexes 15 Faster aim and Stamina stacks on hits
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Immovable Force Immovable Force Hands Less recoil and tighter spread
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Chrome Compressor Chrome Compressor Operating System More cyberware capacity
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Universal Booster Universal Booster Skeleton Health items also give armor and Stamina

Lore


The in-game line describes Gorilla Arms as classic and reliable replacements for natural limbs, suited for all kinds of hard labor. The effect text calls them lightweight, efficient and hard-hitting arm replacement cyberware. The Thermal variant is the fire variant of the same design. The other variants are the standard Gorilla Arms, the Electrifying Gorilla Arms and the Toxic Gorilla Arms.

Notes


Cyberware Categories




All Arms Cyberware



Every Arms implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Arms Cyberware

Name Image Attribute Capacity Location
MaxTac Mantis Blades MaxTac Mantis Blades

Standard Arms Cyberware

Name Image Attribute Capacity Location
Electrifying Gorilla Arms Electrifying Gorilla Arms Technical Ability 8
Electrifying Mantis Blades Electrifying Mantis Blades Intelligence 8 Northside
Electrifying Monowire Electrifying Monowire Reflexes 8
Electrifying Projectile Launch System Electrifying Projectile Launch System Cool 8
Gorilla Arms Gorilla Arms Body 8
Mantis Blades Mantis Blades Reflexes 8
Monowire Monowire Intelligence 8
Projectile Launch System Projectile Launch System Technical Ability 8
Thermal Gorilla Arms Thermal Gorilla Arms Reflexes 8
Thermal Mantis Blades Thermal Mantis Blades Body 8
Thermal Monowire Thermal Monowire Cool 8
Thermal Projectile Launch System Thermal Projectile Launch System Intelligence 8
Toxic Gorilla Arms Toxic Gorilla Arms Cool 8
Toxic Mantis Blades Toxic Mantis Blades Cool 8
Toxic Monowire Toxic Monowire Technical Ability 8
Toxic Projectile Launch System Toxic Projectile Launch System Body 8