Pepper Rex
| Pepper Rex | |
|---|---|
| Type | Monster |
| Location | Skull Cavern |
| Floors | Prehistoric floors (mostly) |
| HP | 300 |
| Damage | 15 |
| Defence | 5 |
| Speed | 2 |
| XP | 7 |
The Pepper Rex is the Skull Cavern's dinosaur, a plodding green reptile that stops, braces and breathes a jet of flame at whatever is in front of it. It keeps to the prehistoric floors, the jungle-looking levels where the cavern suddenly fills with foliage, and it is usually in company: three to five of them on one floor is normal, and their fire arrives in a chain if they are taken on together. Every Pepper Rex gives up exactly one bone or egg when it dies, and one of those is the Dinosaur Egg, which is the only way to put a Dinosaur in a Big Coop. Fifty of them complete the Adventurer's Guild bounty that Gil pays with the Knight's Helmet.
Behaviour
A Pepper Rex moves slowly around the floor and only becomes dangerous when the farmer gets close. At that point it halts, and the halt is the tell: a Rex that has stopped moving is about to breathe fire, and it will keep breathing in one direction for several seconds.
While the flame is out it does no contact damage at all, so standing beside a breathing Rex is safer than standing beside a walking one. That is the key to the fight. The moment the pause begins, stepping out of the line of fire and attacking from the side costs nothing, and the Rex is committed for the length of the breath.
There is one trap. During the pause before the flame, a Rex can still swing round to face a new direction, and moving to its flank too quickly simply turns it. The reliable version is to stand diagonally next to it, wait until the flame actually starts, and then attack from the side the fire is not coming out of. Once a Rex is breathing it cannot change its mind.
Groups make this harder because the direction each Rex faces decides where its flame goes, and in a cluster those lines cross. Pulling them apart and taking one at a time is slower and far cheaper than wading in.
Location
Pepper Rexes belong to the prehistoric floors of the Skull Cavern, beyond the Calico Desert. Those floors look nothing like the rest of the cavern: dense green foliage, dinosaur bones and a jungle colour scheme instead of bare rock. They appear at random depths, and a Rex can turn up on an ordinary floor now and then, but the prehistoric levels are where they gather.
Mutant Flies share those floors, which is an awkward pairing: the fly is fast and ignores walls while the Rex is slow and needs line of sight, so the two demand opposite kinds of attention. Cutting the foliage on a prehistoric floor is worthwhile on its own, since Dinosaur Eggs and Ancient Seeds can be foraged out of it.
Reaching the prehistoric floors means diving from the top each time. Farmers chasing the bounty tend to bring Staircases, drop quickly until a jungle floor appears, and then clear it properly rather than hunting floor by floor.
Drops
A Pepper Rex always drops exactly one item from a short list, and the roll decides which. Three of the four are prehistoric bones: a Prehistoric Rib, a Prehistoric Tibia or a Prehistoric Vertebra. All three are Museum artefacts, and donating the right combination earns pieces of the Sloth Skeleton display, so a bounty run doubles as a Museum trip. Any of them can also go into a Bone Mill, which turns bones into Quality Fertiliser, Speed-Gro, Deluxe Speed-Gro or Tree Fertiliser.
The fourth outcome is the Dinosaur Egg, and it is the reason most farmers hunt a Rex at all. The egg counts as an artefact, so one can be handed to Gunther, but the better use is an incubator in a Big Coop or a Deluxe Coop. Eleven days later it hatches into a Dinosaur, and a fed, grown Dinosaur lays an egg of its own every week. Those eggs go through a Mayonnaise Machine to come out as Dinosaur Mayonnaise, which is one of the better paying artisan goods for the work involved. The sensible order is therefore to incubate the first egg and donate the second: the Dinosaur then supplies the Museum copy for free.
A Burglar's Ring changes the maths here more than almost anywhere else. Because the drop is a single roll from the list, wearing the ring makes the game roll twice, which doubles the chance of an egg from every Rex killed.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Dinosaur Egg | 10% | |
| Prehistoric Rib | 30% | |
| Prehistoric Tibia | 30% | |
| Prehistoric Vertebra | 30% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
The Knight's Helmet that Gil hands over for fifty Pepper Rexes is a cosmetic hat, so the bounty is chased for the reward list and the Protector of the Valley achievement rather than for a combat bonus. Marlon sells spares once the first has been collected.
Every single kill produces something, which makes a Pepper Rex one of the most reliable monsters underground. That makes the prehistoric floors a good place to fill a Museum shelf and a fertiliser chest at the same time.
Monster Musk doubles the monsters on a floor. On a prehistoric floor that means more eggs and more fire, so it pays best for a farmer who can already kill a Rex in two or three swings.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |