Chitin
| Chitin | |
|---|---|
| Class | Integumentary System |
| Tier | Iconic |
| Attribute | Body |
| Location | Dogtown |
Chitin wraps V in a hard shell under the skin that adds a large amount of Armor. It is the Iconic variant of Subdermal Armor, and it also speeds up Health regeneration. Its regeneration grows with every point of Body. That makes it a natural fit for tanks, brawlers and Berserk builds that stand in the middle of a fight. It suits any character who wants to soak damage rather than avoid it. Chitin is a mid to late game Phantom Liberty implant, sold by the ripperdocs in Dogtown from level 20.
Effect
Chitin is a passive Integumentary System implant. Its main job is Armor, and it gives far more than the common Subdermal Armor. Armor lowers the damage V takes from every hit. Integumentary System implants are one of the main sources of Armor in the game.
From Tier 3 onward, Chitin is attuned to Body. Each Body point raises V's Health Regen Rate by a tenth. A character with high Body regenerates Health several times faster than normal. Perks that raise Health Regen Rate add to the same bonus.
Its extra stat bonuses back up the same role. The first bonus raises the Health Regen Bonus. Health arrives at Tier 2 and higher. Chemical Resistance needs the Driver Update perk.
How to Get Chitin Guide
- Install Phantom Liberty and reach Dogtown.
- Visit a ripperdoc in Dogtown from level 20 to buy it at Tier 3.
- Return at level 30 for Tier 4 and at level 40 for Tier 5.
- Upgrade it at a ripperdoc with crafting components.
Chitin Map Location
Chitin map location:
Map credit by Map Genie.
Upgrades
Chitin is sold from Tier 3 and climbs to Tier 5++. Each step adds more Armor. The capacity cost stays the same at every tier, and it is a heavy one. All Things Cyber helps by lowering that cost. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++. Cyberware Capacity Shards and the Edgerunner perk also make room for it.
The table shows what each tier step of Chitin costs at a ripperdoc.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 5 to Tier 5+ | 40 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 100 Tier 5 components | Phantom Liberty |
Character Builds
Chitin belongs in a Body build. Painkiller unlocks slow Health Regen in combat, and Chitin then speeds that regen up. Comeback Kid raises Health Regen Rate for every percent of missing Health. Army Of One raises it for each nearby enemy. Speed Junkie raises it while sprinting. Adrenaline Rush adds a bonus to all Health Regen effects. Together these perks turn Chitin into a steady source of healing during a fight.
From the Technical Ability tree, All Things Cyber lowers the capacity cost of Integumentary System and Skeleton cyberware. Chrome Constitution cuts incoming damage when every Integumentary System and Skeleton slot is filled. Berserk builds list Chitin among their preferred implants. A Berserk keeps Health above a floor while it runs, and Chitin restores Health in the gaps between uses. Heavy blunt weapons, Gorilla Arms and shotguns suit the close range this shell is built for.
Select a Build
The build deals huge damage at close range with shotguns and obliterates enemies outright. Health regen and Adrenaline Rush keep the character alive, and stacked cyberware regularly triggers Fury from Edgerunner. A Tech pistol and a heavy sniper cover anything further away.
Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Focus | Cool 9 | Focus mode for free Stamina aimed shots | |
| Head To Head | Cool 9 | Kills in Focus reset its duration | |
| No Sweat | Cool 9 | Kills in Focus lower its Stamina cost | |
| Pull! | Cool 9 | Easier grenade shots during Focus | |
| Rinse And Reload | Cool 9 | Faster reload after an aimed kill | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Deadeye | Cool 15 | More headshot and weak spot damage | |
| High Noon | Cool 15 | Faster reload and slowed time after a headshot kill in Deadeye | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Quick Draw | Cool 15 | Faster swap to handguns and rifles with a Stamina boost | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Run 'N' Gun | Cool 20 | Free Stamina hip fire | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Epimorphic Skeleton | Skeleton | More max Health |
The build snipes while soaking up a steady stream of enemy fire. When the pressure gets too high, Optical Camo lets the character slip back into the shadows. Tech sniper rifles, silenced pistols and a Projectile Launch System make up the kit.
Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Blind Spot | Cool 4 | Slower enemy detection while crouched | |
| Feline Footwork | Cool 4 | Faster and harder to hit while crouched | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Focus | Cool 9 | Focus mode for free Stamina aimed shots | |
| Head To Head | Cool 9 | Kills in Focus reset its duration | |
| No Sweat | Cool 9 | Kills in Focus lower its Stamina cost | |
| Pull! | Cool 9 | Easier grenade shots during Focus | |
| Rinse And Reload | Cool 9 | Faster reload after an aimed kill | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Deadeye | Cool 15 | More headshot and weak spot damage | |
| High Noon | Cool 15 | Faster reload and slowed time after a headshot kill in Deadeye | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Quick Draw | Cool 15 | Faster swap to handguns and rifles with a Stamina boost | |
| Ninjutsu | Cool 15 | Crouch sprinting and more mitigation while crouched | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Bolt | Technical Ability 15 | Faster charge and Bolt shots that hit harder | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Chain Lightning | Technical Ability 20 | Bolt shots arc Electrical damage to 3 nearby enemies |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Electromag Recycler | Circulatory System | Health and Stamina from charged Tech shots | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Immovable Force | Hands | Less recoil and tighter spread | |
| Shock Absorber | Hands | Less recoil | |
| Deep-Field Visual Interface | Nervous System | Crit chance rises with distance | |
| Chrome Compressor | Operating System | More cyberware capacity | |
| Rara Avis | Skeleton | More armor | |
| Epimorphic Skeleton | Skeleton | More max Health |
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 9, Cool 12.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns outside combat | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Flash And Thunderclap | Reflexes 9 | Strong attacks leap to enemies in range | |
| Lead And Steel | Reflexes 9 | Blades block incoming bullets | |
| Seeing Double | Reflexes 9 | Stronger counterattacks | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Finisher: Bladerunner | Reflexes 15 | Faster blade attacks and a finisher that restores Health | |
| Going The Distance | Reflexes 15 | Double finisher range | |
| Opportunist | Reflexes 15 | Easier finishers on stunned, blinded or bleeding enemies | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Slaughterhouse | Reflexes 20 | Every attack causes Bleeding | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Built Different | Technical Ability 15 | Unlocks the Cellular Adapter cyberware | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Microrotors | Circulatory System | Faster melee attacks | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Cellular Adapter | Integumentary System | Tech weapon damage and resistances from Technical Ability | |
| Revulsor | Nervous System | Slows time at low Health with full speed | |
| Stabber | Nervous System | Crit chance with blades and throwables | |
| Epimorphic Skeleton | Skeleton | More max Health |
Lore
Chitin shares its in-game line with Subdermal Armor: "Neither sticks nor stones." Its description calls it an extremely durable shell made of genetically modified chitin, grown just under the skin. The same text says it provides extra Health Regen. Chitin is one of the Iconic implants that arrived with Phantom Liberty and are sold only inside Dogtown.
Notes
- Subdermal Armor is the base implant. Every ripperdoc sells it, and it costs far less capacity.
Cyberware Categories
All Integumentary System Cyberware
Every Integumentary System implant is listed below. The Iconic ones come first, then the standard ones.
Iconic Integumentary System Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Chitin | Body | Dogtown | ||
| Peripheral Inverse | Dogtown |
Standard Integumentary System Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Carapace | Technical Ability | 16 | ||
| Cellular Adapter | Technical Ability | |||
| Cogito Lattice | ||||
| Countershell | Reflexes | 12 | ||
| Defenzikov | ||||
| Nano-Plating | ||||
| Optical Camo | Cool | 20 | ||
| Pain Editor | Cool | 35 | ||
| Painducer | Body | 30 | ||
| ProxiShield | Body | 10 | ||
| RangeGuard | Cool | 14 | ||
| Shock-N-Awe | Technical Ability | |||
| Subdermal Armor | Technical Ability | 5 |