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Reflex Tuner



Reflex Tuner
Reflex Tuner
Class Nervous System
Tier Tier 1
Attribute Cool

The Reflex Tuner slows time on its own when V's Health drops low. It gives V a few seconds to react before the next hit lands. Those seconds are enough to use a Health Item, dive behind cover or finish off the enemy who caused the damage. The implant works with no button press, so it saves V even in a chaotic fight. It suits any build, and a Cool character also gains headshot damage from it. The Reflex Tuner is an early game implant that every ripperdoc in Night City and Dogtown sells from the start.

Effect


The Reflex Tuner triggers when V's Health falls below 25%. Time then slows down for several seconds. Enemies move and shoot more slowly while V acts. After the effect, the implant goes on cooldown.

At Tier 1, the slowdown is 20% for 2 seconds, with a 60 second cooldown. At Tier 5, time slows by 60% and the effect lasts much longer. The cooldown also drops sharply at higher tiers.

The Reflex Tuner is attuned to Cool. Each point of Cool adds 0.2% headshot and weak spot damage. At 20 Cool, that is 4% more damage on every headshot.

Its stat bonuses add Health and, from Tier 2, Aim Speed.

How to Get Reflex Tuner Guide


  • Visit any ripperdoc clinic in Night City or Dogtown and open the Nervous System slots.
  • Buy and install the Reflex Tuner.

Reflex Tuner Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Reflex Tuner map location:

Map credit by Map Genie.

Upgrades


Ripperdocs stock the Reflex Tuner at Tier 1 below level 10, then Tier 2 from level 10, Tier 3 from 20, Tier 4 from 30 and Tier 5 from 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier makes the slowdown stronger and longer and shortens the cooldown. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Reflex Tuner costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 20 Tier 1 components -
Tier 1+ to Tier 2 15 Tier 2 components -
Tier 2 to Tier 2+ 20 Tier 2 components -
Tier 2+ to Tier 3 15 Tier 3 components -
Tier 3 to Tier 3+ 20 Tier 3 components -
Tier 3+ to Tier 4 15 Tier 4 components -
Tier 4 to Tier 4+ 20 Tier 4 components -
Tier 4+ to Tier 5 15 Tier 5 components -
Tier 5 to Tier 5+ 20 Tier 5 components -
Tier 5+ to Tier 5++ 50 Tier 5 components Phantom Liberty

Character Builds


The Reflex Tuner fits any build that wants a safety net. It is a passive implant, so it works alongside an operating system such as a Sandevistan or a Berserk. Bullet Time in Reflexes makes Bullet Deflect cost no Stamina while time is slowed. Deflected bullets then hit enemies for critical damage.

Health perks help V recover during the slow window. Borrowed Time in Technical Ability recharges a Health Item after a kill when V is below 25% Health and out of charges. Field Medic speeds up the use of Health Items in combat. The Extended Warranty perk adds 15% duration to all cyberware effects, which lengthens the slowdown.

Other implants that react to low Health stack well with it. ThreatEvac adds movement speed below 25% Health, which helps V escape during the slowdown. Scar Coalescer adds armor below half Health. Second Heart restores V to full Health once V reaches zero.

Select a Build

A one-handed club and Dashes pick off enemies one by one while Berserk is on cooldown. Once Health drops, Berserk makes the character invulnerable and melee attacks cost no Stamina. Quake slams the ground whenever it is ready and staggers every enemy nearby.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Wrecking Ball Wrecking Ball Body 9 Cheaper Blunt attacks and a blocking charge
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a Blunt weapon
Breakthrough Breakthrough Body 9 Strong attacks strip enemy armor
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Aftershock Aftershock Body 15 Stamina back for each enemy hit by Quake
Epicenter Epicenter Body 15 Quake from midair grows with the fall
Ripple Effect Ripple Effect Body 15 Health back for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Finisher: Savage Sling Finisher: Savage Sling Body 20 A Blunt Finisher that heals
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Adrenaline Converter Adrenaline Converter Nervous System Faster movement when combat starts
Militech Berserk Militech Berserk Operating System Invulnerable melee mode
Dense Marrow Dense Marrow Skeleton More melee damage

Attributes: Body 20, Reflexes 17, Technical Ability 20, Intelligence 4, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Ballet Bullet Ballet Body 9 Tighter bullet spread while moving
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Dread Dread Body 15 Ranged hits lower enemy Armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Pain Editor Pain Editor Integumentary System Less damage taken
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Rara Avis Rara Avis Skeleton More armor

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Ballet Bullet Ballet Body 9 Tighter bullet spread while moving
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Dread Dread Body 15 Ranged hits lower enemy Armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The in-game line describes it as a coprocessor that supports decision-making processes in emergency situations.

Notes


  • Revulsor is the Iconic variant of the Reflex Tuner.

Cyberware Categories




All Nervous System Cyberware



Every Nervous System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Nervous System Cyberware

Name Image Attribute Capacity Location
Adreno-Trigger Adreno-Trigger Reflexes 20 Dogtown
Deep-Field Visual Interface Deep-Field Visual Interface Cool 40 Dogtown
Revulsor Revulsor Cool 35 Dogtown

Standard Nervous System Cyberware

Name Image Attribute Capacity Location
Adrenaline Converter Adrenaline Converter Cool 6
Atomic Sensors Atomic Sensors Cool 5
Kerenzikov Kerenzikov Reflexes 12
NeoFiber NeoFiber Reflexes 14
Reflex Tuner Reflex Tuner Cool
Stabber Stabber Reflexes 12
Synaptic Accelerator Synaptic Accelerator Cool 5
Tyrosine Injector Tyrosine Injector Cool 8
Visual Cortex Support Visual Cortex Support Cool 20