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Behavioral Imprint-Synced Faceplate



Behavioral Imprint-Synced Faceplate
Behavioral Imprint-Synced Faceplate
Class Face
Tier Iconic
Attribute Intelligence
Capacity 0

The Behavioral Imprint-Synced Faceplate is a spy implant that gives V a new face on demand. Activating it changes both V's looks and V's digital identity. Outside of combat, that wipes a police bounty of up to four stars. Any character who gets into trouble with the police can use it to escape the law. It costs no capacity at all, so it never pushes other implants out. The Behavioral Imprint-Synced Faceplate is a Phantom Liberty story implant, installed by the ripperdoc Farida in her Dogtown clinic during the main job Birds with Broken Wings.

Effect


The faceplate is an active implant. It goes into the quickslot and is triggered with the combat gadget button. Activating it changes V's face and V's digital identity at the same moment. Outside of combat, this clears a police bounty of up to four stars. V then escapes the police.

The effect has a long cooldown. At its first tier, V must wait twenty-five minutes before using it again. The upgrades cut that wait to twenty minutes and then to fifteen. The faceplate works only outside of combat, so V must first leave the fight before using it.

The faceplate is attuned to Intelligence. Each Intelligence point adds a very small bonus to all damage V deals. A character with full Intelligence gains about one percent of extra damage.

How to Get Behavioral Imprint-Synced Faceplate Guide


  • Install Phantom Liberty and follow the main story into Dogtown.
  • Reach the main job Birds with Broken Wings.
  • Visit Farida's clinic in Dogtown when Solomon Reed calls.
  • Let Farida install the faceplate.

Behavioral Imprint-Synced Faceplate Quest Guide


  1. Start the main job Birds with Broken Wings in Dogtown.
  2. Wait for Solomon Reed to call V after the earlier steps of the job.
  3. Travel to Farida's clinic, the ripperdoc Reed names.
  4. Use the intercom at the door to get inside.
  5. Talk to Farida, then talk to Reed when he arrives.
  6. Talk to Farida again and sit in the chair for the procedure.
  7. Leave the clinic with the faceplate installed to finish the job.

Upgrades


The Behavioral Imprint-Synced Faceplate arrives at Tier 5. A ripperdoc can upgrade it to Tier 5+ and Tier 5++ with crafting components. Each upgrade shortens the cooldown by five minutes. The capacity cost stays at zero at every tier.

The table shows what each tier step of Behavioral Imprint-Synced Faceplate costs at a ripperdoc.

Upgrade Components Requirement
Tier 5 to Tier 5+ 20 Tier 5 components -
Tier 5+ to Tier 5++ 50 Tier 5 components Phantom Liberty

Character Builds


The faceplate suits any build, because it costs no capacity. A netrunner gets the most from it, since the Intelligence attunement adds a little damage besides the escape. Builds that end up fighting the police often also gain from a quick way out.

The implant sits in the face slot alongside Kiroshi optics. Basic Kiroshi Optics slow down camera detection. Kiroshi "Cockatrice" Optics raise Crit Chance. Either one can stay installed while V carries the faceplate.

Select a Build

The build snipes while soaking up a steady stream of enemy fire. When the pressure gets too high, Optical Camo lets the character slip back into the shadows. Tech sniper rifles, silenced pistols and a Projectile Launch System make up the kit.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Pull! Pull! Cool 9 Easier grenade shots during Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Dash Dash Reflexes 9 Dash replaces the dodge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Electromag Recycler Electromag Recycler Circulatory System Health and Stamina from charged Tech shots
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Immovable Force Immovable Force Hands Less recoil and tighter spread
Shock Absorber Shock Absorber Hands Less recoil
Chitin Chitin Integumentary System Extra Health regeneration
Deep-Field Visual Interface Deep-Field Visual Interface Nervous System Crit chance rises with distance
Chrome Compressor Chrome Compressor Operating System More cyberware capacity
Rara Avis Rara Avis Skeleton More armor
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 9, Cool 12.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Mind Over Matter Mind Over Matter Reflexes 9 Less recoil while aiming
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Steady Grip Steady Grip Reflexes 9 Shooting while dashing
Tunnel Vision Tunnel Vision Reflexes 9 More range and accuracy
Dash Dash Reflexes 9 Dash replaces the dodge
Gundancer Gundancer Reflexes 15 Full speed while aiming and shooting while vaulting
Practice Makes Perfect Reflexes 15 Crit chance and crit damage per Sharpshooter stack
Sharpshooter Sharpshooter Reflexes 15 Faster aim and Stamina stacks on hits
Shoot To Chill Shoot To Chill Reflexes 15 Armor penetration per Sharpshooter stack
Spray And Pray Spray And Pray Reflexes 15 Cheaper hip fire
Air Dash Air Dash Reflexes 15 Dash in midair
Salt In The Wound Salt In The Wound Reflexes 20 Bonus damage after 7 hits on one target
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Shock Absorber Shock Absorber Hands Less recoil
Defenzikov Defenzikov Integumentary System Damage mitigation after Kerenzikov ends
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Bionic Joints Bionic Joints Skeleton More armor

Cyberware heals the character, sets off EMP blasts on enemies and shows where to aim a fully charged Tech weapon. The Achilles reaches out to enemies at long range. Up close, a Tech pistol or shotgun knocks them down.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Sensory Protocol Sensory Protocol Relic Time slows when spotted while crouched
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
In Charge In Charge Technical Ability 15 Tech weapons hold a full charge instead of firing
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Shock Absorber Shock Absorber Hands Less recoil
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Rara Avis Rara Avis Skeleton More armor

Lore


The database entry calls the faceplate advanced FIA spytech. It is based on research that Militech abandoned. Paired with a behavioral imprint, it lets the wearer take on the appearance of another person. It also copies that person's facial expressions and the way they speak. The entry says an experienced agent wearing one is virtually impossible to tell apart from the real person. Even the most advanced security scans let the agent through.

Solomon Reed arranges the implant for V. He sends V to Farida's clinic in Dogtown. Reed joins V there and talks at length before the procedure. Farida then installs the faceplate, and V leaves the clinic with a new tool for the operation ahead.

Notes


  • V wears the faceplate in the next main job, I've Seen That Face Before.

Cyberware Categories




All Face Cyberware



Every Face implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Face Cyberware

Name Image Attribute Capacity Location
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Intelligence 0
Kiroshi "Cockatrice" Optics Kiroshi "Cockatrice" Optics 30 Dogtown

Standard Face Cyberware

Name Image Attribute Capacity Location
Basic Kiroshi Optics Basic Kiroshi Optics Cool 1 Little China
Kiroshi Clairvoyant Optics Kiroshi Clairvoyant Optics Cool 8
Kiroshi Doomsayer Optics Kiroshi Doomsayer Optics Reflexes 2
Kiroshi Sentry Optics Kiroshi Sentry Optics Intelligence 2
Kiroshi Stalker Optics Kiroshi Stalker Optics Technical Ability 2
Kiroshi The Oracle Optics Kiroshi The Oracle Optics Body 10