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Kiroshi The Oracle Optics



Kiroshi The Oracle Optics
Kiroshi The Oracle Optics
Class Face
Tier Tier 4
Attribute Body
Capacity 10

Kiroshi The Oracle Optics combine three scanner highlights in one implant. A single scan marks nearby enemies, including those behind cover. The same scan marks cameras and turrets, and also explosive devices and traps. Every highlight stays for a full minute. The Oracle frees the second Face slot for something else, and it adds a little Health for each point of Body. Kiroshi The Oracle Optics are a late game implant that every ripperdoc sells from level 30.

Effect


The Oracle works through the scanner. A scan triggers three highlights at once. Enemies within a set radius are marked, and the mark also covers enemies behind cover. Cameras and turrets within a wider radius are marked. Explosive devices and traps near the crosshair and within a third radius are marked too. Each radius grows with each tier. All three highlights stay active for 60 seconds after the scan.

In practice, one scan at the door of a hideout shows the guards, the security and the traps. V can then plan a stealthy route, pick hacking targets or prepare a loud entry. The enemy highlight behind cover also helps in a firefight, where enemies duck out of sight.

The optics also give optical zoom when scanning or aiming. The zoom is eight times at Tier 4 and ten times at Tier 5.

The Oracle is attuned to Body. Each point of Body adds half a point of max Health through the implant.

How to Get Kiroshi The Oracle Optics Guide


  • Reach level 30.
  • Visit any ripperdoc clinic and open a Face slot.
  • Buy and install Kiroshi The Oracle Optics.

Kiroshi The Oracle Optics Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell them.

Kiroshi The Oracle Optics map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Oracle at Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier widens every highlight radius and raises the zoom. Each copy also carries small stat bonuses. The Driver Update perk adds one more. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Kiroshi The Oracle Optics costs at a ripperdoc.

Upgrade Components Requirement
Tier 4 to Tier 4+ 20 Tier 4 components -
Tier 4+ to Tier 5 15 Tier 5 components -
Tier 5 to Tier 5+ 20 Tier 5 components -
Tier 5+ to Tier 5++ 50 Tier 5 components Phantom Liberty

Character Builds


The Oracle does the work of three cheaper optics. The Clairvoyant marks enemies, the Sentry marks cameras and turrets, and the Doomsayer marks explosive devices and traps. With the Oracle in one Face slot, the second slot is free for another implant. The second Face slot unlocks during the main job Birds with Broken Wings.

The Body attunement makes the Oracle a natural choice for a Body build. Adrenaline Rush adds max Health and boosts Health regen from all sources. Painkiller unlocks Health regen in combat.

A netrunner can still use the camera and turret highlights. Eye In The Sky makes some quickhacks cheaper and longer when uploaded through a camera.

Select a Build

Headshots deal most of the damage, and Focus and Deadeye only work at full Stamina, so each fight starts with a full Stamina bar. The Sandevistan slows time so a whole group can drop one headshot at a time. A silenced pistol handles quiet kills before a fight, and a shotgun deals with enemies that get close.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
No Sweat No Sweat Cool 9 Kills cut the Stamina cost of Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Pull! Pull! Cool 9 Easier to shoot grenades out of the air
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swaps to pistols and rifles
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free hip fire and faster movement during Focus
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Steady Grip Steady Grip Reflexes 9 Shoot while Dashing
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Clutch Padding Clutch Padding Circulatory System Cheaper shooting
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Ballistic Coprocessor Ballistic Coprocessor Hands More ricochets with Power weapons
Shock Absorber Shock Absorber Hands Less recoil
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Spring Joints Spring Joints Skeleton Stronger Mitigation
Bionic Joints Bionic Joints Skeleton More armor

A tank that stands in close range and fires charged Satara shots that ignore armor and chain lightning. Adrenaline Rush and a large stack of cyberware keep the character alive through heavy fire. Edgerunner allows cyberware past the capacity limit.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Immovable Force Immovable Force Hands Less recoil and tighter spread
Defenzikov Defenzikov Integumentary System Damage mitigation after Kerenzikov ends
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Adreno-Trigger Adreno-Trigger Nervous System Faster movement when combat starts
Chrome Compressor Chrome Compressor Operating System More cyberware capacity
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Rara Avis Rara Avis Skeleton More armor

A heavy melee build that fights with clubs and hammers. Berserk goes on when Health runs low and keeps the character alive while every melee hit lands harder. Quake slams the ground and staggers every enemy close by.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Mean Streak Mean Streak Reflexes 9 Stamina back after a kill while Dashing
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Ticking Time Bomb Ticking Time Bomb Technical Ability 20 An EMP blast after the Operating System turns on
Name Image Slot Effect
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Militech Berserk Militech Berserk Operating System Invulnerable melee mode with faster attacks
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost
Scar Coalescer Scar Coalescer Skeleton More armor below half Health

Lore


The Oracle is made by Kiroshi, the company behind the Clairvoyant, Doomsayer, Sentry and Stalker optics.

Cyberware Categories




All Face Cyberware



Every Face implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Face Cyberware

Name Image Attribute Capacity Location
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Intelligence 0
Kiroshi "Cockatrice" Optics Kiroshi "Cockatrice" Optics 30 Dogtown

Standard Face Cyberware

Name Image Attribute Capacity Location
Basic Kiroshi Optics Basic Kiroshi Optics Cool 1 Little China
Kiroshi Clairvoyant Optics Kiroshi Clairvoyant Optics Cool 8
Kiroshi Doomsayer Optics Kiroshi Doomsayer Optics Reflexes 2
Kiroshi Sentry Optics Kiroshi Sentry Optics Intelligence 2
Kiroshi Stalker Optics Kiroshi Stalker Optics Technical Ability 2
Kiroshi The Oracle Optics Kiroshi The Oracle Optics Body 10