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Hypercritical



Hypercritical
Hypercritical
Class Precision Rifle
Type Power
Ammo Heavy Ammo
Tier Iconic
Headshot +200%
Armor Pen 50%
Attack Speed 2
Weight 7.8
Location Kabuki

Hypercritical is Tiny Mike's modified rifle, an Iconic precision rifle built on the Rostović Kolac. Its bullets explode on impact and knock enemies off their feet. The last round in every magazine is a guaranteed crit, and the rifle also has a large crit damage bonus. This slow, heavy marksman's rifle becomes a strong crit weapon. It keeps targets on the floor while V aims the finishing shot. It is a reward for saving its owner in a Watson gig. Hypercritical comes from the gig Concrete Cage Trap for Regina Jones, in a residential block in Kabuki, Watson.

Combat


The Kolac is a large-calibre, semi-automatic bullpup precision rifle. Hypercritical keeps that slow, careful pace and adds explosive rounds. Each hit has a chance to knock the target down. A knocked-down enemy stops shooting for a moment and is easy to hit again.

The final round is what gives the rifle its name. The last bullet in the magazine always crits, and the rifle's own crit damage bonus adds to it. The magazine is small, so that guaranteed crit comes around often. The best approach is to use the first shots to knock down or wound enemies. V can then save the last round for the head of the most dangerous target. The reload is slow, so V should step into cover after the big shot before reloading.

How to Get Hypercritical Guide


  • Take the gig Concrete Cage Trap from Regina Jones in Kabuki, Watson.
  • Get inside the Militech lockdown area around the residential block.
  • Reach Tiny Mike's hideout and find him in the bathroom.
  • Give Tiny Mike an inhaler.
  • Take Hypercritical from the sink next to him.
  • Escort Tiny Mike to the fixer's transport.

Hypercritical Map Location and Quest Guide


  1. Answer Regina Jones's call in Kabuki to start the gig Concrete Cage Trap.
  2. Go to the housing block in Kabuki that Militech has locked down.
  3. Get past the Militech soldiers on the way in.
  4. Find Tiny Mike hiding in the bathroom of an apartment on the second floor.
  5. Take Hypercritical from the sink when Tiny Mike offers his gun.

Hypercritical map location:

Map credit by Map Genie.

Upgrades


Tiny Mike's rifle gets stronger tier by tier through the crafting menu's Upgrades tab. Crafting components pay for each tier. The rifle's explosive kills leave plenty of gear to disassemble for more components. Hypercritical needs to be in V's inventory for the tab to list it.

The table shows what each tier step of Hypercritical costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Precision rifles use the Cool tree. Focus adds headshot damage and unlocks Focus mode when aiming at full Stamina. Deadeye adds more headshot damage. While Deadeye is active, Nerves Of Tungsten-Steel guarantees crits on headshots and weak spots with precision rifles. Every headshot then crits, not only the last round. Long Shot keeps full damage at any distance while Deadeye is active. Rinse And Reload and High Noon both speed up reloads after certain kills. They help with the rifle's slow reload. California Reaper restores Stamina after a headshot kill.

For cyberware, crit chance and crit damage matter most. Visual Cortex Support raises crit chance the further V is from the enemy. Kiroshi Cockatrice Optics add crit chance directly. The Militech Apogee Sandevistan adds headshot damage and crit stats while time slows, which leaves time to place each shot. Hypercritical is a Power weapon, so the Ballistic Coprocessor improves its ricochets as well.

Select a Build

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Defenzikov Defenzikov Integumentary System Damage mitigation after Kerenzikov ends
Deep-Field Visual Interface Deep-Field Visual Interface Nervous System Crit chance rises with distance
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Chrome Compressor Chrome Compressor Operating System More cyberware capacity
Universal Booster Universal Booster Skeleton Health items also give armor and Stamina

Lore


Tiny Mike is a street kid turned merc who works for Regina Jones. Regina sent him to steal files from Militech, and he got the data out. Militech tracked the hack, though, and cornered him in Regina's safehouse in north Kabuki. Regina sends V to break through the Militech lockdown and bring him out alive.

V finds Tiny Mike hiding in the bathroom of the apartment. After V hands him his inhaler, the two escape to Regina's transport. Hypercritical sits on the sink next to him, and taking it is an optional objective of the gig. The item text sums it up: sturdy design and Tiny Mike's mods make an explosive combination. After the gig, Tiny Mike can be found in the Afterlife.

Notes


  • Taking the rifle is optional during the gig, so grab it before leaving the bathroom.
  • Hypercritical is the Iconic variant of the Rostović Kolac.

Weapon Categories




All Precision Rifles



Every precision rifle is listed below. The Iconic weapons come first, then the standard ones.

Iconic Precision Rifles

Name Image Headshot Armor Pen Location
Achilles x-MOD2 Achilles x-MOD2 Dogtown
Hypercritical Hypercritical +200% 50% Kabuki
Widow Maker Widow Maker +150% 50% Badlands East

Standard Precision Rifles

Name Image Headshot Armor Pen Location
Kolac Kolac Kabuki
M-179e Achilles M-179e Achilles +150% 50%
SOR-22 SOR-22 +150% 25%